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Old 05-04-2012, 03:30 PM   #16
NuclearKangaroo
 
 
 
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Originally Posted by grorg View Post
They have a cash shop, so no beta anymore.
tribes also had a cash shop in beta

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Originally Posted by Alt View Post
They should make the original mdnc free then new players will get in it.
If i have to choice between dota ore a clone mdnc dota then i will choice the original dota.
oh yes because SMNC is CLEARLY a Dota clone in the same sense that Team Fortress 2 is a Doom clone, in fact why the do i need to play any other FPS? i can just play Doom ad infinitum


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Originally Posted by SideStep View Post
I feel ya. The first game was more of a Tower Defense this one just went like away from that. They say is more of a MOBA but when you have classes that can kill players as fast as you see them like Commandos(Assassins,C.Spark and Wascot) and Veteran, it becomes more of a PvP than that.

You cant change classes which makes it a headache to deal with the overpowering Commandos. If they have a Commando, the last thing you want to do is go Leo, a supporter that cant defend himself.

No drop in or out. The problem with this is that if you are in a losing match, that losing match, whether a teammate drops out or is feeding too much, the match can take about 25-40 mins just for your team to lose or win. Theres no resign switch. This was pretty embarrassing when Giantbomb did a live match and when Commandos were overtaking the arena.
these kind of posts means that either:

a) have less than 20 matches under your belt and STILL feel you have the right to complain about balance

b) you have no idea how Mobas work and why you cant drop out

c) you have absolutely no idea of the balance of the game, you dont know stuff like jumps counter grapples, commandos are only strong when fed and their role is the one of finishers, overextending is never a good idea, etc

and YET once again you feel you have the right to complain about balance
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Old 05-04-2012, 03:32 PM   #17
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Originally Posted by Jiggy727 View Post

3) Drop in - Drop out

Yea, if someone DC's or bails in the middle of a match your screwed. This is something that should be fixed, like adding a "Late Que" option to join already in progress games.

There's my 2 cents on the matter.
that... cant be done pal, sorry


its the curse of MOBA games, if you allow someone else to join you get an underleveled hero, or a player completely stuck with a hero he doesnt know how to use, or allow the other team to change hero midgame, etc

Last edited by NuclearKangaroo: 05-04-2012 at 03:39 PM.
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Old 05-04-2012, 03:46 PM   #18
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Originally Posted by NuclearKangaroo View Post
that... cant be done pal, sorry

its the curse of MOBA games, if you allow someone else to join you get an underleveled hero, or a player completely stuck with a hero he doesnt know how to use, or allow the other team to change hero midgame, etc
No, it can be done. You just aren't bothering to think of solutions. All they'd have to do is implement an auto-leveling system that raises the level of new players to that of the lowest-leveled teammate. If a team had only four players, for example, levels 7, 8, and 9, and a new player joined, he could immediately be brought to level 7 and provided the points to invest into his abilities so that he could hop right in and be competitive with everyone else. It's an incredibly simple solution, but one I know the developers will never implement because they're already intent on doing MOBA/DoTA by the books.
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Old 05-04-2012, 03:47 PM   #19
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Originally Posted by NuclearKangaroo View Post
tribes also had a cash shop in beta



oh yes because SMNC is CLEARLY a Dota clone in the same sense that Team Fortress 2 is a Doom clone, in fact why the do i need to play any other FPS? i can just play Doom ad infinitum




these kind of posts means that either:

a) have less than 20 matches under your belt and STILL feel you have the right to complain about balance

b) you have no idea how Mobas work and why you cant drop out

c) you have absolutely no idea of the balance of the game, you dont know stuff like jumps counter grapples, commandos are only strong when fed and their role is the one of finishers, overextending is never a good idea, etc

and YET once again you feel you have the right to complain about balance
They have a choice to make the game work. You are just accepting this route they took.

And thats one of many problems with the game.
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Old 05-04-2012, 04:12 PM   #20
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Originally Posted by SideStep View Post
They have a choice to make the game work. You are just accepting this route they took.

And thats one of many problems with the game.
oh but heres the problem, the game DOES work, you just want MNC2 and that is clearly not the direction the devs wanted to go with this new game

im accepting the route they took because i think the game is fun as it it, i have over 40 hours logged i wouldnt be playing this much if i didnt think the devs made the right choices and the game is fun as it is




but lets make this clear, how many matches have you played? obviously if you have played too few matches and still dont know the ins and outs of the game you have no word on the balance of it

Last edited by NuclearKangaroo: 05-04-2012 at 04:17 PM.
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Old 05-04-2012, 04:24 PM   #21
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Originally Posted by Chubz123 View Post
No, it can be done. You just aren't bothering to think of solutions. All they'd have to do is implement an auto-leveling system that raises the level of new players to that of the lowest-leveled teammate. If a team had only four players, for example, levels 7, 8, and 9, and a new player joined, he could immediately be brought to level 7 and provided the points to invest into his abilities so that he could hop right in and be competitive with everyone else. It's an incredibly simple solution, but one I know the developers will never implement because they're already intent on doing MOBA/DoTA by the books.
and give the losing team an advantage by giving him a new leveled player?


lets say the player that quit WAS the lowest leveled player as it usually is, dont you think leveling him up is a bit issue regarding team balance

also what are you going to do about the hero? the newly arrived player will find himself stuck with a character he might not like, worse, if you give him an option to change to a hero of his liking you give that team an incredible advantage by allowing it to change heroes midgame

if you add a "look for an ongoing game with this hero i like" option it will turn into a problem once the game ends up with a hero selection the size of LoL's or Dota's

and dont get me started on the fact a new player enters the game with his own set of products, endorsements and possibly a higher level


there is no way to make this work, period, or atleast an EASY and PRACTICAL way





"they're already intent on doing MOBA/DoTA by the books"

yeah this is a MOBA game by the books...

Last edited by NuclearKangaroo: 05-04-2012 at 04:26 PM.
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Old 05-04-2012, 04:37 PM   #22
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Originally Posted by NuclearKangaroo View Post
oh but heres the problem, the game DOES work, you just want MNC2 and that is clearly not the direction the devs wanted to go with this new game

im accepting the route they took because i think the game is fun as it it, i have over 40 hours logged i wouldnt be playing this much if i didnt think the devs made the right choices and the game is fun as it is
I suspect it will be the same downfall they had with MNC. Catering to a few tourney players instead of the majority.
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Old 05-04-2012, 04:43 PM   #23
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Originally Posted by SideStep View Post
I suspect it will be the same downfall they had with MNC. Catering to a few tourney players instead of the majority.
absolutely thats why it is one of the most played free games on steam despite the fact it was unceremoniously released ahead of time due to a glitch without any advertizing
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Old 05-04-2012, 04:55 PM   #24
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Originally Posted by NuclearKangaroo View Post
lets say the player that quit WAS the lowest leveled player as it usually is, dont you think leveling him up is a bit issue regarding team balance
No, I really don't. And if need be, you could implement an alternate solution in which new players are raised to the level of the player who last left their team. I don't think the ability to choose a hero when that player first joins the game would present as much of a balance problem as you think it would, either, and to prevent abusing the system, you could prevent players who leave the game from re-joining the same server (just for the sake of changing his or her class) until the round ends. Then again, I think players should be able to change their classes on-the-fly anyways, so I suppose that's for an entirely separate argument.
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Old 05-04-2012, 04:55 PM   #25
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Originally Posted by Chubz123 View Post
No, I really don't. And if need be, you could implement an alternate solution in which new players are raised to the level of the player who last left their team. I don't think the ability to choose a hero when that player first joins the game would present as much of a balance problem as you think it would, either, and to prevent abusing the system, you could prevent players who leave the game from re-joining the same server (just for the sake of changing his or her class) until the round ends. Then again, I think players should be able to change their classes on-the-fly anyways, so I suppose that's for an entirely separate argument.

if i have a character build, and a product set aimed at countering an enemy veteran and instead he changes to a gunner it presents a big balance problem


and theres also players joining when the team is about to lose/win and get their stats affected because of it


and no players should be able to change characters on the fly, because they are no longer classes, they are heros/champions/pros, no MOBA game allows it for a pledora of reasons

Last edited by NuclearKangaroo: 05-04-2012 at 04:58 PM.
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Old 05-04-2012, 05:01 PM   #26
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Originally Posted by NuclearKangaroo View Post
and theres also players joining when the team is about to lose/win and get their stats affected because of it
Oh, that happens in every game in which you can drop in and out. From the original MNC to Battlefield 3 to everything in-between and prior to it. That's just a part of the system unless the developer imposes requirements for being credited with a win or loss like being in a match for at least a certain amount of time.


Quote:
Originally Posted by NuclearKangaroo View Post
and no players should be able to change characters on the fly, because they are no longer classes, they are heros/champions/pros, no MOBA game allows it for a pledora of reasons
That's the problem I have. When you stick so closely to the MOBA "rulebook," as I call it, it leaves very little in the way of thinking outside the box and offering new ways to play. Those are the same ways of thinking that have run genres into the ground with so many games that play exactly the same way because they're afraid to part with old ways or experiment with new things.
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Old 05-04-2012, 05:03 PM   #27
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Originally Posted by NuclearKangaroo View Post
absolutely thats why it is one of the most played free games on steam despite the fact it was unceremoniously released ahead of time due to a glitch without any advertizing
Remember MNC? Same thing. Most played game then people playing it started to let go.
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Old 05-04-2012, 05:25 PM   #28
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Originally Posted by Chubz123 View Post
Oh, that happens in every game in which you can drop in and out. From the original MNC to Battlefield 3 to everything in-between and prior to it. That's just a part of the system unless the developer imposes requirements for being credited with a win or loss like being in a match for at least a certain amount of time.
this is far more important in MOBA games because it affects the way the matchmaking handles you as a player


and again your "time in the match" suggestion isnt viable because it would give stomps less credit, the matchmaking would handle the request as "wow this guy defeated the enemy team in 7 minutes, but on the other hand he only played for 7 minutes, TO THE NEWBIES QUEUE YOU GO MR PUBSTOMPER"

Quote:
Originally Posted by Chubz123 View Post
That's the problem I have. When you stick so closely to the MOBA "rulebook," as I call it, it leaves very little in the way of thinking outside the box and offering new ways to play. Those are the same ways of thinking that have run genres into the ground with so many games that play exactly the same way because they're afraid to part with old ways or experiment with new things.
why are we arguing this? the game in question is a TPS/Dota hybrid, the only of its kind

the only reason it follows those MOBA rules is because its the only way to make the gameplay balanced, its like arguing TF2 sticks itself way too much the the FPS "rulebook" by requesting you to capture the flag to win in CTF matches

Quote:
Originally Posted by SideStep View Post
Remember MNC? Same thing. Most played game then people playing it started to let go.
no i dont remember MNC i never played it and never saw it on the most played list, can you prove what you say is true?

and if the first game was abandoned, why would they want to make SMNC just like the first game?

Last edited by NuclearKangaroo: 05-04-2012 at 05:30 PM.
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Old 05-04-2012, 05:37 PM   #29
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Originally Posted by NuclearKangaroo View Post
no i dont remember MNC i never played it
In that case, my work here is done.
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Old 05-04-2012, 05:38 PM   #30
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The OP listed 3 things that I like most about SMNC.
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