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#16 |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 24
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You have a link for the map?
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#17 | |
![]() Join Date: Apr 2007
Reputation: 35
Posts: 444
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Quote:
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#18 | |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 902
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Quote:
To me, and A LOT of other players, we'll take something different, only if its BETTER. Now take a look at the model sizes, tracers, tactile feedback, map layouts, movement (-russian walking), skill ceiling, bullet tagging, AWP delay... You name it. Explain why ANY of these elements are done better in GO than 1.6 and i will give you a 3 internet cookies. A lot of us legitimately look at EVERY element in the game and just see everything being done worse than it was in 1999, which is a shame because we want the game to be BETTER than 1.6. I dont want a 1.6 clone, i want a game that surpasses 1.6. Right now the game is far too easy, boring, imbalanced, ect. a 1.6 clone would bore me too. Im tired of this "only 4 viable weapon." bs. I want to see more colorful gameplay through different weapons played with. I want a new game, with new maps, yet keeping the classic maps. I dont want a 1.6 clone, but its REALLY damn disappointing to us every time we take ANY individual element about the game and compare it to 1.6 and it turns out that it's done better in 1.6. Its disappointing when valve says the game will be a "midground" on 1.6 and source, yet you look at mechanics like wall banging, and you see its about 95% source 5% 1.6. You look at the maps and they're ALL based on source maps, the same ones we felt were imbalanced compared to 1.6 maps. You look at the huge model sizes and realize that no matter what the skill ceiling wont be raised in this game because shooting at people is like shooting at the broad side of a barn. You look at the feel of the game and realize you'll never get that great analog feel of 1.6 again. Like you were control of every aspect of movement and could learn to control shooting as well. You look at flashbangs and realize they're even more ungodly powerful than Source. EDIT: now all of these things really lead me to believe its the source players afraid of change and not us. Ive seen so many times a 1.6 mechanic explained in great detail and why its better and the source players here just reject it in a 2 sentence long post that doesnt explain WHY its better in GO/source. The source players have their source 2.0. It's the same game. They reject our ideas because they dont want to relearn something. They reject redoing the model sizes because they do not wish to become better at the game. They reject 1.6 like dust2 because they are simply used to the inferior imbalanced version. They reject freedom of movement because it's something else they'd have to learn to compete. They reject everything a 1.6 player says with no explaination other than "ur afrade of change." Which is REALLY really annoying. They dont talk objectively about WHY it isnt done better in 1.6, because they know the 1.6 players will mop the floor with them on WHY its done better in 1.6. I've done this SEVERAL times. What happens? the source player 1 stars your thread, never replies again (because well, i mopped the floor with him.) and just goes into other threads with other source players screaming "deez 1.6 playors afrade of change." again with no explaination at all, when in Reality. THEY are the ones who dont want to try anything new. The game is simply bad and 2 months isn't nearly enough time to fix this source run and gun abomination. Kid you have to wake up. 1.6 has ALWAYS been bigger than source. We are the majority. If the game isn't made to appeal to the majority... then it will simply split the CS community further. Tell me. What's MORE like 1.6 in this game than it is source past the "uber upped recoil skill ceiling zomg!" and slightly better movement. Name one thing that favors 1.6 gameplay over source. The way i understood it, the developers were supposed to make the game fun for those who prefered 1.6 AS WELL as source, but that simply isn't the case. The majority of the community in 2004, (260k players, not todays 70k) rejected CS Source back in 2004 for a REASON. IT SUCKED. I remember not finding ONE person who liked source at all back then. The game was a total flop and GO is 95% the same as that flop. Now i dont want GO to fail. I want it to be the best game possible, but that simply wont happen. Heres what the launch might look like First few months: WOW! the game is doing really well! 100,000 users all the time Little bit later the casual people and new players to cs will get bored and quit. 1.6 players will quit and it will end up having a slightly bigger player base than source after a year, because... lets face it. That's all this game is. Last edited by Sam43: 06-08-2012 at 10:14 AM. |
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#19 | |
![]() Join Date: Feb 2012
Reputation: 205
Posts: 3,957
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I now love 1.6 as I've come to learn more about it and care about more than Graphics. 1.6 is amazing in every way and I'd like GO to be very similar to it gameplay wise, unless there's something better. |
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#20 |
![]() Join Date: Jan 2012
Reputation: 0
Posts: 159
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I want 1.6 guns and recoil back so bad. I missed 1.6 m4 so much
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#21 |
![]() Join Date: Apr 2012
Reputation: 62
Posts: 1,734
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what are "1.6ers" meant to be smiling about? a map from csgo on cspromod?????????
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#22 | |
![]() Join Date: Dec 2008
Reputation: 78
Posts: 902
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Quote:
its been 12 years. give us something BETTER. No crouch hop to peek corners? fine. give us SOMETHING to help us peek with. also, case in point on my edit up there. No replies because they cant say anything at all. |
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#23 | |
![]() Join Date: Apr 2012
Reputation: 1
Posts: 97
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Quote:
And sam43 great post... I myself am not asking for a 1.6 clone I just recognize that anything even remotely suggested here as being a great gameplay mechanic from the best counterstrike there ever was is always swept over by valve with no consideration whatsoever ... your right with your analogy; 95 % source 5 % CS 1.6 And this coming from valve who said there supposedly trying to make a game that unites both source and 1.6 community, this is a p|ss poor effort. |
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#24 |
![]() Join Date: Jun 2011
Reputation: 15
Posts: 254
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#25 | |
![]() Join Date: May 2012
Reputation: 31
Posts: 106
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#26 |
![]() Join Date: Apr 2012
Reputation: 609
Posts: 2,990
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I love what you have done so far. The maps just need a bit more cleaning up in those shots.
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#27 | |
![]() Join Date: Jan 2004
Reputation: 492
Posts: 5,302
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When you actually play the game you will see that it really isn't any easier to hit a target than it was in at least Source. |
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#28 | |
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Banned
Join Date: Feb 2008
Reputation: 345
Posts: 4,446
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Quote:
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#29 |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 24
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If you played the 1.09 DM beta of CSP then you wouldn't be saying that
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#30 | |
![]() Join Date: Apr 2012
Reputation: 609
Posts: 2,990
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Quote:
After 10+ years 1.6 is still played more than Source, wonder why. After all this time in the forums the same threads about fog, PP, tracers, models, wallbanging, movement, sound (I hope its the best in any of the games after this update) keep coming up by 1.6 players more so than Source. And even some Source players agree some 1.6 mechanics should be adapted over present ones? After GO gets released, 3 months later, which CS title will be number 1? VALVe says they wanted a middleground as you mentioned. I remember them saying this and on multiple occasions. And I know it's 2 months until shipping and they don't have time to make the "proper" product. But we all know VALVe will countiue to change the game. Probably even keep a post release beta where they will try out other things. |
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