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#1 |
![]() Join Date: Jan 2009
Reputation: 112
Posts: 669
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Please Help TW2 Graphic Tweaking
I have followed several guides on tweaking the graphics
http://www.insidetwoworlds.com/showthread.php?t=32259 http://johndio.blogspot.com/2010/11/...ce-tweaks.html as follows: Engine.edgeaablend 0.2 Engine.maxanisotrophy 16 graph.SetFastRunSpecialEFX 0 Engine.GrassFadeFnc 500 Engine.GrassFadeEnd 11250 Engine.GrassUserDistance 1.8 Engine.FogHazeFactor 1.8 Engine.FogHazePower 3 Engine.DstFarPlane 7000.6 Engine.FarPlane 2050 Graph.enablefog 0 graph.SunBetaStart -9 graph.SunBetaRange 52 graph.MoonBetaStart -10 graph.MoonBetaRange 45 First I created a parameters folder in the TW2 install folder and then created a text document inside of the parameters folder (tried saving the following in ANSI or Unicode (both did not work) Tried both methods: 1. name the Text document start.txt and then open via console @start.txt (tried this in unicode and ansi) 2. name the Text document autoexecgame2.con or just autoexec2.con and game should start up your changes (tried this in asni and unicode) Nothing is working and when I go to load it via the console it just says can not load start.txt Please help me lol what am I doing wrong??? |
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#2 |
![]() Join Date: Mar 2011
Reputation: 52
Posts: 857
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Some month old, but for all others. I've just read in the official TW forum and found a tweak. It is just simple and i have done it just in my game. Runs fine in TW-2 (have bought only tw-2, no add on).
-Download this file -unzip it in the game folder, it is only a file named "q" -set anisotrophy at 16 in your graphic card tool -start tw-2 and set "aa + dof" off -load your game and press ^ to open the console -type in @q and press enter (1st you have to look that the ^ isn't in the line, so delete it before) EDIT: You have to write in @q after every start of the game! So, what do this file change? engine.edgeaablend 0 lowers the depth of field much engine.bloommultiplier 0.5 lower bloom engine.mblurintensity 0 no depth of field if you rotate engine.fov 60 your character is closer from another when talking engine.paralaxonterrain 0 AF on natural soil graph.enablefog 0 no fog graph.SetFastRunSpecialEFX 0 lower depth of field if you run graph.DrawHitInfoMaxFontHeight 100 damage points bigger graph.DrawHitInfoMinFontHeight 50 see above this graph.DrawHitInfoFont3DHeight 0 damage points have more sharpness cam.talk.DOFAmount 0 no depth of field in conversations cam.bank.move 0 no shaking camera cam.bank.rotate 0 see above I wrote "lower depth of field" because the modder means there is no depth of field, but i see a little bit. Last edited by Solon25: 01-02-2013 at 07:06 AM. |
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