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#31 |
![]() Join Date: Sep 2010
Reputation: 497
Posts: 2,596
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#32 | ||
![]() Join Date: Sep 2011
Reputation: 532
Posts: 2,391
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Quote:
Quote:
Sneaking up to a unsuspecting Heavy only for him to turn around and blast you instantly with 432 DPS, which is hilariously broken because it has a nonexistant rev-up is really maddening. Moreso when they are basking about it. |
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#33 |
![]() Join Date: Apr 2012
Reputation: 671
Posts: 2,682
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Machina.
/thread |
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#34 |
![]() Join Date: Jan 2009
Reputation: 33
Posts: 963
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That one weapon in the invalid section of steamworks that was targeted towards instant killing anyone with a pony related avatar, spray, or name.
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#35 |
![]() Join Date: Aug 2011
Reputation: 21
Posts: 47
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The Suicide Bomber
Suicidal explosion dealing 1000 damage in a wide area Innate Charge ability +50 HP +1 second respawn time The Godstopper Sentry with ability to pierce ubercharge +150% Range Can fire at multiple targets at once -25% build speed The Spinach Sandvich Heavy becomes strong like a great sailor man +250 HP 400% Melee damage 400% movement speed No Random Critical Hits The Sluggish Blade of the Scotsman 1000% melee damage Cannot move without charging -50% charge rate |
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#36 |
![]() Join Date: Apr 2012
Reputation: 267
Posts: 774
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The Flare Jumper
Level 1 Flamethrower 100% damage penalty +50% max primary ammo on wearer -25% flare self damage fire is sooo TFC, man. get with the times pyros! The Home Runner Level 1 Scattergun On hit: 100% chance to slow target +25% fire damage vulnerability on wearer +25% explosive damage vulnerability on wearer yep. scouts with slowdown who can be one-shot by soldiers and demos and lose 80 health from afterburn. pretty sure no one involved is going to like it. Master Of Disguise Level 1 Invis Watch Cloak Type: Damage Filled -2 sec cloak duration On Cloak: All on-wearer effects (bleed, Jarate, etc) removed While cloaked: +10 HP regenerated per second Move at the speed of any faster disguise target. it's a real challenge designing a spy loadout worse than dr. enforcicle, but hopefully this is a good start The Second Opinion Level 1 Medi Gun Can heal 2 targets simultaneously. ÜberCharge grants 30% higher overheal and critical hit resistance. -25% ÜberCharge rate Medic is unaffected by ÜberCharge is it still more useful than the quick-fix? discuss. maybe i'll do more later if anyone actually cares |
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#37 |
![]() Join Date: May 2009
Reputation: 849
Posts: 3,719
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#38 |
![]() Join Date: Feb 2012
Reputation: 76
Posts: 514
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#39 |
![]() Join Date: Dec 2008
Reputation: 3886
Posts: 7,900
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derp
herp nerp best wepaon ever |
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#40 |
![]() Join Date: Apr 2012
Reputation: 267
Posts: 774
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#41 |
![]() Join Date: May 2011
Reputation: 10
Posts: 67
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