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#1 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 17
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Error when compiling
Sorry if this is pretty ambiguous, but here is the error I'm getting when compiling my map. This happens when vbsp.exe is run.
Code:
ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 13541: num_entities == MAX_MAP_ENTITIES Side 5 Texture: SOHO/STREETFLOOR001
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#2 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 17
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My friend told me to go into the .vmf with notepad++ and navigate to the brush with that number, I did, deleted the solid that it was in, and was able to open the map up in hammer. I tried compiling again, and it said the same exact error except with a different number, I repeated the process, same thing, different number. I repeated this twice, I don't think I'm getting anywhere.
Some other useful information might be what this map is. I run a trade server and have made my own map for it, made by scratch by me. This new map, koth_king, came out and I decided to run it on my server for a little bit, everyone loved it and said I should keep the server on this map forever. So, I proposed making trade_king, which would include secret rooms and the ability for users with noclip to turn on/off the capture point. So, I took koth_king from my gcf, decompiled it with bsp source, and proceeded to make my edits. Upon first attempt at compiling I got this error. I thought maybe it might be the changes I've done so far, so I went to the freshly decompiled map, unchanged, and when I tried to compile that I got the same error. That being said, I'm wondering if this is just a problem with the decompiled file, should I use a different decompiler? Should I try again? Also, I understand decompiling and changing maps is sometimes frowned upon in the community, but I will make sure to give main credits to 3DNJ somewhere in the map, and say that I did not do most of the work here. I hope I wouldn't upset anyone by making this map edit. |
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#3 |
![]() Join Date: Mar 2010
Reputation: 1
Posts: 94
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Brush 13541: num_entities == MAX_MAP_ENTITIES
Possibly maximum func_detail entity. Combine many details into one. |
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#4 |
![]() Join Date: Jan 2005
Reputation: 323
Posts: 5,220
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There's a command on the menus "Go to brush number". Select that, type in that brush number and that's it.
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#5 | |
![]() Join Date: Feb 2008
Reputation: 271
Posts: 4,293
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Quote:
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