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#1 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 11
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Hi all, I'm a 3D artist from London currently studying traditional art and looking for work - ideally character art but would also love the opportunity to work in any aspect of development art, e.g. environments, junior positions, etc. Currently looking for paid work rather than royalties, etc.
If you'd like to view some of my work, please do so at: www.philipmehr.carbonmade.com Thanks and I hope to hear from you soon ![]() Phil Mehr Art Dump:- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Please get in contact at: philmehr.art@gmail.com Last edited by T0rch: 07-10-2012 at 02:19 AM. |
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#2 |
![]() Join Date: Aug 2010
Reputation: 35
Posts: 220
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wow your pictures are awesome
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#3 |
![]() Join Date: Oct 2011
Reputation: 2
Posts: 160
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Maybe when I get Flex engine out, I need some 3D artists to work with, because I can model, but I need someone to make the model sexshy! But hey, I'm 13, so I can dream on.
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#4 |
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Join Date: Apr 2012
Reputation: 5
Posts: 4
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You're good! The last image is what I imagine Siddhartha Gautama looked like. Your ability to create outstanding low poly models with stylistic textures really shows in that furry warrior guy (the sixth image).
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#5 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 11
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I think you guys have given me too much praise as I still have a lot to learn, but I appreciate it nonetheless!
![]() I'm still looking for work if anyone needs a 3D artist for their team, happy to work on props too - just drop me an email at philipmehr@hotmail.co.uk Thanks! |
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#6 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Could I see some work you've ported to the Source engine?
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#7 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 11
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Hi ProZak, unfortunately I haven't had much experience with the Source engine but would like to learn more about it (currently I've been trying Unity and UDK for showcasing my work, but am always happy to learn something new.)
If you need any information, please drop me an email at philmehr.art@gmail.com Thanks
Last edited by T0rch: 06-27-2012 at 01:18 AM. |
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#8 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 11
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Just wanted to bump this thread after a long (looong) project being finished and am back on the market hungry for new work! Looking to work with more dedicated and committed developers. If you need Character or Prop work done, please get in touch
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#9 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Show me some props you've ported into Source and we'll talk :P
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#10 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 11
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ProZak - I wish I had some assets to show in source, unfortunately mainly use UDK and haven't really touched the source engine, would like to learn it a littel though.
Updated with a speed sculpt
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#11 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Any chance you could do a simple prop that would fit into the Half-Life 2 universe? I'm quite interested in seeing your work
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#12 |
![]() Join Date: Jul 2010
Reputation: 20
Posts: 191
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Lol those model above are superb! But I guess they are far too high-poly for Source xD
Modelling for Source is nothing compared to what you are doing over there. Don't waste your time modelling for an old engine that Valve doesn't even support (I'm actually talking as a mapper now...) I mean Valve has recently intentionally built a leak in Counter-Strike: Source to force people to go over to CS:GO. If you are really going to model for Source... Better do it for the Portal engine or the incoming CS:GO, that would be more something for your work. PS: I'm a modeller but not for characters and animals, and I'm especially not a texture designer (I mean I can make textures from photo's and such but just the very basic things). |
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