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#1 |
![]() Join Date: Mar 2012
Reputation: 44
Posts: 48
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Le Grondbort Scoot
My personal idea for the Grondbort scout set.
The Mule Molestor 600 Level XX Energy Flechhet Gun -20% bullets per shot +20% damage per bullet Close range shots disable enemy buildings for four seconds. Does not use ammunition -33% Ammo per clip -90% damage done to buildings The Kickback 30-30 Level XX Holdout Pistol. Knockbacks shooter and target Krits if hits an enemy's back Perfect Accuracy -85% ammunition loaded Four-Second Reload -50% Damage
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#2 | |
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,933
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Quote:
Pistol has too many downsides to be useful. What is that, two bullets per clip? Sure it's great if you're really, really far behind someone, but there's no room for error, it's not oneshotting, long-ranged Scout is a bad concept, and how often do you get in those situations anyway? |
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#3 | |
![]() Join Date: Mar 2012
Reputation: 44
Posts: 48
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Quote:
What would you suggest for the Scattergun? |
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#4 | ||
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,933
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Quote:
Quote:
It needs to shoot laser hitscans. I don't care if it fits with the other weapons. I just can't think of a gimmick that would make it interesting. |
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#5 |
![]() Join Date: Aug 2011
Reputation: 309
Posts: 2,088
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OH MAH LAWD THE COW MANGLER SYNDROME
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#6 |
![]() Join Date: Dec 2011
Reputation: 19
Posts: 380
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My idea
The Mule Molestor 6000 Projectile cannot be reflected Fires 2 deer slug like projectiles (in a tight cone) Does not require ammunition Projectiles pierce through enemies Projectiles lose half their damage after each penetration (40 -> 20 -> 10 -> 5 capped at 5) -50% damage to buildings Projectiles disappear in middle range No Critical Hits Damage and function times Damage Maximum ramp-up 125% 50 Base damage 100% Players: 40 Buildings: 20 Maximum fall-off 75% 30 Point blank 60-100 Medium range N/A Long range N/A Critical hit 240 Mini-crit 108-135 Function times I have no idea for the reload times, let Valve decide that Attack interval 1.2 s Ammo loaded: 6 Ammo carried: Unlimited Reload type: Single ---- I wanted a cqc weapon with little projectiles and the ability to pierce. To counter piercing, I made it ineffective for longer ranges. It is weaker than the scattergun in terms of damage, but this can't get 9 damage meatshots. It would also punish enemies sticking close to each other. (if the piecing projectile is bugged then fix that/lower the damage of this/remove it's piercing ability. It does more damage than a scatter on a critical hit, but in other situations, the scattergun does more (due to its rampup). I thought of making it do something on hit, but I couldn't really think of anything that would fit so I just put nothing. If you notice the firing interval is longer than the scatter. This was so they would time their shots (because you know how big projectiles are, and sometimes easier to hit with than hitscan). My 2 cents. |
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#7 |
![]() Join Date: Nov 2011
Reputation: 138
Posts: 1,394
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#8 | |
![]() Join Date: Aug 2010
Reputation: 114
Posts: 443
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#9 |
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Banned
Join Date: Dec 2011
Reputation: 1198
Posts: 6,541
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...
Why Grondbort? |
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#10 |
![]() Join Date: Jan 2011
Reputation: 457
Posts: 2,524
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#11 |
![]() Join Date: Sep 2011
Reputation: 83
Posts: 1,451
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I would prefer the Primary being more like a short ranged blast of pure plasma, similar range of the airblast, and has the same AoE, with only 1 shot per clip, but a fairly fast "reload" deals fairly high damage and disables primary weapon for 2 seconds, also unrevs heavies. Heavy needs a counter. This does it well. With the whole, penetrates enemies, no reflect, and no ammo, all unstated. Mule Mauler would probably be a more E-Rated name.
For the Secondary, we could have a Pistol-Like Right Bison, 12 shots, clip-reload-followed-by-switch/lever, and fires fast little laser projectiles with 50% of the Bison's Damage, deal 50% more damage to buildings, and possibly delay cloak/uber, not reduce the ammo/charge, but delay the use of these abilities. Effectively shuts down DR spy feigns, normal cloaking, and ubercharges, only for about 1 second, and it doesn't stack. I wouldn't mind a zapper-style melee either, something like a futuristic cattle prod, possibly with a small knockback/up on hit. |
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#12 |
![]() Join Date: Jan 2012
Reputation: 76
Posts: 957
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Ugh. I don't think that there is any way to create a balanced weapon with laser projectiles on a Scout. Even laser hitscan....that would be very unoptimized.
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#13 |
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Banned
Join Date: Nov 2011
Reputation: 151
Posts: 605
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So what would the melee be?
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#14 |
![]() Join Date: May 2011
Reputation: 219
Posts: 2,000
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I'm sorry, but this is worse than the Winger. Halved damage, an extremely long reload (more than three times the length of the Pistol's!), and a 2-shot clip for 33 damage in the back and knockback?
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#15 |
![]() Join Date: Aug 2011
Reputation: 84
Posts: 1,150
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>le
Back to reddit with you. |
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