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#121 | |
![]() Join Date: Mar 2009
Reputation: 85
Posts: 1,179
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Quote:
you mentioned liking Super Meat Boy. its a game with an "extreme difficulty" curve. why is that game enjoyable and this one isnt? ill tell you. small levels. if you die, you arent set back far. you can clearly see where you messed up (the meat juice trail helps). the controls are tight and the hit detection is spot on. this game is different. the hit detection is a little off causing you to die when you feel you shouldnt have (unlike SMB). but really the biggest problem is the long levels (which you mentioned but didnt connect that was the problem). you have do those entire levels over and over again if you make the slightest mistake. you will do all the easy parts of the level over and over just to get to the single hard part that stopped you. this is bad game design. its retro but it should stay dead. this game either needs checkpoints in long levels or a health system. its not that the game is hard. it actually isnt very hard; its just annoying to repeat the same section over and over again. it just feels like filler or busywork. Super Meat Boy is a lot harder than this game but it understands how difficulty has evolved. in fact, i even linked an article on the subject from Super Meat Boys creator earlier in this topic. ill link it again because its still just as relevant then as it is now. everyone who missed it before, this is how you do difficulty right: http://supermeatboy.com/13/Why_am_I_so____hard_/ Last edited by abort_user: 04-06-2012 at 03:49 PM. |
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#122 |
![]() Join Date: May 2011
Reputation: 269
Posts: 1,076
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1) Play Atari 2600 Pitfall
2) Play this game 3) ??? 4) Profit Well, at least this is the image I have of this game, a throwback to ye olde atari titles were the games were mind numbing and downright repetitive at nauseum. |
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#123 | |
![]() Join Date: Mar 2009
Reputation: 1222
Posts: 1,429
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Quote:
At no point while playing BIT.TRIP RUNNER did I ever feel like any failure was the fault of the game. When I failed, I was always aware that it was my fault ... I did something wrong. Whereas playing Super Meat Boy, I was constantly feeling that the reason I died was the sluggish controls which weren't jumping even when I should of been able to. |
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#124 | |
![]() Join Date: Feb 2011
Reputation: 29
Posts: 143
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Game concept was nice however, it just lacks some better design. |
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#125 | |
![]() Join Date: Dec 2009
Reputation: 9
Posts: 115
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I think you've misunderstood my point about the bad difficulty curve. Consider this: world one, and world two in Super Meat Boy are quite easy. World Three starts to get fairly hard - and it continues on from there. In RUNNER, the last 3 levels of World One are crazy hard for no reason whatsoever.
In SMB you are gradually taught how to deal with the difficulty. In RUNNER you are just tossed in the deep end - have fun with that! But we are 100% agreed on the length of levels, and the speed with which you can retry levels. That's a problem in RUNNER. Long levels do exist in SMB, but nothing major in the first few worlds. By the time you reach them you're ready for them. Quote:
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#126 |
![]() Join Date: Jun 2012
Reputation: 0
Posts: 17
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Yeah, running games are pretty bland as is, but the whole "jump a quarter-second after you hit the button" thing just kills any momentum it might've had, especially when it makes you be that precise about the simplest tasks. That's not actual difficulty, that's fake difficulty because the one basic mechanic is broken.
It's like combining the worst qualities of the original Prince of Persia and Atari Smurfs. Last edited by Waypoint: 06-27-2012 at 04:24 PM. |
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#127 |
![]() Join Date: Oct 2009
Reputation: 52
Posts: 295
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it's a game, and I take it as a diversion
I play with wife on the TV with a gamepad, and we have fun...... not really our objective to finish it, but to have fun if we someday finish it, well thats fine, but it's more ab having fun I guess ppl sometimes it's too competitive with themselves, Id rather have fun and take things not too serious ..... I like the game , its DIFFERENT form what we see nowadays, not saying its better play for fun ...... |
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#128 |
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Banned
Join Date: Apr 2012
Reputation: 44
Posts: 231
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IMO this is a quality game ruined by obnoxious and pointless difficulty.
I got to the world 1 boss but never could beat it. Occasionally tried again. I have a copy of the game for Wii (I tried it on Dolphin as a demo before buying it on Steam) and kind of wish I just played it on there. I could use save-states and probably get somewhere. xD Imagine playing Guitar Hero and having to start the entire song over after missing one note. Well now you don't have to imagine it. Just play this game. I think this style of game has a lot of potential. If it were more about your score rather than having to miss obstacles. You shouldn't actually lose the level because you hit a wall. Instead it should just slow you down. Add a bunch of other notes throughout the levels. Add multiple routes. Give points for triggering music notes with the spare buttons as well as having the faster you beat the level = the more points. Just make it all point-based so that it isn't hard to beat the level. It's only hard to get really high scores. That's much more how a rhythm game should be imo. I would have liked it a lot like that. Some of the levels were fun but whenever you really got going, you'd hit something and have to start over. I'll still try the sequel since they're added checkpoints, but it'll probably be the same crap. Last edited by Emmy: 07-08-2012 at 11:39 AM. |
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#129 |
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Join Date: Jul 2012
Reputation: 0
Posts: 1
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The problem here is not the lack of checkpoints (this would made the game too easy) but the low tolerance (if any) on timing when performing actions and on hit detection. It is very strict, pressing key a fraction of a second too soon or too late and you end up hitting the obstacle. Personally I had the biggest problem jumping over double trash cans at the end game boss level.
I've finished the game on normal without trying to get perfect on all levels. That's enough for me LOL, I'm not that patient as some Buddhist monk. Funny thing - this game has 13k+ recommends - I don't know if I hate anyone that much to recommend him this game. |
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#130 |
![]() Join Date: Oct 2010
Reputation: 0
Posts: 14
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Nobody needs to subject themselves to this mindless drivel. This game fails in every quantifiable way, except presentation.
All the work that went into this game is most practically usable as a scene or two in a demo. (A demoscene demo, not trial software) |
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#131 | |
![]() Join Date: Oct 2010
Reputation: 0
Posts: 14
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Quote:
Different doesn't mean worthy. The problem is there is no way to play for fun: No matter what your expectations are it is NOT FUN TO PLAY. There's not enough mechanism. |
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#132 |
![]() Join Date: Jun 2010
Reputation: 5
Posts: 134
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Frankly, I'd rather go back to Pitfall because it is nowhere near as nauseating or mind numbing as this game.
Last edited by GK147: 09-03-2012 at 05:48 PM. |
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