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#1 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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Sniper wep:
The Scherpschutter + No reload time + While scoped can see invisible spies + Killing Spies gives you a crit bonus for each kill - 10% damage every time you miss - -25 Health Last edited by Zx2963: 05-22-2012 at 03:14 PM. Reason: Color confusion |
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#2 |
![]() Join Date: Sep 2010
Reputation: 439
Posts: 2,867
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30 seconds seems a little bit much. 3 would probably be better.
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#3 | |
![]() Join Date: Aug 2008
Reputation: 285
Posts: 2,800
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What language is that you actualy want to have there (or have)?
Dutch it would be: scherpschutter (meaning you only have a typo). And that wouldnt fit at all to an australian class. Quote:
The -25% headshot damage would reduce a headshot to still be over 300 damage and that barely will matter. Only the health will matter. But even then, at medium range you would need a crit for that if you are one of the affected classes. |
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#4 | |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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Quote:
2. Spies wouldn't be able to use there guns, so would engineers 3. Your right I think 50% is better EDIT: Changed bonuses |
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#5 | |
![]() Join Date: May 2012
Reputation: 0
Posts: 47
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Quote:
2. This sort of plays along the lines of the razorback. Lack of awareness is being compensated by a weapon, not the player. Jarate lets you see spies, provided you're smart enough to use it. Heck, you could even use the sydney sleeper, if you wanted. Plus, most spies would be coming from behind, where you can't see them. Basically, this weapon + Razorback = spy hate. 3. 50% headshot damage means a fully-charged shot would still do 225 damage, killing all classes, bar the heavy, in one hit. This is assuming they aren't overhealed, of course. Fully-charged body shots would also retain the ability to one-shot classes with lower health. 4. The smiper would have 50 health, so... Yeah. Being touched would be dangerous. The Good News: No one would ever call this weapon OP. The Bad News:People would hate it just as much. |
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#6 |
![]() Join Date: Aug 2011
Reputation: 84
Posts: 1,150
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With this weapon the Sniper should be able to make windmills.
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#7 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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Yet again changed bonuses
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#8 |
![]() Join Date: Aug 2008
Reputation: 285
Posts: 2,800
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The reload time is there to slow down the sniper. Without it you have an autosniper which fires fast. Best would be to keep the time as normal.
I would want to add the part of requiring a full charge with that. (unless you read my suggestion below about the cloak drain) A crit bonus on a sniper rifle? Just make a headshot and you have one. Maybe just reduce the reload time. There arent alot of good boosts you can give that are also cousing a downside to teammates of the spy. The reason i specificly think its needed to prevent harming his teammates is because there are already alot of poor spies. And those useless spies harm teams enough already. Dont make them harm their team even more. Reload time means you can basicly safely kill the spy yet go on anoying the enemy team. And maybe when you dont have a full charge empty his cloak based on charge rate. A dead ringer in this case would basicly have his cloak destroyed. Simply as he could have survived the 450 damage shot due to only dealing 45 damage to him. Fine enough as penalty. Even though it probably wont do alot. But combined with this i would suggest doing just one of the 2. So either: 25 damage per miss (2 misses will make many weapons able to kill you at range) Or: -50hp (cousing many weapons to be able to kill you at range) |
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