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Old 05-20-2012, 10:59 AM   #1
Wempula
 
 
 
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Patch?

869.9 MB patch just arrived... Any changelog?
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Old 05-20-2012, 11:09 AM   #2
Scorcher24
 
 
 
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Quote:
Features:
  • LAN party functional, and works when Steam is in Offline Mode.


Fixes:
  • Forcing player movement physics to be synchronous, eliminating movement latency at the cost of some CPU usage. This is a GPU heavy game so you probably won't notice the CPU hit.
  • Fixed a bug where switching teams while using bright model option would cause players to have wrong color. Potentially fixes the issue without bright models as well.
  • Fixed a crash on mid-game join during map loading when the Lasso mutator was enabled and someone got lassoed.
  • Fixed a rare crash in player physics during map load while joining a game in progress.
  • Fixed an uninitialized variable in ragdolls physics, which may cause crashing or just general weirdness in ragdoll behavior.
That are the latest.
http://forums.nexuiz.com/index.php?/...s-may-17-2012/
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Old 05-20-2012, 11:29 AM   #3
RED-FROG
 
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So basically it's a few bytes of code fixes that result in a 870MB download.

You could also be expecting 10 new maps within this size. Just sayin
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Old 05-20-2012, 11:49 AM   #4
r3450n
 
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That's the change log from the patch that dropped 3 days ago.
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Old 05-20-2012, 12:03 PM   #5
bankaiuser
 
 
 
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No more crashes.


Features:

- Community Designed Level Blue Rooms are now available to play on. (Custom Matches and Bots Only)
- Notifying clients when they can't join a team because it is full.
- Widened the message log by 100 px and made them stay up a little longer. Makes it a little easier to notice and read chat messages.

Fixes:

- Fixed the player physics bug where when you jump from or walk off of a steep slope you completely lose air control. The slope was still affecting velocity when you are in the air.
- Fixed the "Reference counted object deleted twice" crash mid-game and when you exit the game.
- Decreased the title server UDP packet re-send delay by half. Will improve response times when there's packet loss.
- Fixed a crash in the stats system during bots games.
- Fixed an improper shutdown order potentially crashing the game on exit.
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Old 05-20-2012, 12:16 PM   #6
Lemmington
 
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Just played for half an hour or so and happy to say no crashes.
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Old 05-20-2012, 10:15 PM   #7
kewlbns69
 
 
 
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ping times on dedicated servers are back to retardville 400ms+ few days ago it was only around 40-60
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Old 05-20-2012, 10:23 PM   #8
kewlbns69
 
 
 
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disregard last comment i think it might have been something wonky on my end sorry
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Old 05-20-2012, 11:25 PM   #9
The Coincidence
 
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800 MB patch for some coding related fixes?
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Old 05-21-2012, 08:33 AM   #10
bifelis
 
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to be fair, if it wasn't mentioned here, I for instance wouldn't have known that the patch was so big, because it downloaded quickly for me
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Old 05-21-2012, 09:01 AM   #11
RED-FROG
 
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There's also 3 new maps now (community made - alpha stage maps) but I can't say if the last update added them.
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Old 05-21-2012, 04:56 PM   #12
Lemmington
 
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Quote:
Originally Posted by RED-FROG View Post
There's also 3 new maps now (community made - alpha stage maps) but I can't say if the last update added them.
It did (or at least that is when I first noticed them)

For those wanting to play them: Turn ALL lighting and fancy effects off if you want to test the new maps.
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