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Old 08-15-2012, 11:44 PM   #1
SoKoOLz
 
Join Date: Jun 2006
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Post TF2 MvM Server config?

Hi guys,

I'm trying to open up multiple server to run TF2 on this new MvM mode. I am very surprised that there is nowhere in this forum posted an official guide or server variables need to do that.

I think Valve should pay more attention to the server-side, how come they release something new and expected that the game server can keep up and manage to do it on their own without instruction?

If there is a special place for the server variables to look, please let me know.

Thanks
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Old 08-16-2012, 11:47 AM   #2
Austin007
 
 
 
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Same question, thanks.
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Old 08-16-2012, 11:50 AM   #3
ChugChief
 
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this is my server cfg, enjoy!

// Rcon Cvars
rcon_password "" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 0 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over
tf_mm_servermode 2
tf_mm_strict 0

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 20 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 1 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow
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Old 08-17-2012, 05:37 AM   #4
3ventic
 
Join Date: Aug 2010
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The co-op mode is tied to the map configuration, not server configuration. Just choose your server to run a MvM map and you will be playing against bots.
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Old 08-18-2012, 12:01 AM   #5
Austin007
 
 
 
Join Date: Sep 2007
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So, is all that in your one single server.cfg file? I tried this in my file and spectators still joined:

hostname TF2 Server

sv_visiblemaxplayers 12

sv_pure 2

sv_lan 0

sv_region 0

rcon_password xxxxxx

sv_allowupload 0

mp_allowspectators 0

sm_reserved_slots 2

sv_minupdaterate 13

sv_maxupdaterate 13

And setting the process to run High priority with Media Player running in background seemed to help lag alot since my upload is only 512k. But I want to make reserved slots and be able to kick players but I don't know how. Can someone point me in the right direction?
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Old 08-18-2012, 05:26 PM   #6
bigOlCheese
 
 
 
Join Date: Jan 2012
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Quote:
Originally Posted by SoKoOLz View Post
Hi guys,
I am very surprised that there is nowhere in this forum posted an official guide or server variables need to do that.

I think Valve should pay more attention to the server-side, how come they release something new and expected that the game server can keep up and manage to do it on their own without instruction?

If there is a special place for the server variables to look, please let me know.
I think they usually put notices on the HLDS mailing list, which server admins sign up for.

There are also Steam Support Knowledgebase articles on the subject, lists of command line options and server variables on the Valve Developer site, and the Allied Modders site which I've found very helpful.

Valve has a long history with mods, and I think that their documentation is pretty thorough, to say nothing of the community's. It does take some time to find, though.

Oh, and on my server, I limit the number of players to 6 with this MvM lock plugin. You do have to install Metamod and Sourcemod, but those are pretty easy/standard. Drop the plugin into the <your server folder>\orangebox\tf\addons\sourcemod\plugins folder. Set the mvm_password variable to something in your server.cfg file.

Last edited by bigOlCheese: 08-19-2012 at 04:21 PM.
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