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Old 08-23-2012, 01:04 AM   #1
norborb
 
Join Date: Jan 2011
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CS:GO SDK leaking nothing issue

I've been trying to make a map in CS:GO but I seem to be having a leaking issue. I've blocked all leakage, and now there's an error message telling that I'm leaking, followed by all 0 things that are leaking. I was hoping someone could help me.
Here's the error log I keep getting.
http://people.ucsc.edu/~jcotrel/mapleaking.JPG
Code:
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading D:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\wasara.vmf
Map revision 28
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/wasara/nature/blend_grass_grass_01_wvt_patch
Patching WVT material: maps/wasara/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (980 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 37 texinfos to 11
Reduced 9 texdatas to 7 (276 bytes to 223)
Writing D:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\wasara.bsp
0 seconds elapsed



8 threads
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.bsp
reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.prt
LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.prt
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Old 08-23-2012, 01:51 AM   #2
Liam
 
 
 
Join Date: Jul 2012
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Try to invoke the command Map > Load Pointfile - this should show you a read line somewhere in the map which highlights, what is leaking - maybe the number of 0 is just an error and something really is leaking.
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Old 08-23-2012, 02:46 AM   #3
norborb
 
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A .lin file isn't made, so I don't think it actually detects any leaks. But it must if the program is telling me there are leaks. Alongside that, there are also the lines:

ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/wasara/nature/blend_grass_grass_01_wvt_patch
Patching WVT material: maps/wasara/de_dust/groundsand_blend_wvt_patch

that bother me. Why are those showing up as warnings and how can I fix it?
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