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#1 |
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Misfits Attic
Join Date: Apr 2012
Reputation: 12
Posts: 160
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So if you have any issues with the Beta (crash, bugs, features missing, etc.) please report them here.
If you can please check here first to see if it's a known item. You can also find the spreadsheet of of the support page. If it's a crash, we may ask you for your error log which should write out to somewhere like so: Documents\aVirusNamedTom\aVirusNamedTom_error.log Thanks so much for the help! |
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#2 |
![]() Join Date: Jul 2011
Reputation: 253
Posts: 780
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I just wanted to post to comment how well this beta test is being done. To me it feels like a completed game already, I see some people have had some issues, but in an hour or so of gameplay so far, no problems.
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#3 |
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Misfits Attic
Join Date: Apr 2012
Reputation: 12
Posts: 160
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Thanks! That feels good because we try really hard to test before we update, and we've been testing the standalone for a while now (finding localization & hardware issues earlier rather than later). The only problem is we're still adding some content and that'll make things less stable, but we wont update the build till we've run it through it's paces. Hopefully launch wont have any issues (not big ones anyway)!
We're planning on doing one more major update before our final launch. That will hopefully be mostly good and putting it out to you guys will find the final kinks. Thanks SO MUCH everyone for helping us by getting the beta version and being active! |
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#4 |
![]() Join Date: Jul 2010
Reputation: 7
Posts: 97
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Game crashed after 2.1 level tutorial. (but now it's ok)
Error log http://dl.dropbox.com/u/32486460/aVi...dTom_error.log I downloaded game from steam. |
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#5 | |
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Misfits Attic
Join Date: Apr 2012
Reputation: 12
Posts: 160
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Thanks for this, and the log!
Looks like this is part of the memory issues we're having with certain machines. We're currently doing a code cleanup and being more clever about how much we pre-load. If you're willing, I'd love it if you could send general specs on your machine to support@misfitsattic.com Thanks so much for helping us make the game more stable for everyone! Quote:
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#6 | |
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Misfits Attic
Join Date: May 2012
Reputation: 55
Posts: 49
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Quote:
Like you mentioned (more for anyone else reading this post for the same issue), it will start working again after a restart, and should not cause you to lose any of the scores you got before the crash. A fix for this should be out at the next Steam update. Let me know if you have any questions on this issue, or about the game in general. ...and thanks for helping us test out the Beta ![]() JP |
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#7 |
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Volunteer Moderator
Join Date: Jan 2005
Reputation: 3922
Posts: 27,819
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Game craches at the start. Select the first SP level and goes right to black screen or crash to desktop.
Win7/64. 4GB. 3.0Ghz / Nvidia 520. Edit: If I skip the intro video and again select the first level It goes to a black screen. You can still here audio. __________________ Tripping the Light Fantastic Clear Eyes, Full Hearts, Can't Lose.. Last edited by TrippleD: 05-26-2012 at 08:46 AM. |
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#8 |
![]() Join Date: Jul 2011
Reputation: 86
Posts: 265
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If you can grab the error log (as mentioned in the first post) and email it to support@misfitsattic.com with your explanation, they would love to have it
![]() ( Documents\aVirusNamedTom\aVirusNamedTom_error.log ) |
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#9 |
![]() Join Date: Nov 2004
Reputation: 231
Posts: 648
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The achievements added lately seems not to be working for me, just completed Sidewalk of the Future but couldn't get the achievement. Also I had completed Teleporter before you added the new achievements, and it didn't sync.
I don't really care about the achievements but wanted to report it.
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#10 |
![]() Join Date: Jul 2011
Reputation: 86
Posts: 265
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They just registered the 25 newer achievements a few days ago and are still hooking up the code. The Steam version that we have won't activate the achievements yet. They are still being tested internally.
Thanks for caring! There are a few non-standard achievements in there that will be a challenge to complete. So make sure you give those a shot when the achievements are working. It's like Inception; playing a game within a game. I have heard from the lead developer that they are aiming for the next Steam Beta Build to be released in 2-3 weeks. Most of the achievements should be working then. |
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#11 | |
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Volunteer Moderator
Join Date: Jan 2005
Reputation: 3922
Posts: 27,819
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Quote:
Sent. __________________ Tripping the Light Fantastic Clear Eyes, Full Hearts, Can't Lose.. |
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#12 |
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Misfits Attic
Join Date: Apr 2012
Reputation: 12
Posts: 160
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#13 |
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Misfits Attic
Join Date: Apr 2012
Reputation: 12
Posts: 160
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Yep, we've added a bunch of achievements but we're still hooking them all up. We're hoping we'll have time to make them retro-active (at least the "Complete Teleporter" type ones).
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#14 | |
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Misfits Attic
Join Date: May 2012
Reputation: 55
Posts: 49
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Quote:
The log plus your additional descriptions points to the issue possibly being an issue with Windows Media Player. The XNA game engine relies on WMP being installed on your computer in order to properly play the videos, and it's preferable that you have version 12 installed. Could you double-check your version of WMP and either upgrade to version 12, or let me know that it is already the latest version so I can cross that off my list as a possible cause? ![]() Thanks! JP |
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#15 | |
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Misfits Attic
Join Date: May 2012
Reputation: 55
Posts: 49
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Quote:
![]() When you first run the next release (not yet out), it will play "catch up" by automatically awarding you all of the area completion achievements you would have earned if they had been available in the current release. For example, if you have completed Area One through Three in the SP campaign, you will automatically be given the achievements for completing those three areas w/o needing to play them again. In-game achievements, like getting large energy chains, etc, will NOT be automatically given as those can only be earned while playing the next release. JP |
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