Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Mirror's Edge

Reply
 
Thread Tools Display Modes
Old 07-16-2012, 09:50 PM   #1
andrewroxors
 
Join Date: Jul 2012
Reputation: 3
Posts: 82
Question So the entire game is played from a first person perspective?

I was watching a video and the girl was ziplining down, flipping, grabbing ledges and other cool stuff. To do that, do I just need to press the jump key and have the hero take care of the rest, or do I need to press a grab button, etc.

Also I saw some slow-motion gameplay kind of like in Max Payne. Is there a button for that too or does it happen only during certain points of the game?
andrewroxors is offline  
Reply With Quote
Old 07-16-2012, 09:57 PM   #2
stevethepocket
 
Join Date: Apr 2008
Reputation: 267
Posts: 1,972
Grabs are supposed to be automatic; wallrunning/jumping is a key combo; and slow-mo is a key but it's only available in certain situations like a quick-time event.
stevethepocket is offline   Reply With Quote
Old 07-16-2012, 10:21 PM   #3
Fangride
 
 
 
Join Date: Jul 2011
Reputation: 36
Posts: 556
Many are key combos, while others are generally automatic. Yes it is purely in first person though.
Fangride is offline   Reply With Quote
Old 07-16-2012, 11:26 PM   #4
ozgeek
 
 
 
Join Date: Jun 2006
Reputation: 252
Posts: 2,162
And it is better to be played with a 360 controller. you can precisely control balance over ziplines and jumps.
ozgeek is offline   Reply With Quote
Old 07-17-2012, 01:28 AM   #5
DoctorZeus
 
 
 
Join Date: Jun 2012
Reputation: 101
Posts: 371
It's a running game from first person perspective, yes. While it's a turn off in most games, and Mirror's Edge has a lot of rough edges, jumping itself is not. The timing for jumps is rather late, and even if you don't get it perfectly, Faith will still grab a ledge (though it will eat your momentum). Some areas will require advanced techniques like wall-running, but again, not too hard to wrestle with.

There are a few areas where a jump is unusually technical, and that's where you use the slo-mo button. After running a certain distance, you are awarded one slow motion (Activated with R) to be able to time things better. If you are ever in a situation where you have to perform a wall-run into turning around and jumping onto a narrow platform or pipe, the slow effect will help you land it much easier.
DoctorZeus is offline   Reply With Quote
Old 07-18-2012, 03:00 AM   #6
Sliph
 
Join Date: Mar 2010
Reputation: 8
Posts: 395
Quote:
Originally Posted by ozgeek View Post
And it is better to be played with a 360 controller. you can precisely control balance over ziplines and jumps.
I found it much easier using keyboard mouse myself I felt I had more accuracy.
Sliph is offline   Reply With Quote
Old 07-19-2012, 02:07 PM   #7
dark_skeleton
 
Join Date: Aug 2008
Reputation: 30
Posts: 84
Quote:
Originally Posted by ozgeek View Post
And it is better to be played with a 360 controller. you can precisely control balance over ziplines and jumps.
I totally disagree with that. Playing with keyboard and mouse is much better than using a controller (I've got both sets)
dark_skeleton is offline   Reply With Quote
Old 07-22-2012, 11:36 AM   #8
andrewroxors
 
Join Date: Jul 2012
Reputation: 3
Posts: 82
Quote:
Originally Posted by ozgeek View Post
And it is better to be played with a 360 controller. you can precisely control balance over ziplines and jumps.
I bought the game and have to disagree. Keyboard + mouse combo just feels more natural to me. Tried it with the 360 controller and found myself stumbling quite a bit.

But I am a PC gamer and only use the controller for stuff like DeathSpank.
andrewroxors is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > M - P > Mirror's Edge


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.