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#1 |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 24
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That's right, my client is unable to find servers to play Source mods, and it's pretty weird since I played PVKII as ususal and everything worked just fine, but today I can't because of that, any ideas or suggestions to fix this?
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#2 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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Having the exact same problem with Zombie Master right now..
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#3 |
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Join Date: Feb 2010
Reputation: 0
Posts: 4
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Same issue with Synergy. Since Tuesday. No Filters on.
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#4 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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I'm getting this:
Age of Chivalry : 1 server D.I.P.R.I.P. Warm Up : 0 servers Dystopia : 0 servers Empires : 0 servers Eternal Silence : 1 server Insurgency : 0 servers Pirates, Vikings and Knights II : 0 servers Smashball : 0 servers Synergy : 0 servers Zombie Panic! Source : 0 servers |
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#5 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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I found a fix, y'all.
Just delete everything in your steam folder EXCEPT steamapps and steam.exe. Then click on steam.exe so it can download everything again, I did it again now the servers show up correctly. |
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#6 |
![]() Join Date: Jan 2012
Reputation: 0
Posts: 102
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Do know most of these mods are dead?
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#7 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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It's fixed now, I didn't have to delete anything.
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#8 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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PVK II and Dystopia seem to have problems, maybe due to the master server changes?
http://www.mail-archive.com/hlds_lin.../msg68030.html PVK II server list: http://forums.pvkii.com/index.php?showtopic=13351 Dystopia server list: http://www.punyhumangames.com/forum/...282774#p282774 Last edited by pizzahut: 07-16-2012 at 12:41 PM. Reason: formatting |
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#9 |
![]() Join Date: Sep 2011
Reputation: 68
Posts: 1,129
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Obsidian Conflict is always empty
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#10 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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Quote from http://www.mail-archive.com/hlds_lin.../msg68045.html :
================================================== ============== Fletcher Dunn Mon, 16 Jul 2012 09:06:06 -0700 The new heartbeating method "should not" have broken anything. The old heartbeating method is still supported. (On a game-by-game basis. We will be requiring games to use the new method as games are able to be updated.) All existing games should work....provided that they are talking the right addresses. We moved some master servers to new IPs. If the heartbeats are going to the old addresses (maybe they are hardcoded or set in some config file instead of being fetched dynamically?), that might be broken. If they are using the Steam libraries (even old ones), then the Steam libraries fetch the correct addresses to use. That is not the only potential problem (we could have a bug GASP!), but it is the most likely. If you want to debug this, please reply directly to me with a server IP, and I can help you figure out what we're hearing from it. ================================================== ============== (end of quote) So what I get from above is that the developers of the mods which aren't listed (Dystopia, No More Room in Hell, Obsidian Conflict, PVK II) should contact Fletcher Dunn if they want to check whether the master server IPs in their mods are correct or whether there is a problem on Valve's end. If you subscribe to the hlds_linux mailing list you can find his e-mail address here. Or you can use the general contact form (sdk address) or for specific people (excluding FD) this one and ask your message to be forwarded to FD. Good luck, hope this gets resolved soon.
Last edited by pizzahut: 07-18-2012 at 03:44 PM. Reason: merged posts |
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#11 |
![]() Join Date: Oct 2009
Reputation: 19
Posts: 27
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Hiho,
since I still had the numbers in a mail; A side-by-side comparison. At-least the fix worked for most mods (even though I never got a response to my mail . . .) Master: hl2master.steampowered.com:27011 Number of servers: Code:
|Gamedir.......|.06.07.|.19.07.| +--------------+-------+-------+ |esmod.........|.....1.|.....4.| |empires.......|.....0.|.....8.| |ageofchivalry.|.....1.|....42.| |insurgency....|.....0.|....56.| |synergy.......|.....0.|....78.| |dystopia......|.....0.|.....0.| |diprip........|.....0.|.....6.| |dods..........|.....0.|.....0.| |garrysmod.....|..1438.|..1220.| |hl2mp.........|...477.|...454.| |pvkii.........|.....0.|.....0.| |smashball.....|.....0.|.....1.| |zps...........|.....0.|...129.| |ship..........|.....0.|....22.| |tf............|.10021.|.10883.| |cstrike.......|.16486.|.80765.| |left4dead.....|...943.|..1042.| |left4dead2....|..5103.|..5020.| Script (pretty simple . . . ): PHP Code:
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#12 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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I'm pretty sure the fix for the July 5th issue on Valve's side worked for all mods and they all showed up fine on the 10th of July.
Valve seems to think that this new issue since July 14th isn't their fault, and thus the developers of the affected mods need to contact Valve (as I described above) to find out if this is indeed a coding bug (using static master server IPs) or if there is something wrong on Valve's side (again). I like your script, one issue though, the game directory for DoD:S is dod, not dods. Last edited by pizzahut: 07-19-2012 at 05:24 AM. |
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#13 | ||
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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Here's a fix for server owners.
http://www.nomoreroominhell.com/foru...showtopic=8252 Quote:
Quote:
Last edited by pizzahut: 07-19-2012 at 03:00 PM. |
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#14 |
![]() Join Date: Jan 2003
Reputation: 801
Posts: 4,370
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So after successfully running a Dystopia server with above method, I tried the same with PVK II - and the server wasn't listed. I then reverted to the old method (sv_master_legacy_mode 1 followed by a heartbeat), and it showed up.
Exited Steam, started Dys and PVK servers, PVK didn't show up again, although the mode was set to 1. Heartbeat didn't help. Set it to 0 again, followed by a heartbeat, server showed up. From the mods that had problems I see this server population (using the Steam server browser): Dystopia: 1 server No More Room in Hell: 30 servers Obsidian Conflict: 8 servers PVK II: Created a server on a mate's machine, this is currently the only one listed. SGTLS: Fixed a server on a mate's machine, this is currently the only one listed. For PVK II I put this at the end of "server.cfg", probably you just need to set it to either 1 or 0 depending on the Steam client running at the same time or not. I leave this to someone else to figure out, anyway with these lines it works for me. Code:
sv_master_legacy_mode 1 heartbeat sv_master_legacy_mode 0 heartbeat Last edited by pizzahut: 07-22-2012 at 07:27 AM. |
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#15 |
![]() Join Date: Jul 2010
Reputation: 0
Posts: 32
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I tried that and it doesnt work.
Oddly, all my windows servers are suffering from this while my linux servers are working fine. So it looks like this is a windows issue only. |
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