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Old 05-14-2012, 03:41 PM   #1
Zx2963
 
 
 
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Thumbs up The Scherpscutter

Sniper wep:
The Scherpschutter
+ No reload time
+ While scoped can see invisible spies
+ Killing Spies gives you a crit bonus for each kill
- 10% damage every time you miss
- -25 Health

Last edited by Zx2963: 05-22-2012 at 03:14 PM. Reason: Color confusion
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Old 05-14-2012, 04:17 PM   #2
lolzorz
 
 
 
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30 seconds seems a little bit much. 3 would probably be better.
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Old 05-15-2012, 10:18 AM   #3
UKCS-Alias
 
 
 
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Quote:
Originally Posted by Zx2963 View Post
The Scherpscutter
What language is that you actualy want to have there (or have)?

Dutch it would be: scherpschutter (meaning you only have a typo). And that wouldnt fit at all to an australian class.
Quote:
30 seconds seems a little bit much. 3 would probably be better.
Even 3 is too much. We all know how anoying the sandman is. Even though you now at least can use the secondary. But even this will be flawed. Spies, engineers, medics and demoknights wont be harmed but classes that rely most on their primaries would. This includes the pyro and scout. And let those 2 already have a harder time getting close.

The -25% headshot damage would reduce a headshot to still be over 300 damage and that barely will matter. Only the health will matter. But even then, at medium range you would need a crit for that if you are one of the affected classes.
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Old 05-15-2012, 01:00 PM   #4
Zx2963
 
 
 
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Quote:
Originally Posted by UKCS-Alias View Post
What language is that you actualy want to have there (or have)?

Dutch it would be: scherpschutter (meaning you only have a typo). And that wouldnt fit at all to an australian class.

Even 3 is too much. We all know how annoying the sandman is. Even though you now at least can use the secondary. But even this will be flawed. Spies, engineers, medics and demoknights wont be harmed but classes that rely most on their primaries would. This includes the pyro and scout. And let those 2 already have a harder time getting close.

The -25% headshot damage would reduce a headshot to still be over 300 damage and that barely will matter. Only the health will matter. But even then, at medium range you would need a crit for that if you are one of the affected classes.
1. Thanks for pointing out the typo
2. Spies wouldn't be able to use there guns, so would engineers
3. Your right I think 50% is better

EDIT:

Changed bonuses
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Old 05-19-2012, 07:19 AM   #5
foblect
 
 
 
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Quote:
Originally Posted by Zx2963 View Post
Sniper wep:
The Scherpschutter
+ 25% faster move speed while sniping
+ While scoped can see invisible spies
- 50% Headshot damage
- -75 Health
1. I believe Valve tested a higher scoped-movement speed, but scrapped the idea. Something about altering the sniper's play style too much. I don't remember if it was a 25% bonus, but I think that unstopping would be better and have give you more situational awareness, anyway.

2. This sort of plays along the lines of the razorback. Lack of awareness is being compensated by a weapon, not the player. Jarate lets you see spies, provided you're smart enough to use it. Heck, you could even use the sydney sleeper, if you wanted. Plus, most spies would be coming from behind, where you can't see them. Basically, this weapon + Razorback = spy hate.

3. 50% headshot damage means a fully-charged shot would still do 225 damage, killing all classes, bar the heavy, in one hit. This is assuming they aren't overhealed, of course. Fully-charged body shots would also retain the ability to one-shot classes with lower health.

4. The smiper would have 50 health, so... Yeah. Being touched would be dangerous.

The Good News: No one would ever call this weapon OP.
The Bad News:People would hate it just as much.
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Old 05-19-2012, 08:07 AM   #6
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With this weapon the Sniper should be able to make windmills.
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Old 05-22-2012, 03:15 PM   #7
Zx2963
 
 
 
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Yet again changed bonuses
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Old 05-23-2012, 10:25 AM   #8
UKCS-Alias
 
 
 
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Quote:
Originally Posted by Zx2963 View Post
+ No reload time
The reload time is there to slow down the sniper. Without it you have an autosniper which fires fast. Best would be to keep the time as normal.
Quote:
Originally Posted by Zx2963 View Post
+ While scoped can see invisible spies
I would want to add the part of requiring a full charge with that. (unless you read my suggestion below about the cloak drain)
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Originally Posted by Zx2963 View Post
+ Killing Spies gives you a crit bonus for each kill
A crit bonus on a sniper rifle? Just make a headshot and you have one.

Maybe just reduce the reload time. There arent alot of good boosts you can give that are also cousing a downside to teammates of the spy. The reason i specificly think its needed to prevent harming his teammates is because there are already alot of poor spies. And those useless spies harm teams enough already. Dont make them harm their team even more.

Reload time means you can basicly safely kill the spy yet go on anoying the enemy team.
And maybe when you dont have a full charge empty his cloak based on charge rate. A dead ringer in this case would basicly have his cloak destroyed. Simply as he could have survived the 450 damage shot due to only dealing 45 damage to him.
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Originally Posted by Zx2963 View Post
- 10% damage every time you miss
Fine enough as penalty. Even though it probably wont do alot.
Quote:
Originally Posted by Zx2963 View Post
- -25 Health
But combined with this i would suggest doing just one of the 2.

So either: 25 damage per miss (2 misses will make many weapons able to kill you at range)
Or: -50hp (cousing many weapons to be able to kill you at range)
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