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#62 |
![]() Join Date: Jul 2011
Reputation: 30
Posts: 276
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Sticky Bombs do not need nerfing. Okay, so it can be annoying as you step through a door, see the stickies on the wall as you pass, and saying "Oh s***!" as you die, but there's a reason the Demoman is a defensive class. The Engineer and Heavy can mow down classes in a shot, much like the Demoman.
And as explained, at close range, you can be in trouble. Time and time again I have not switched to me melee at close range, and died at my own weapons, but even if I did switch weapons, that's all you have to protect yourself with without harming yourself. The Demoman also has 175 health, and moves at the speed of about average, which isn't a great deal of health, like the Soldier and Heavy. |
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#63 |
![]() Join Date: Sep 2011
Reputation: 31
Posts: 918
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OP, equip Ali Baba's Wee Booties, and run around with only a stickybomb launcher. Go to any any non valve-like server and tell me how you do.
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#64 |
![]() Join Date: May 2011
Reputation: 474
Posts: 2,534
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#65 |
![]() Join Date: Sep 2011
Reputation: 506
Posts: 2,816
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Sticky bombs are balanced.
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#66 | |
![]() Join Date: Apr 2010
Reputation: 622
Posts: 2,148
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Quote:
edit: Ohh, but Moose Munch wins. WAIT, I GOT IT! WE REPLACE STICKYBOMBS WITH POPCORN! Last edited by binarycoder: 05-28-2012 at 03:46 PM. |
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#67 |
![]() Join Date: Feb 2012
Reputation: 139
Posts: 1,054
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This will be good.
*sits patiently for the flame war to start* |
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#69 |
![]() Join Date: Aug 2011
Reputation: 121
Posts: 598
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Remove all of the weapons, they're likely to kill someone.
Let's just play a game that involves disapproving looks, dismissive gestures and eye rolling. Oh, and knitting. Lots of knitting. |
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#70 |
![]() Join Date: Jan 2012
Reputation: 801
Posts: 1,794
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#71 |
![]() Join Date: Apr 2012
Reputation: 33
Posts: 174
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Where's my flame war already? The popcorn's already half gone.
Anyway, the demo was designed to be a versatile, high-damage machine with limited self defense capabilities. He is weak at both extremely close and extremely long ranges, and what is TF2's combat designed around? Close quarters combat, whaddya know. Is it the most balanced weapon in the world? No. But it was designed to be powerful, but in return the demo is at the mercy of any scout/pyro/class who can dodge his pipes and get that 10 foot weak radius. |
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#72 |
![]() Join Date: Aug 2011
Reputation: 121
Posts: 598
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#73 |
![]() Join Date: Mar 2009
Reputation: 184
Posts: 2,277
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Yeah, but as engie all gotta do is build a sentry and it will kill evrrything, as pyro you just w+m1 and stuff dies, heavy is just m1, soldier is just shoot feet get kills, scout is easy just dodge like crazy and press m1, spy is just shooting people in the face with enforcer then DR then repeat, even as medic you just shoot syringes and people die.
So it's nothing but fair for the demo to have a easy weapon as well. |
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#74 |
![]() Join Date: Jan 2010
Reputation: 50
Posts: 1,577
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Here we go
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#75 |
![]() Join Date: Oct 2011
Reputation: 167
Posts: 447
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Stickybomb launcher isn't OP it's UP.
I was fighting a sniper in Dustbowl 1 and I was in BLU spawn he was at tunnel entrances to B and I couldn't even reach him!!!!!! Seriously wtf. And then a pyro ran out that exit and W+M1ed me because he dodged my stuff becuz he's 2 fast,. Don't even egt me started on scotus. Also, sentries kill me whenever I use melee on them. Now scout's bat is OP. It's swingtime makes dodging it impossible and scouts r tew fast tooo hit at NE rnage. OT: Caramel popcorn isn't OP. It has stickyness and nocrits as downsides. (Crit popcorn is something to behold.) |
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