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#1906 |
![]() Join Date: Dec 2009
Reputation: 107
Posts: 911
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Anyone else having problems with HLMV?
I tried loading somethings and everything came up have a black texture. SDK did update today so theres that. |
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#1907 |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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Yeah it might be that update. I haven't tried anything out since that update.
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#1908 |
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Join Date: May 2011
Reputation: 0
Posts: 4
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When I try to download VTFEdit it just goes here -
http://www.tophattwaffle.com/wp-cont...id=VTFedit.exe "Download does not exist!" What can I do? |
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#1909 | |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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Quote:
The latest version should be 1.2.5 |
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#1910 |
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Join Date: May 2012
Reputation: 0
Posts: 5
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I'm getting an error decompiling weapon models:
Error opening C:\Users\Username\Desktop\\parts/dmx/c_pistol_reference.dmx.smd Any suggestions? I've already refreshed SDK content and I'm pretty sure I'm running it from the correct directory. It'll load the animations fine but not the model for reference. |
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#1911 |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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Did you make sure to hex the model before decompiling?
(Opening the .mdl with notepad++ and then changing the IDST0 to IDST,) |
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#1912 |
![]() Join Date: Apr 2012
Reputation: 7
Posts: 179
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Helljumper, how do you get alpha channeled textures to display in blender?
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#1913 |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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#1914 |
![]() Join Date: Apr 2012
Reputation: 7
Posts: 179
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Yeah, transparency. When I load up a png or tga with alpha channel, I click the rbga option on the uv editor and it shows up as it should, but it doesn't reflect in the 3d viewport.
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#1915 | |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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Quote:
Scroll down to the section titled "Transparency via Texture Face". That tells you how to do it, but unfortunately you have to do it manually for every face. I don't know if there any other ways. |
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#1916 |
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Join Date: May 2012
Reputation: 0
Posts: 5
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#1917 |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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So the error is with decompiling and not importing into blender? You say the problem is with the decompile, but your error is saying something about an smd which doesn't make sense. If you are using the latest version of blender, make sure to use the latest version of smd tools. The versions have to match.
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#1918 | |
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Join Date: May 2012
Reputation: 0
Posts: 5
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Quote:
Sorry, maybe I'm not saying the problem right. When I open up the StudioCompiler (provided with the SDK) I choose the model file to decompile and the output directory and then hit extract. Then it gives me the error I gave above and once I click ok it finishes dumping the model and leaves me with the mdldecompiler.qc and usually an idle.smd when I import into blender the idle.smd is blank and the blender scene remains unchanged. (For example decompiling a v_model weapon gives me idle.smd, fire.smd, reload, etc. and when I import those into blender, all I get are the bones and animations there is no reference model, however, because of the error). I hope that clears my issue up a little bit |
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#1919 | |
![]() Join Date: Oct 2010
Reputation: 4206
Posts: 5,849
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Quote:
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#1920 | |
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Join Date: May 2012
Reputation: 0
Posts: 5
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Quote:
Is there a big difference between the singular MdlDecompiler and the packaged one in StudioCompiler? P.S. Thanks for the help man, I appreciate it. |
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