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#91 |
![]() Join Date: Apr 2005
Reputation: 1546
Posts: 1,595
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Thread should be titled "a modest proposal."
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#92 |
![]() Join Date: Dec 2011
Reputation: 4
Posts: 100
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This is the most stupid idea on steam they do that ill go else wher and steam will lose sales i am not paying monthly just to play games on my account ♥♥♥♥ that what do i benefit what do devs benifit nothing but money lose is some of this money going to Devs ill also lose out on my accout i ahve alot of money invested in.
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#93 | |
![]() Join Date: Dec 2011
Reputation: 4
Posts: 100
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Quote:
quit gaming and find a better hobby its bad enough some devs i have talked to complain about not making money at all now you wanna do this so what the publisher can take all the cash and divde it how they thinks fit. |
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#94 | |
![]() Join Date: Dec 2008
Reputation: 713
Posts: 1,200
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Quote:
The way this is done is pay per month. You pay maybe $10-15 / month for access to the game. It does not benefit consumers at all, and the only games that can pull this off are those that are set up with a very long "grind to the top" - because most gamers simply reject the game when they see the cost, and that leaves a small subset willing to pay monthly because they are emotionally / psychologically invested in the grind. |
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#95 |
![]() Join Date: Dec 2011
Reputation: 38
Posts: 165
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No, just no.
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#96 |
![]() Join Date: Apr 2011
Reputation: 2236
Posts: 1,239
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#97 | |
![]() Join Date: Jan 2009
Reputation: 620
Posts: 2,143
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Quote:
Stay classy, kid. Don't forget to kiss your mommy at night and eat your veggies. |
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#98 |
![]() Join Date: May 2010
Reputation: 85
Posts: 193
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Arcade this is not.
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#99 | |
![]() Join Date: May 2010
Reputation: 85
Posts: 193
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Quote:
First, most gamers would keep launching games and going "oh it is only $0.50" or whatever amount and end up with a large bill. Assuming they like the game. Second, developers would put bugs into the game causing it to crash at key moments (like right before a big part of the plot is revealed) that would not register and you would have to restart and repay to find out what happened. Third, this is just a stupid idea. Edit: Here is a better idea: Every time a developer makes a stupid buggy ♥♥♥♥ty game they pay US $1.00 each time we play it. Last edited by Kelshir: 05-09-2012 at 04:17 PM. Reason: Misc |
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#100 |
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Join Date: Feb 2012
Reputation: 0
Posts: 2
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CC FEES AHOY
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#101 |
![]() Join Date: Dec 2008
Reputation: 713
Posts: 1,200
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Indeed, if they're going to charge us per launch on each launch, they're going to incur a HUGE amount of lost revenue on transaction fees.
If they're going to bill us at the end of the month, they might as well use a better, simpler metric. Pay per launch, on top of creating a slew of problems, is a really awkward choice of a fee metric, because it simply doesn't map well to usage. Some people might launch more frequently but play significantly less frequently than others. Unless there was some other compelling reason to use pay per launch specifically (if it were easy, reduced some complexity, etc), I don't see why it was even considered. The reason that pay per real time is used rather than pay per game time is precisely because it simplifies the payment system, and makes charges regular and expected, which consumers prefer. It does this at the cost of not mapping as well to usage as real time would, but it also means that users who pay for the month don't need to manage the cost of the playing the game WHILE they are playing the game. Pay per launch would create more of those types of issues and make payments more irregular, etc. We've gone through this. Last edited by masterchef341: 05-10-2012 at 12:13 AM. |
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#102 | |
![]() Join Date: Dec 2010
Reputation: 113
Posts: 849
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