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Old 06-26-2012, 10:39 PM   #1
LoneGunman
 
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Update 1.2 Changelog Preview

Got this off Kalypso's forums here

They say it'll be released in early July.

Quote:
Plenty of small fixes, e.g.
• Fixed several rare crashes
• Several problems with the manager and trade routes fixed
• Several missions fixed
• Advisor: less common and more useful
• Various display and text errors fixed

Lots of improvements desired by the community implemented, for example:
• Rising of reputation with nations by hunting pirates and destroying their hideouts
• Increased amount of gold when plundering towns
• Increased rewards for some transportation missions
• More missions (including sabotage missions)
• Storage administrators will be allowed to buy goods
• Clicking on citizens (gives voice feedback on the current situation)
• Increased town revenues for own cities
• Required construction goods for new building now increases the demand in the trading window
• In single player mode the user now can choose his own colour
• More startup options in "free game"
• game speed can be set to 0.0
• New trade routes strategy for balancing stocks
• The trade route strategy "empty warehouse" clears now only the first stock on the route

Improved sea battle
• explosive barrels last longer before they explode
• explosive barrels get a larger range
• explosive barrels can be dropped with middle mouse button
• Greater impact of sail damage (also facilitates boarding)

New Features
• The feature "treasure fleet" will be expanded a bit
• More animated portraits, e.g. messages from the city administrator and Viceroy
• Small gamble game in the tavern
• The game will be fully playable with Xbox controllers
• User can access most building from the sea chart without entering a town
Can't wait!
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Old 06-27-2012, 08:57 AM   #2
Kelesis666
 
 
 
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Yup, sounds like they're bringing some nice improvements into the game. Too bad they're not adding more building space in cities. Would be cool if they did, in my opinion.
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Old 06-28-2012, 12:57 AM   #3
LoneGunman
 
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Hah, more space? Seems like a ridiculous amount already for most cities. I've yet to hit the limit (though I haven't really been aggressive about building cities out...just getting production going and fulfilling governors' requests).
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Old 06-28-2012, 02:58 AM   #4
Kelesis666
 
 
 
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Quote:
Originally Posted by LoneGunman View Post
Hah, more space? Seems like a ridiculous amount already for most cities. I've yet to hit the limit (though I haven't really been aggressive about building cities out...just getting production going and fulfilling governors' requests).
Just wait.

Soon enough you'll end up needing certain commdities in larger quantities than you can produce in the cities that you're currently producing them in, due to the building space limit. Once you fill up a city completely and need to step up manufacturing, your only choice will be to find another city that can produce those commodities. It's a reasonable solution, but I'd love for more building space, so I could simplify my trading system. With 3-4 cities producing the same stuff, keeping up with the trade routes and raw materials shipments becomes quite a task.
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