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Old 05-23-2012, 01:13 PM   #1
FelipeRRM
 
 
 
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Where are the CS:Go models and Textures?

Becuase I see no GCF on my steamapps folder, and I want to extract some of those models to use them on my Portal 2 maps. Do you guys know where they are?
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Old 05-23-2012, 02:59 PM   #2
durrchet
 
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Since l4d everything valve makes is using ncf instead of gcf system. Because of this everything is stored in common, just go to common folder, find cs:go and open pak01_dir.
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Old 05-23-2012, 06:35 PM   #3
FelipeRRM
 
 
 
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What is this NFC thing? And what VPK format it this? Will try it, thanks!
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Old 05-24-2012, 05:09 AM   #4
durrchet
 
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Originally Posted by FelipeRRM View Post
What is this NFC thing? And what VPK format it this? Will try it, thanks!
No Cahce File.

You can open ValvePaK with GCFScape.

And new models will doubtfully work in older engines
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Old 05-24-2012, 06:02 AM   #5
perrapaap
 
 
 
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Quote:
Originally Posted by durrchet View Post
No Cahce File.

You can open ValvePaK with GCFScape.

And new models will doubtfully work in older engines
Use this file to create dx80 files so it will work with older engine(put in models folder).
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Old 05-24-2012, 07:30 AM   #6
FelipeRRM
 
 
 
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What differs the VPK from GCF?
And why wouldn't the new models work on the Portal 2 engine? But yes, I tried and they are all invisible =/
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Old 05-25-2012, 10:56 AM   #7
stevethepocket
 
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The difference with VPK, if I recall, is that it allows the game to only load the models and textures it needs for the current map, rather than have to have the entire library in memory the entire game.

And the models don't work because they're stored in a different format. Just like how, say, a file created in Flash Pro CS5 can't open in CS4.
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Old 05-25-2012, 11:43 AM   #8
FelipeRRM
 
 
 
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And another thing: I wanted to use CS:Go's trees, as they are animated, but as I remember, Portal 2 Source Version doesn't support shadow's on animated objects (it's a new feature from CS:go: https://developer.valvesoftware.com/...obal_Offensive)
So they will look weird if implemented on Portal 2, right?
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Old 05-26-2012, 02:19 PM   #9
durrchet
 
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Quote:
Originally Posted by FelipeRRM View Post
What differs the VPK from GCF?
And why wouldn't the new models work on the Portal 2 engine? But yes, I tried and they are all invisible =/
Speed.
They might work in portal2, but it wouldn't in anything pre l4d(2), you didn't state a game you want to do this for, so it was just a heads up.
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Old 05-26-2012, 09:52 PM   #10
stevethepocket
 
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Quote:
Originally Posted by FelipeRRM View Post
And another thing: I wanted to use CS:Go's trees, as they are animated, but as I remember, Portal 2 Source Version doesn't support shadow's on animated objects (it's a new feature from CS:go: https://developer.valvesoftware.com/...obal_Offensive)
So they will look weird if implemented on Portal 2, right?
Pretty sure there were animated models casting env_projectedtexture shadows in Portal 2. Specifically some of the plants in the early levels.
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Old 01-06-2013, 08:00 AM   #11
kietram
 
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Will the csgo models work in sfm? are they already there?
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Old 01-06-2013, 08:05 AM   #12
durrchet
 
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Will the csgo models work in sfm? are they already there?
There were teasers made with SFM so they should.
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Old 01-06-2013, 05:39 PM   #13
kietram
 
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I tried extracting the files but couldnt see the models in sfm.
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