|
|
#16 |
![]() Join Date: May 2012
Reputation: 73
Posts: 128
|
|
|
|
|
|
|
#17 |
|
Spiral Game Studio
Join Date: May 2012
Reputation: 347
Posts: 1,430
|
|
|
|
|
|
|
#18 |
![]() Join Date: May 2010
Reputation: 117
Posts: 1,296
|
Raptors need to path inside a bit better, rex needs to start throwing rocks through doors instead of into walls, the birds... ♥♥♥♥ the birds. they're so annoying. They're actually fine - they mean you can't sit on the roof with impunity.
If the enemy numbers count for more, then the number of enemies can be reduced - but as it stands as long as you have double damage and a half decent gun, everything can be killed. We didn't finish a game because of some bugs (i landed my VTOL to start up the generator and it got me out of the VTOL -underneath the terrain-, then when the generator started up my VTOL exploded for no actual reason - which apparently took out our mech) but we were doing fine. |
|
|
|
|
|
#19 |
![]() Join Date: Dec 2010
Reputation: 6
Posts: 83
|
They say the AI is to be patched up to what it's meant to be as well. Meaning the game may be alot more difficult as well.
|
|
|
|
|
|
#20 | |
|
Spiral Game Studio
Join Date: May 2012
Reputation: 347
Posts: 1,430
|
Quote:
The T-Rex and Rham will typically avoid structures however the Rex WILL throw rocks at the doorways as the above poster mentioned. Raptors are free to roam
|
|
|
|
|
|
|
#21 |
|
Spiral Game Studio
Join Date: May 2012
Reputation: 347
Posts: 1,430
|
Also, just to re-iterate that the dino wave spawns will be fixed. You won't be seeing 20,000 T-Rex's in early waves.
|
|
|
|
|
|
#22 |
![]() Join Date: Mar 2010
Reputation: 95
Posts: 705
|
No I don't feel the same. It's already easy, I haven't died since I figured out the controls to all the vehicles.
The only thing now is that it takes so ♥♥♥♥♥♥♥ long to kill everything. Give me a Vtol or a jetpack and I'm untouchable. Give me 20'000 rexes to kill with a magnum and I will be bored. |
|
|
|
|
|
#23 | |
|
Spiral Game Studio
Join Date: May 2012
Reputation: 347
Posts: 1,430
|
Quote:
|
|
|
|
|
|
|
#24 |
![]() Join Date: Nov 2008
Reputation: 12
Posts: 235
|
i fear that the game will be to easy if amount of dinos and theyr health is reduced. i rather have only 1-2 T-Rex which have alot more hp than 3-6 weaker ones, like currently.
i think the biggest current problem is that youre allmost 100% save in the base. Only a few raptors manage to enter the base buildings. We would need some dino that screams supersonic waves which are very short range but will travel through walls. This way, the players are forced to go out and kill the screamer ![]() i also would love to see some variation, like some dinos are stronger than other ones. Like you encounter a T-Rex who is a bit bigger than usual and he also has more health etc. That would rise replayability by quite alot Last edited by Darkreaver1980: 05-06-2012 at 09:11 AM. |
|
|
|
|
|
#25 | |
![]() Join Date: Nov 2009
Reputation: 1862
Posts: 4,423
|
Quote:
OT I haven't played co-op long enough to say yes or no but I have been watching some Youtube videos and some of the players in those are saying it's too hard at it is at the moment, that could be due to the T-Rex bug though so maybe it will be resolved tomorrow and the difficulty will be right. |
|
|
|
|
|
|
#26 |
![]() Join Date: Jan 2010
Reputation: 421
Posts: 2,346
|
bumping this in hope that the dedicated servers on offer will not all have the same difficulty settings set up by default
|
|
|
|
|
|
#27 | ||
|
Spiral Game Studio
Join Date: May 2012
Reputation: 347
Posts: 1,430
|
Quote:
We have developed a system for PATCH 1 that will make all users happy one way or another. This will evolve and grow based on feedback and gameplay testing. However Patch 1 will likely change the Dino Spawns and waves to this: Quote:
|
||
|
|
|
|
|
#28 |
![]() Join Date: Aug 2011
Reputation: 3
Posts: 166
|
I tried base camp killing a T-rex. Got eaten during one of my ppo-outs by a second T-rex I did not see XD (which made me litteraly go "OWWW! Haha XD"
But I see it, its not the numbers, but the balancing that needs some tweaking. Replace long drawn out battles where victory is guaranteed. And replace it with shorter struggles for survival. And something should be done to discourage building camping and prevent kiting. http://en.wikipedia.org/wiki/Kiting_(video_gaming) |
|
|
|
|
|
#29 |
![]() Join Date: May 2010
Reputation: 117
Posts: 1,296
|
I look forward to testing out not starting with 5K credits as a viable option.
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|