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#31 | |
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Banned
Join Date: Sep 2009
Reputation: 12
Posts: 360
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Quote:
I'm having a hard time with all these "In BH4 if you walljump off a tiny square on a small piece of wall as a hunter and then land on the golden building you disappear" sort of things. |
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#32 |
![]() Join Date: Jan 2009
Reputation: 149
Posts: 3,857
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Infected spawning:
not really a bug...in a way but i find it quite annoying sometimes. when your a ghost infected finding a spawn point. you go through certain ovjects like dumsters or some cars. This is quite annying since you cant jump on them to get to a better position. Its not seriously bad but its annoying when your trying to get somewhere fast. Also if the first player is hanging off the ledge then you automatically fall when becoming a ghost infected. But heres a cure: If you press 'X' when in ghost mode you telewarp to the first player again, so just keep doing this until that survivor gets up and your on sturdy ground. oh i just noticed the above bit is already on your OP's oh well i got a cure there for ya too. NM: NM3 DOOR IS STILL BREAKABLE :S Last edited by spikeyroxas: 10-20-2009 at 04:12 PM. |
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#33 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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So you're saying the ghosts should not noclip through the objects? Good idea. I never thought of that as a bug, but you're right. I hate getting stuck on cars and things when I'm in ghost. You should be able to jump atop them.
Re: falling as a ghost when a survivor is hanging: that ONLY happens when the LEAD survivor is hanging. I.E. if you're on survivor, and someone falls down, immediately GET BEHIND THE HANGING SURVIVOR so you don't have to worry about the infected spawning. |
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#34 |
![]() Join Date: Jan 2009
Reputation: 149
Posts: 3,857
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Yeh i said the first player
but its hard to quickly run onto the edge especially when your facing a strange position |
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#35 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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Damn, just had one happen I thought they fixed long ago:
When the rescue vehicle arrives, the "you are becoming the tank" placard displays, but the tank is never spawned. New placards keep appearing indicating alternating players are becoming the tank. |
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#36 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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Learned a new one one today:
If a survivor startles a witch and immediately enters the starting saferoom, the witch becomes confused and can't find him. This occurs whether he startled her with gunfire, a pipebomb, or with fire. |
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#37 |
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Banned
Join Date: Jun 2009
Reputation: 6
Posts: 188
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Throw pipebomb, leave game.
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#38 |
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Guest
Posts: n/a
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DA2, a full team of bots won't open the saferoom door, and it makes a strange rapid clicking sound. Starting door, I mean.
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#39 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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A full team of bots won't open ANY starting saferoom door. Correct me if wrong?
Last edited by Keithustus: 11-03-2009 at 04:16 PM. |
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#40 |
![]() Join Date: Apr 2009
Reputation: 71
Posts: 2,543
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This thread needs to be deleted since Laurence got banned and can't update the OP.
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#41 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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#42 |
![]() Join Date: Nov 2008
Reputation: 109
Posts: 1,817
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Newest exploit I've seen: infected players being able to spawn exactly where survivor players are standing [not going to explain how]
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#43 |
![]() Join Date: May 2011
Reputation: 105
Posts: 308
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im just gonna take a guess and say he meant the playerX and playerX(1) type of splitscreen. by the way, no need for swearing on the internet, no matter how many hearts you use to cover it up
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#44 |
![]() Join Date: Oct 2009
Reputation: 0
Posts: 15
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All dedicated servers busted since 8/5.
Zombies are all "Error" boxes, which you can't get around. This seems to happen on all the dedicated servers, but not local ones. Just started happening 8/5. My friends confirm it, and I've seen people recently posting videos showing it too:
http://www.youtube.com/watch?v=tagNtZekJGE http://www.youtube.com/watch?v=4c1D6nHuZsQ |
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