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#1 |
![]() Join Date: Dec 2008
Reputation: 54
Posts: 263
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Dev Time?
Admittedly, I haven't played much of this game, but I can't believe some of the "Dev Times" for completing the stages. For instance, on 008 BUTTON UP, the par time is around 21 seconds, whereas the dev time is 6.5 seconds! Am I missing something? I can't see how they managed to do that, unless there's a mechanic I'm missing, or some kind of upgrade is introduced later. Any insight?
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#2 |
![]() Join Date: Sep 2008
Reputation: 12
Posts: 192
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You are able to jump and pick up offspring while completing a jump as if you are not caring an offspring. Just as you start the jump you push down to pick it up.
On stage 8, you skip the switch part doing it like this. When I did it the first time I did not figure it out until I played later stages. |
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#3 |
![]() Join Date: Dec 2008
Reputation: 54
Posts: 263
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Awesome, thanks for the tip Mariox! And +rep =)
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#4 | |
![]() Join Date: Dec 2009
Reputation: 314
Posts: 2,298
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Quote:
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#5 |
![]() Join Date: Sep 2008
Reputation: 12
Posts: 192
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Looks like the intended way will get you the gold flower, but these little tricks are needed to beat the dev times. I find it helps to stop trying if you can't beat it and come back to it. a few I got quick after I went back to them.
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#6 |
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Join Date: Nov 2011
Reputation: 2
Posts: 8
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Yup, the dev times are really hard. The ghost can be useful for learning necessary tricks. That's how I figured out the jump+grab trick, for instance.
Also, the point at which you grab the chick is important. You run slightly slower with a chick, so you want to try and grab at the last possible moment. It's not a big difference, but sometimes that's what it takes for those dev times. Completely insane. I'm not going to bother with most of them
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#7 | |
![]() Join Date: Dec 2009
Reputation: 314
Posts: 2,298
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#8 | |
![]() Join Date: Sep 2008
Reputation: 12
Posts: 192
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A few levels I get very frustrated at trying to beat, one I beat before before I saw the Dev's ghost. |
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#9 |
![]() Join Date: Oct 2011
Reputation: 5
Posts: 41
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Is there an option to turn off the ghost?
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#10 |
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Retro Affect
Join Date: May 2012
Reputation: 13
Posts: 50
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In the options menu you can slide down your replay opacity, or completely disable replays by clicking the "REPLAYS ENABLED" text (this should turn off the ninja ghost if I recall correctly.)
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#11 |
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Join Date: Jun 2012
Reputation: 0
Posts: 1
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kpulv, are these dev times actually ones you, with your own human hands, carried out? Cause DAMN, some of the dev times are really hard to beat.
Normally the dev sucks at his own game. |
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#12 |
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Retro Affect
Join Date: May 2012
Reputation: 13
Posts: 50
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Yeah! I played all of the dev times fair and square with my keyboard (not even a controller!) Some of them are crazier than others, but some of them really are my best runs ever on the level. When you play the game for 6 months, you get pretty good at it. ;D
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#13 |
![]() Join Date: Jun 2012
Reputation: 0
Posts: 10
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While beating dev times I've figured out how to counter attack. Just turn around the moment an enemy is about to touch your hitbox, and you should stun them and hear a *ding*. It even works in mid-air, and on "thwomps."
Also you can leap the pond in Crossing Pond, so you can beat the dev time by like 6.5 seconds. |
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#14 | |
![]() Join Date: Apr 2008
Reputation: 224
Posts: 1,152
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Can you upload a video demonstration? Especially on thwomps. |
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#15 |
![]() Join Date: Jun 2012
Reputation: 0
Posts: 10
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I've never really done any video recording before... plus I'm having some hardware issues as of late. I could email you a replay where I've put a counter attack into practical use, on level 69 "Ole Billy Tell."
I stumbled upon it while doing short hops over the little dragon guys, then tried using it on the left/right moving thwomps to confirm how it's done. It requires perfect timing, so it takes a lot of tries. |
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