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Old 05-15-2012, 11:57 PM   #16
KajiVena
 
 
 
Join Date: Dec 2010
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Quote:
Originally Posted by UKCS-Alias View Post
Increase the health drain to 10p/s
Remove the ability to be healed just like the equalizer.
Yes, this is totally a downside that makes me want to equip anything other than the GRU and is not avoidable by using any of the means of avoiding the current downside of the GRU.

Your idea is like "nerfing" the Engineers Pistol to have 120 reserve ammo and making unable to be restocked while held in order to make the ammo count less ridiculous.

So what if you die in 30 seconds by holding it out when you aren't going to hold it out for that long ever? Every single time I get to the front lines now as a GRU Heavy, I get there without taking even close to half my life, assuming I don't bother taking a medkit along the way.

Your "nerf" does nothing significant in the slightest.
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Old 05-16-2012, 01:34 AM   #17
Raddaya
 
 
 
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300 hp/second, can't be healed.

Now it's balanced.
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Old 05-16-2012, 05:48 PM   #18
kiriona
 
 
 
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another simple change -

The Gloves of Rambling Unhurriedly
30% slower move speed while active
50% damage bonus
+6 hp healed per second while active

this would be much more balanced rite
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Old 05-21-2012, 03:42 PM   #19
Hikarigami
 
 
 
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So I was checking out the Tightrope weapon adjustments, and I came across this.

When active: No health drain

When active: User is ignited
-50 max health on wearer

I won't lie, that's ingenious.

I mean, the gloves have flames on them; wouldn't this make sense? Plus this way, while the Heavy still takes damage, they are punished for a few more seconds after taking them off. Sure they'll still be good with a Medic (though 50 less health helps that out), but it's a step in the right direction.
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Old 05-30-2012, 06:32 PM   #20
RageCandyBars
 
 
 
Join Date: Apr 2012
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Simple.

It would need a complete overhaul..
Perhaps, this?

Gloves of Running Urgently

Level 10 Boxing Gloves
When weapon is active:
+20% movement speed
+10% gain in health from health packs
-10% damage penalty
-3 health drained per second on wearer
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Old 05-30-2012, 06:36 PM   #21
KajiVena
 
 
 
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+30% movement speed

- Set on fire in use
-50 Max HP
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