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Old 05-07-2012, 12:20 PM   #1
AberrantWolf
 
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Unable to start program - VS 2010 Express

I folloed the instructions on the wiki and can now build the game. The projects build successfully, but when I try to run it, it says that Client Episodic is out of date and asks if I want to build it. Regardless of what I say, it continues and I get the following error:

"Unable to start program
'[MyModDirectory]\src\game\client\.\Debug_episodic\client.dll'."

I think it has something to do with that odd '.'. I have opened up the project settings, but can't figure out where the stupid '.' is coming from. "Client.dll" does, in fact, exist in that path IF I REMOVE the dot-slash. I'm sure that some setting is just a bit off. Any help?
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Old 05-07-2012, 12:37 PM   #2
hello123
 
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Are we talking about debugging?
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Old 05-07-2012, 12:49 PM   #3
AberrantWolf
 
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Yes, debugging. I have seen some remarks indicating that debugging might be unnecessary and perhaps problematic, but nothing that indicated I ought not to do it.

Ought I not to do it...?

-- edit -----
I tried rebuilding it in release, however, and the stupid dot is still in the file path for what it appears to maybe want to try to launch.

Last edited by AberrantWolf: 05-07-2012 at 03:23 PM. Reason: more detail
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Old 05-07-2012, 04:32 PM   #4
AberrantWolf
 
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Ugh, okay, so I hadn't done this:

https://developer.valvesoftware.com/..._Visual_Studio

Sorry for wasting everyone's time. (-__-);

Now I'm just getting a "SetupArrayProps_R: array prop '(null)' is at index zero." error... But I'll search for that answer.
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Old 05-08-2012, 04:01 AM   #5
hello123
 
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Quote:
Originally Posted by AberrantWolf View Post
Ugh, okay, so I hadn't done this:

https://developer.valvesoftware.com/..._Visual_Studio

Sorry for wasting everyone's time. (-__-);

Now I'm just getting a "SetupArrayProps_R: array prop '(null)' is at index zero." error... But I'll search for that answer.
This might help ya'.. Is it a multiplayer mod, or a singleplayer mod?
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Old 05-08-2012, 08:26 AM   #6
AberrantWolf
 
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Thanks for the link! I did have to change the SteamAppId to 218 as that forum thread suggested. I also had to download the Source SDK Base 2007, which I had not previously done (instruction to do so found here: https://developer.valvesoftware.com/..._at_index_zero)

But it was also putting things in weird places and naming them weird things.

In the case of the 2010 tutorial, it tells you to change your Properties > Configuration Properties > General Target Name to "client" or "server" (respectively); however there were a couple of other places where it was looking for "Client.dll" with a capital 'C' (or same with server). No idea if that was messing things up or not.

Oh, and the '.' dot thing was coming from the Output Directory and Intermediate Directory from the same properties page. It had said ".\Debug_episodic\", so I removed the ".\". Again, this may have not been strictly necessary perhaps, but the solution finally builds and loads into Hammer. (I haven't had the time yet to actually make and load a level yet, but it's coming.)

Quote:
Is it a multiplayer mod, or a singleplayer mod?
It will be a multiplayer mod. It's really more of a proof of concept for an idea my brothers and I had; also an excuse to learn the Source SDK.

It makes me sad, though, that Valve doesn't just update their source and wizards so that you can simply download it, run a wizard, and have it work. :\ But whatever! I have it up and running now. Maybe I'll compile some suggestions for the wiki based on my experience (after I pare down everything I did to only what I actually NEEDED to have done :P).
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Old 05-08-2012, 08:33 AM   #7
hello123
 
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Quote:
Originally Posted by AberrantWolf View Post
Thanks for the link! I did have to change the SteamAppId to 218 as that forum thread suggested. I also had to download the Source SDK Base 2007, which I had not previously done (instruction to do so found here: https://developer.valvesoftware.com/..._at_index_zero)

But it was also putting things in weird places and naming them weird things.

In the case of the 2010 tutorial, it tells you to change your Properties > Configuration Properties > General Target Name to "client" or "server" (respectively); however there were a couple of other places where it was looking for "Client.dll" with a capital 'C' (or same with server). No idea if that was messing things up or not.

Oh, and the '.' dot thing was coming from the Output Directory and Intermediate Directory from the same properties page. It had said ".\Debug_episodic\", so I removed the ".\". Again, this may have not been strictly necessary perhaps, but the solution finally builds and loads into Hammer. (I haven't had the time yet to actually make and load a level yet, but it's coming.)



It will be a multiplayer mod. It's really more of a proof of concept for an idea my brothers and I had; also an excuse to learn the Source SDK.

It makes me sad, though, that Valve doesn't just update their source and wizards so that you can simply download it, run a wizard, and have it work. :\ But whatever! I have it up and running now. Maybe I'll compile some suggestions for the wiki based on my experience (after I pare down everything I did to only what I actually NEEDED to have done :P).
To be honest, I don't find it so "outdated" that everybody is calling it.
Yeah, I know, there are some bugs with the code you get, and etc, but well, easy fixed, in my opinion ofc!
- We gotta atleast be happy with that they even did release the source code, right?
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Old 05-08-2012, 08:03 PM   #8
AberrantWolf
 
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It's true. I'm just that kind of person who climbs a mountain and then, rather than looking down to see how awesome it it, looks up instead and longs to be among the clouds. :P

And no, it's really not so bad as all that.
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