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Old 08-08-2012, 04:58 PM   #1
Fahbs
 
 
 
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Base games seems all about who lucks out on starting tickets

...and not much else. The guys who draw destinations that go through high value long route, usually the coast to coast tickets, have a massive advantage over the players who drew destinations that require a lot of 1-2 length routes (most of the north/south tickets). Not only do short routes score less points per train, but also give you less points per turn since you have to spend a turn to claim each short route.

You can try drawing new tickets, but you're still behind the guys who started with good tickets.

Then there's lucking out on tickets that build off each other. The guy who draws Los Angeles to New York and Seattle to New York is all but guaranteed to win over the guy who gets Seattle to Houston and Toronto to Miami.

I hear the DLC maps help solve this, but the problem is hardly anyone is playing them online! I hardly ever see any DLC games going, and the ones that are are always locked.

I know they can't exactly change the basic rules of this game, but a huge help would have been giving players the choice to keep only one or none of their starting tickets.

oh well =(

Last edited by Fahbs: 08-08-2012 at 05:05 PM.
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Old 08-08-2012, 07:07 PM   #2
Atharyia
 
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This is mostly true against the AI. But against good players, they can usually tell what routes you have if you are connecting long tracks, and they can easily block you. The long routes are riskier as they are harder to go around, the short routes are easier to fix when blocked.
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Old 08-11-2012, 07:47 PM   #3
jrodman
 
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When playing the board game version, the high value routes tend to fill in early, so it's known to be riskier to shoot for them. You can be a little slower to gather the cards you need, and then not be able to make the crucial play at all.
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Old 08-13-2012, 01:09 PM   #4
shibby191
 
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Quote:
Originally Posted by Atharyia View Post
This is mostly true against the AI. But against good players, they can usually tell what routes you have if you are connecting long tracks, and they can easily block you. The long routes are riskier as they are harder to go around, the short routes are easier to fix when blocked.
This. Even against the AI I can usually tell what route they are going for and I'll try to block it. Them losing the route bonus is just as good as me getting a route bonus.

Also you can choose more tickets mid game to get more route bonus'.

But sometimes it's just luck of the draw. This game to be is a lot like poker. While there is certainly skill involved in poker you can't control the cards you get and you won't win every time because of that luck factor.
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Old 11-22-2012, 08:30 PM   #5
SirHandsome
 
 
 
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they should have made the 1910 "expansion" an official part of the base game by now, since it's essentially a "fix" for this

I agree that very experienced players who have all the tickets memorized can play around it somewhat, but 1910 makes the game better, so why hasn't it been rolled into the base game standard by now? (this goes for the physical board game also, but especially the digital releases)
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