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Old 05-06-2012, 07:04 AM   #16
Aakaash R
 
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Originally Posted by schmidT View Post
So this game will be patched on Monday (tomorrow) and all that video errors and bugs will be sorted out right?
You bet.
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Old 05-06-2012, 07:06 AM   #17
DPrassel
 
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Originally Posted by Rific453 View Post
Just got an idea, why not just make it a server option?

We are going to be adding plenty of server options and game options. Just need to restore the game to it's proper working order.

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Old 05-06-2012, 07:23 AM   #18
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Raptors need to path inside a bit better, rex needs to start throwing rocks through doors instead of into walls, the birds... the birds. they're so annoying. They're actually fine - they mean you can't sit on the roof with impunity.

If the enemy numbers count for more, then the number of enemies can be reduced - but as it stands as long as you have double damage and a half decent gun, everything can be killed. We didn't finish a game because of some bugs (i landed my VTOL to start up the generator and it got me out of the VTOL -underneath the terrain-, then when the generator started up my VTOL exploded for no actual reason - which apparently took out our mech) but we were doing fine.
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Old 05-06-2012, 07:44 AM   #19
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They say the AI is to be patched up to what it's meant to be as well. Meaning the game may be alot more difficult as well.
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Old 05-06-2012, 07:47 AM   #20
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Originally Posted by PanStrife View Post
They say the AI is to be patched up to what it's meant to be as well. Meaning the game may be alot more difficult as well.
You will definitely see some A.I improvements in the patch. Not only that but we plan to continually evolve and add to the Dinosaur AI and Behavior Systems. This includes polish and even new behaviors and moves.


The T-Rex and Rham will typically avoid structures however the Rex WILL throw rocks at the doorways as the above poster mentioned. Raptors are free to roam
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Old 05-06-2012, 07:51 AM   #21
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Also, just to re-iterate that the dino wave spawns will be fixed. You won't be seeing 20,000 T-Rex's in early waves.
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Old 05-06-2012, 08:03 AM   #22
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No I don't feel the same. It's already easy, I haven't died since I figured out the controls to all the vehicles.

The only thing now is that it takes so long to kill everything. Give me a Vtol or a jetpack and I'm untouchable. Give me 20'000 rexes to kill with a magnum and I will be bored.
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Old 05-06-2012, 08:11 AM   #23
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Originally Posted by Neverpleased View Post
No I don't feel the same. It's already easy, I haven't died since I figured out the controls to all the vehicles.

The only thing now is that it takes so long to kill everything. Give me a Vtol or a jetpack and I'm untouchable. Give me 20'000 rexes to kill with a magnum and I will be bored.
Modifying Dino Health as well.
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Old 05-06-2012, 09:09 AM   #24
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Originally Posted by DPrassel View Post
Modifying Dino Health as well.
i fear that the game will be to easy if amount of dinos and theyr health is reduced. i rather have only 1-2 T-Rex which have alot more hp than 3-6 weaker ones, like currently.

i think the biggest current problem is that youre allmost 100% save in the base. Only a few raptors manage to enter the base buildings. We would need some dino that screams supersonic waves which are very short range but will travel through walls. This way, the players are forced to go out and kill the screamer

i also would love to see some variation, like some dinos are stronger than other ones. Like you encounter a T-Rex who is a bit bigger than usual and he also has more health etc. That would rise replayability by quite alot

Last edited by Darkreaver1980: 05-06-2012 at 09:11 AM.
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Old 05-06-2012, 09:26 AM   #25
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Quote:
Originally Posted by Darkreaver1980 View Post
i think the biggest current problem is that youre allmost 100% save in the base. Only a few raptors manage to enter the base buildings. We would need some dino that screams supersonic waves which are very short range but will travel through walls. This way, the players are forced to go out and kill the screamer
Possible solution for that, seal all the base doors once the wave starts and have a pod drop that replaces any ammo or health you use, like we have now but outside instead of in, it only takes 2 seconds to hit the pod and you can be ready to go.

OT

I haven't played co-op long enough to say yes or no but I have been watching some Youtube videos and some of the players in those are saying it's too hard at it is at the moment, that could be due to the T-Rex bug though so maybe it will be resolved tomorrow and the difficulty will be right.
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Old 05-06-2012, 07:56 PM   #26
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bumping this in hope that the dedicated servers on offer will not all have the same difficulty settings set up by default
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Old 05-06-2012, 08:14 PM   #27
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Originally Posted by EnthalpyFlow View Post
Yes, and in my case, I have no video errors, and only sometimes, only with UDK servers, have some crashes.

We have developed a system for PATCH 1 that will make all users happy one way or another. This will evolve and grow based on feedback and gameplay testing. However Patch 1 will likely change the Dino Spawns and waves to this:



Quote:
ORION: DINO BEATDOWN - PATCH 1 DINO WAVE DETAILS:


EASY MODE: 2X Credit Earnings
MEDIUM: Normal
HARD: 2X Dinosaur Health / 2X Dino Spawns

1 Player (solo games) = 1/2 Dinos (Default - Only applies to groups with more than 1, rounds up)
2+ Players:


WAVE 01 - 20 Raptors.
WAVE 02 - 25 Raptors, 1 Rham
WAVE 03 - 30 Raptors, 1 Rham
WAVE 04 - 35 Raptors, 1 Rham, 1 T-Rex
WAVE 05 - 40 Ratpors, 2 Rhams, 1 T-Rex

WAVE 06 - 25 Raptors, 1 Rham
WAVE 07 - 30 Raptors, 2 Rhams, 1 T-Rex
WAVE 08 - 35 Raptors, 2 Rhams, 1 T-Rex
WAVE 09 - 40 Raptors, 3 Rhams, 2 T-Rex
WAVE 10 - 45 Raptors, 3 Rhams, 2 T-Rex

WAVE 11 - 30 Raptors, 2 Rhams
WAVE 12 - 35 Raptors, 3 Rhams, 2 T-Rex
WAVE 13 - 40 Raptors, 3 Rhams, 2 T-Rex
WAVE 14 - 45 Raptors, 4 Rhams, 3 T-Rex
WAVE 15 - 50 Raptors, 4 Rhams, 3 T-Rex

WAVE 16 - 35 Raptors, 3 Rhams
WAVE 17 - 40 Raptors, 4 Rhams, 3 T-Rex
WAVE 18 - 45 Raptors, 4 Rhams, 3 T-rex
WAVE 19 - 50 Raptors, 5 Rhams, 4 T-Rex
WAVE 20 - 55 Raptors, 5 Rhams, 4 T-Rex
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Old 05-06-2012, 08:18 PM   #28
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I tried base camp killing a T-rex. Got eaten during one of my ppo-outs by a second T-rex I did not see XD (which made me litteraly go "OWWW! Haha XD"

But I see it, its not the numbers, but the balancing that needs some tweaking.

Replace long drawn out battles where victory is guaranteed. And replace it with shorter struggles for survival.

And something should be done to discourage building camping and prevent kiting. http://en.wikipedia.org/wiki/Kiting_(video_gaming)
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Old 05-06-2012, 08:32 PM   #29
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I look forward to testing out not starting with 5K credits as a viable option.
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