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#1 |
![]() Join Date: Jul 2010
Reputation: 12
Posts: 175
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Saints Row: The Third - Enter the Dominatrix.
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#2 |
![]() Join Date: Aug 2008
Reputation: 61
Posts: 147
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I saw it on the opening menu crawl.
So it's gonna be 30 bucks and a "stand alone" expansion. Not bad,but it's gonna need more than that to make me want in. 1. Backwards compatibility with SR3. Meaning if you've registered the game,and since most games require you to go through some kind of registration to play them these days,that shouldn't be a problem to confirm,you can play the original SR3 with all the new toys from EtD as well as bring your stuff from SR3 (including DLC) into EtD. 2. A main story mission at least as long as SR3's with all new activities. I don't mind them recycling the Steelport map in it's entirety so long as it's filled with new stuff. Including new collectables,stunt jumps,etc. Though new parts to the city would be good too. 3. Some new songs. Preferably ones about just "going with the flow" and "doing what you like". Like someone doesn't want you thinking about anything out of the ordinary. Catgroove would be nice. ![]() 4. More weapons,items,vehicles. You don't need super powers when you got the right toys. I'd like to see the return of the Danmobile (Danville/Batmobile) and the Destroy UFO vehicles as well as katanas (upgrade to dual katanas),machine pistols,"light swords" (nudge,nudge,wink,wink),melee weapon beatdowns (like a beatdown,but with weapons) or at least a block option (actually,you could have both,block button and if you hit attack while blocking,you get a beatdown move),and the ability to collect and keep various "uncollectable weapons" like the minigun. I'd imagine it'd go like you can load the weapons onto certain vehicles and once back at a hideout,they can be delivered via a new cell phone unlock. Basically,some of your guys drive up in a vehicle in question and drop the weapon off,much like calling up homies. Whether or not they stay depends on if you us the "follow me" command,otherwise,they drive off after dropping the weapon. You can also grab them at your hideouts and load them into vehicles. The vehicles that can hold them would be trucks,vans,and the APC,one weapon per vehicle. The shock hammer should be a special slot weapon. Additionally,brute allies like Oleg,Johnny Tag,and Space Brutella can bring super weapons with them when you call via a quick dialogue choice and can ride in any pick up truck or an open backed Bulldog. 5. I'd like to see new "gangs". In this case,given the scenario,I'd say you'd be up against the AI,the administrators,and the master control core. The AI is basically the 3 old gangs from SR3 as well as your own Saints. So you'd have to start there by taking out your own Saints,forcing them to respawn,while someone,say a fellow captive who's been there longer than you and clues you in to what's happening,hacks their code to make them loyal to you and no longer take orders from the AI,the admins,or the core. From there,you continue attacking the AI til you can basically find the control nodes and force them to your side,making them saints and giving you access to the old gangs' specialists. The admins are less a direct threat so much as they'll just alter the world to make things harder for you. Deleting items and assets,erasing information so you have to do things over,even removing things you're driving/carrying,as well as spawning more AI enemies to attack you. The control core is basically the source code for the Dominatrix. Taking control of this will allow you to alter the reality of the virtual world,which gives you the source of your "freaking super powers". It basically boosts your basic abilities and gives you various "cheats". You can choose the order you take them out in. Taking out the AI first will get the attention of the admins who'll try to subtly remove/add things to make it harder. Like suddenly finding yourself with a lot less ammo than you should have or your tank suddenly smoking and about to explode even though it hasn't taken anywhere near enough damage to do that. Taking out the admins first will cause them to spawn tons of AI enemies while removing your vehicles and weapons and allies,since in order to attack them,you have to know about them,so they aren't going to be as subtle in their manipulation. Attacking the core first would get you the most benefit but would be the hardest to hit since the admins would know and come full force and the AI is set to defend the core at all costs. So say you take out the core first and now have super powers and the AI can't hurt you and the admins are handicapped. Well,now the Admins will attempt to hack away your super powers,making you suddenly lose your ability to fly or your invulnerability to a certain damage type which the AI will attempt to capitalize on. The more wanted stars you get with the admins,the more frequent the hacks as well as the more powers they take away. Take out the AI first and the admins will set the core to "super hard". Like vehicles explode in one hit or pedestrians suddenly turn into various "emergency system defense AI" units that the admins upload to help counter your new AI allies. The ESD would be alien looking things,probably based on the admins' species and various pop culture references (like My Little Pony). Taking out the admins first means wading through an army of enemies with just your bare hands to defend yourself. However,once taken out,you only have to deal with the system's automated defenses. However,without a connection to the admins,the core is set to bring the whole virtual world down if attacked. So you might only have to deal with the standing defenses,but you have to get through them quickly in order to shut down the auto-destruct. Anywho,that's some idea of what I'd want for EtD to be worth buying. Laters. |
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#3 |
![]() Join Date: Aug 2011
Reputation: 4
Posts: 80
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I don't mind paying for full price for this, but more than likely I will wait to see what if it worth getting a full price.
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