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#16 |
![]() Join Date: Jan 2012
Reputation: 0
Posts: 18
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One thing to keep in mind is that movement remains the same in each of the time frames. So if you are going to play a quick game, make sure you have a small map, or it will take you like 1,000 years just to cross a continent. Exploration would be painfully slow!
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#17 | |
![]() Join Date: Feb 2011
Reputation: 75
Posts: 381
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Quote:
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#18 | |
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Join Date: May 2012
Reputation: 0
Posts: 1
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Quote:
Either way (on Hard mode) the successful AI civs are going to be building three units for every one of mine (more like six) -- but since I can be smarter with how I move a unit, more moves per era is good for me. I can use a tiny army to carefully take three or so cities from my strong neighbor before Industrial, and then I have momentum in gold and blue that will carry me to the end of the game. All the same, I only go as slow as Standard. I get too nervous playing anything slower: I feel like I can't tell if I am keeping-up or not. The idea of investing 300 turns to realize my civ hasn't established momentum in green and blue and isn't going to keep up, is too much. I need quicker feedback. Even on Standard pace I have had a 150-turn war: if both you and your AI opponent are strong in tech than racing for new tech is part of the wartime fun. |
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#19 | |
![]() Join Date: Sep 2011
Reputation: 6
Posts: 86
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In my case I've found it to be a bit easier with slower pace and huge map for single player games. This allows me to spam settlers in the Ancient era and set up new cities in strategic locations to block off a large swath of land from the A.I. very early in the game. |
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#20 | |
![]() Join Date: Mar 2010
Reputation: 26
Posts: 303
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Anyway i find slower games much easier than faster ones, since there are just not as many units in the game. Once you destroy a large portion of units from an enemy, then it's pretty easy to take cities since it just takes way longer for them to produce new ones. |
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#21 |
![]() Join Date: Apr 2012
Reputation: 0
Posts: 39
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Quick. Research times are already hell, I don't need to age before I get future tech.
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#22 |
![]() Join Date: May 2008
Reputation: 141
Posts: 1,768
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Standard. It feels just right.
I feel that longer settings allows the civs with early unique units to dominate (which isn't very fair). |
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#23 |
![]() Join Date: Jan 2009
Reputation: 186
Posts: 656
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I usually played marathon in civ 4.
In civ5 I play standard... it already feels slow enough as it is, no need to spend 300 turns making a monument or whatever. My end turn clicking finger would get all worn out
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#24 |
![]() Join Date: May 2012
Reputation: 219
Posts: 573
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I personally play on quick, as I am not too patient when it comes to building wonders, monuments, troops, etc. I can tolerate long wait times to a degree, but it's a bit much on even normal for me.
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