|07-11-2012, 08:36 PM||#1|
Join Date: Oct 2010
Control issues? Look here
Proper Inexperienced Use of a Fire Arm During a Zombie Apocalypse
My first FAQ ever and I'm going to make this as clean and quick as possible.
First off, before the following, this game is no angel and could use a good patch or too but my biggest complaint is lack of a gamma correction option which would make this all so much easier to manage.
Also a test dummy room (with slow or fixed non-volatile test dummies) attached to the Tutorial with all weapons available for practice might go a loooong way in helping accustom new players.
There seems to be a unanimous agreement that Burn Zombie Burn is completely and utterly broken thus providing a horridly sloppy and unresponsive control system.
Having put in a good couple of hours, however, I would have to disagree and claim that BZB's control is not common nor standard to most arcade-action titles like BZB.
For anyone just getting started I'm hoping this brief manual will help you approach the game from an angle where the controls are much more manageable.
First and foremost: From the Single Player menu there is a hands on tutorial, please complete the tutorial before attempting to play.
Secondly: Also take a glance through the game's provided PDF manual found at this location on your hard drive: (Drive Letter):\Program Files\Steam\steamapps\common\burn zombie
As I learn, I will update this FAQ.
Left Top Shoulder: Auto-Aim Toggle (must keep depressed)
Left Bottom Shoulder: Strafe Lock Toggle (must keep depressed)
Right Top Shoulder: On screen mapping location for the general direction of spawned
weapons in relation to your character. (Think: Location Markers in Grand Theft Auto)
Right Bottom Sholder: Torch (you will always have this and it is infinitely charged)
Torch - The flame is eternal so don't worry about it going out.
1. Used to set zombies on fire to make them easier to kill with other weapons.
Killing zombies lit on fire results in better item drops.
2. Torch is inaffective while raining but previously lit zombies will still burn.
3. Advised to also kill unlit zombies because only unlit zombies drop dynamite.
4. The primary item drop and reason for the torch are the dynamite upgrades. Burning zombies drop dynamite upgrades which increase the potency of the dynamite you have on hand and changes the way the dynamite can be used - The final dynamite upgrade allows for remote detonation via press of a button on your game pad.
Ultimately it is intended to drop as many sticks of remote controlled dynamite around the map and timing activation so that they wipe out as many zombies on the screen all at once to acquire the largest possible score.
Revolver - Start with by default.
1. Fires at closest target but you should always be on the move. Use the revolver to weaken the zombies closest to you (collectively) as opposed to standing still and trying to just
take out one at a time.
2. Holding the fire button down dispenses bullets at a slow rate.
Pumping the fire button quickly and repeated shoots the bullets at a much faster rate.
But pumping the fire button eventually wears down the gun so that the pump feature no longer works. The lack of pump action seems to last throughout the rest of the level no matter how often you put down and pick the gun up again or how much time you keep from using the gun.(Not quite sure *Too Update*)
Bat - Takes down many, at once, in one swing
1. Simply keep the attack button depressed to build charge.
You should not let go until completely charged. Getting hit by a zombie causes you to lose charge and you have hold down the attack button to start the charge again.
Shotgun - Don't hold down the attack button
1. Works best and quickest by continually pumping the attack button
Best used with the lock strafe toggle button - The shotgun spead shots in a straight line and take down several zombies in one shot.
Chainsaw (*Needs update*)
1. I'm still undecided rather or not the chainsaw is letting up because I'm getting touched by a zombie in the crowds I am running through or if the chainsaw lets up intermittently despite keeping the attack button held down.
As I haven't experimented enough use is a bit chaotic and sloppy - It seems that you not only need to anticipate when to pull out of the crowd that you're running through with the chainsaw but also focus on how slow or fast your pushing through the crowd.
The Chainsaw may let up due to not moving at a steady enough pace so that the zombies have a chance to make contact instead of getting brushed aside by the chainsaw.
Uzi - Let it run
1. Best used while holding down the Auto-Target Toggle
Like the revolver, but more so, everybody gets some - Let the Uzi share it's love and don't worry rather or not the Uzi remains focused on any one zombie until dead.
*To be continued*
Last edited by midnitecarnival: 07-11-2012 at 08:42 PM.
|07-31-2012, 02:26 PM||#2|
Join Date: Oct 2010
Sorry all, I never finished this and probably won't but I think from what I've documented here you should have a better idea of what was intended.
No - I'm not the developer but I've been playing video games 1978 and have noted, in the past decade, a lot of games use one-size-fits all control schemes so gamers don't notice it right away when new approaches are introduced.
I should still note that if you're using an older computer (I'm on a Compaq Presario from 2003) you're going to experience some hesitation with the shotgun. You're meant to repeatedly pump the fire button but it's not too responsive on slower systems unless you have all graphics options set to low.
If lights are not turned on in the graphics menu, however, the maps are too dark to see your way around easily.
I'm not sure as of yet but also note the more you use each weapon, you're building towards different medals in your persistent stats menu thus raising your star rank for each weapon from bronze to silver to gold, etc.
I haven't confirmed it but I suspect that higher ranked weapons might prove more efficient.