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#106 |
![]() Join Date: Oct 2011
Reputation: 3
Posts: 112
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I don't know if it's a bug, but when you're aiming through the scope of the LMG, the reward points for killing doesn't always appears. And also, with the smg, the one with the upper cartridge recharging system ( "similiar" to the P90)... could you add some transparency effect? It would be great if we can see the real map through it without aiming... Don't know if I explain me well...
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#107 |
![]() Join Date: Feb 2010
Reputation: 7
Posts: 40
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audio
sorry for lazy efforts...
audio: has some kind of default for settings higher or different than user prefrences @ startup. The game started and ran 2 minutes after installation regardless of my "agree" with the terms of use. I.E. i hadent agreed to the terms and the game started itsself. (first time startup attempt) more as i find them. For those of you who know me and are asking the question why am i helping and not blasting the company.... Send me a personal message and we can discuss apples and oranges. |
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#108 |
![]() Join Date: Dec 2010
Reputation: 17
Posts: 104
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Don't know if this has been said, the transparency on the scopes is horrid. can't see the markers on them hardly at all.
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#109 |
![]() Join Date: Oct 2011
Reputation: 3
Posts: 112
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I have noticed that now the typical shotgun crosshair (the one with the circles around) is replaced with a single (ugly) cross. Not very important, but just wanna make sure you know this
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#110 | |
![]() Join Date: Dec 2009
Reputation: 10
Posts: 40
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Quote:
Another thing should the miniguns be so inaccurate? I feel they should be a bit more accurate. I could understand if the person was carrying it. |
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#111 |
![]() Join Date: Feb 2010
Reputation: 7
Posts: 40
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Udk.exe
Udk executable will remain active in windows processes after programe closedown and also remain in next game startup inhibiting game creation options. I started a game... created a server... ended the game... closed the game... restarted the game... tried to create another game and option would not respond. closed game and checked task manager... the original udk from the 1st was still active., ended process, started game, creation available and worked. Udk does not do this consistently. |
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#112 |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 40
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1. Many problems with game startup, unpredictable. 99% of the time I can get into the menu screen. Problem comes when I try to join a game. Sometimes I see the load screen pop up for a second and then BAM, i'm back at the main menu again.
1.a. - Most often when I click join on a game I will get a UDK.exe has stopped responding error and thrown out back to the desktop. 2. Managed to join a game. I pressed E on one of the health/ammo stations and BAM, back at the main menu again. 3. Server froze or lagged out when all players had died except for one player who had driven a car over a mountain and had exited the car and was "stuck" inside the car. As soon as the last player died (that was not the "stuck" player) the game basically froze and server lagged out. 4. After trying for 20 minutes to get into a game, and always getting a UDK.exe has stopped responding error or thrown back to the main menu I now NO LONGER have sound on the startup videos. Sound kicks in on the main menu. Also now that above poster mentioned it, I had two instances of UDK.exe running after closing the game down. Last edited by Jamrock990: 05-06-2012 at 01:03 PM. |
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#113 |
![]() Join Date: Jul 2011
Reputation: 296
Posts: 2,541
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Two achievement bugs. Turok, Dinosaur Hunter! says you need 50,000 dino kills, but the achievement progress bar says 50 million. Same thing for Bill Gates, it says spend 10 million credits but the achievement progress bar wants you to spend 10 billion.
Edit: Also, the achievement for spending time in a vehicle doesn't register time. Last edited by Kopikatsu: 05-06-2012 at 01:24 PM. |
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#114 |
![]() Join Date: Jun 2010
Reputation: 0
Posts: 40
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Ok, what the hell.
1. Managed to join a game again after like 20 tries. Tried selecting a class and I kept hearing "support!" "Assault!" "Recon!" or whatever class. Heard that damn voice, but it kept me as a spectator even after the rounds had ending. Tried this in two games, same crap. Couldn't play!! |
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#115 |
![]() Join Date: May 2009
Reputation: 0
Posts: 17
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Hey guys... really excited about the concept of this game and want it to work and thrive. A couple of us from eXtv (the premier Team Fortress 2 streaming and casting group - 50,000+ YouTube subs and just under 8 million views - extelevision.com) have been trying to get something up and running to stream some of this game today, and we're striking out really badly. Here's a couple of things we've run into:
1.) The game installer restarts the PC during install, prior to the UE3Redist can fully run. 2.) Game installer doesn't appear to install the .net framework 4 3.) Setting the game to windowed 1920x1080 (XSplit/Fraps/DXTory friendly) results in a very strange windowed resolution (maybe 1700x1030...?) and then sets aspect ratio to 4:3 4.) Can't connect to any servers, even the ones with the correct prefix. 5.) Can't host a server either as it doesn't show up for other players (even on dedicated hardware in a datacenter run by a GSP) 6.) Game UI has multiple issues - clicking on things doesn't always work, sometimes multiple clicks are necessary in order to register the action - not sure if this is a resolution issue (our people are running 720p or 1080p for the most part) or a UI issue 7.) Build in some sort of simple tutorial - this game is cheap enough you're going to draw a lot of attention from players who aren't familiar with the genre and the unique abilities given to players. TF2 did a great job of this with their tutorial mode. 8.) Add column sorting and search filters to the server browser... this is going to be essential, especially as the game grows. 9.) Video settings don't appear to stick after a game restart - setting anisotropic filtering to 16 resets to 1 and FXAA is resetting to 0 even after 4 or 5 have been selected and saved. Well, that's what we've gathered over the past hour. We've all run through the suggested fixes (ue3redist, .net framework, etc.) and we're not having any luck. Going to stick with it and keep trying and post back with more feedback and hopefully with better luck and some commentary sooner than later. Keep up the good work, devs. Really looking forward to this working. One thing though - please don't Brink it. |
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#116 | |
![]() Join Date: Oct 2011
Reputation: 3
Posts: 112
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Quote:
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#117 | |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 18
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Quote:
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#118 |
![]() Join Date: May 2009
Reputation: 0
Posts: 17
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#119 |
![]() Join Date: Oct 2011
Reputation: 3
Posts: 112
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Sorry then, and thank you for reporting those bugs. It will be great to see the game polished
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#120 |
![]() Join Date: May 2009
Reputation: 0
Posts: 17
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I very VERY badly want this game to succeed. I was a HUGE fan of Dino Riders as a kid (my favorite toy) and this pretty much sums up everything that was about. Guns, hover bikes, dinosaurs, mechs... I mean seriously, what isn't there to love? Plus it's not expensive. Devs have a GOLD MINE here if it's done right... I'd LOVE to make many, many videos of this game and post them to our YouTube to increase awareness of it... but none of us can manage to connect to a server to play... so I guess we wait :-(
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