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Old 08-07-2012, 05:53 PM   #1
poiuyt1587
 
 
 
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Question Class Cap

This is just a quick question:

I know that there is a cap at 1 medic and 1 demo per 6v6 team. Something about wanting to speed up the pace of play by reducing the amount of healing and area denial.

What I want to know is, if this class cap didn't exist, what would the team consist of?

Thanks in advance for your input!
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Old 08-07-2012, 06:04 PM   #2
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demoman demoman demoman demoman medic medic
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Old 08-07-2012, 06:12 PM   #3
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Yeah. Without the class limits the game would be nothing but demospam.
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Old 08-07-2012, 06:12 PM   #4
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Quote:
Originally Posted by Sdciter View Post
demoman demoman demoman demoman medic medic
Seriously? Demo is just the ultimate class?

Side question: Has anyone ever tried this setup in a semi-serious fashion? If so, what was the outcome?
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Old 08-07-2012, 07:32 PM   #5
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Quote:
Originally Posted by poiuyt1587 View Post
Seriously? Demo is just the ultimate class?

Side question: Has anyone ever tried this setup in a semi-serious fashion? If so, what was the outcome?
Hmm, I don't think so. I know there was a time with 2 demo's and I think at the start 2 medics as well...

I seem to remember a clip on well, with 2 heavys, 2 medics and 2 demos...

Not good times. Since you can't ever push without uber, boring as hell.
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Old 08-07-2012, 08:29 PM   #6
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by the time you have four demos, the weaknesses of a single demo are cancelled out by the other three. scout? well, there are a max of 32 stickies strewn across the battlefield, he'd get nowhere near close to the demos. sniper? he'd need to charge his shot, which is enough time for one or two demos to bomb him. no other class gets even close to damaging a single one of the demos. combined with two meds, they'll all maintain buffs easily and a team can even potentially do a kritz+uber demo push, which would be monstrous. if both teams had this setup, the game would literally be decided by pills and a team would never push even a little without an uber. No more "demo down, no more sticky traps" now there's a sticky trap in every place you can think of and four pills are flying at your face all the time.
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Old 08-07-2012, 09:33 PM   #7
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Before the limits, the teams basically looked like 1-2 medics, 2-3 demos and the remainder being made up of whatever class your team figured would be best for covering the demos (soldiers, scouts, sometimes heavies).

It made for a very slow game.
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Old 08-08-2012, 04:34 PM   #8
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One demo can out-damage two soldiers combined. That is why
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Old 08-13-2012, 08:45 PM   #9
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triple demo 3 kritzkrieg medic
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Old 08-18-2012, 03:16 PM   #10
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Quote:
Originally Posted by Hypnos RPM View Post
Before the limits, the teams basically looked like 1-2 medics, 2-3 demos and the remainder being made up of whatever class your team figured would be best for covering the demos (soldiers, scouts, sometimes heavies).

It made for a very slow game.
Are there any VODs/casts of these older games?
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Old 08-19-2012, 09:58 PM   #11
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Are there any VODs/casts of these older games?
There's clips in auto-aim (by jh) where he's in ctf_well with 2 medics 2 heavies.
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Old 08-20-2012, 02:00 AM   #12
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There's clips in auto-aim (by jh) where he's in ctf_well with 2 medics 2 heavies.
Yeah, I know! Seen those, there's a clip of that on Goldrush too. But any actual casts?
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Old 08-20-2012, 02:49 AM   #13
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I think ETF2L Radio has casted some but I don't know if they saved them. (But yeah, there were no any vods because nobody weren't even thinking about streaming at that time)
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