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#1 |
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Join Date: Jan 2011
Reputation: 0
Posts: 2
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CS:GO SDK leaking nothing issue
I've been trying to make a map in CS:GO but I seem to be having a leaking issue. I've blocked all leakage, and now there's an error message telling that I'm leaking, followed by all 0 things that are leaking. I was hoping someone could help me.
Here's the error log I keep getting. http://people.ucsc.edu/~jcotrel/mapleaking.JPG Code:
materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading D:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\wasara.vmf Map revision 28 ConVarRef gpu_level doesn't point to an existing ConVar Patching WVT material: maps/wasara/nature/blend_grass_grass_01_wvt_patch Patching WVT material: maps/wasara/de_dust/groundsand_blend_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (980 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 37 texinfos to 11 Reduced 9 texdatas to 7 (276 bytes to 223) Writing D:\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\wasara.bsp 0 seconds elapsed 8 threads reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.bsp reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.prt LoadPortals: couldn't read d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\wasara.prt |
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#2 |
![]() Join Date: Jul 2012
Reputation: 12
Posts: 80
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Try to invoke the command Map > Load Pointfile - this should show you a read line somewhere in the map which highlights, what is leaking - maybe the number of 0 is just an error and something really is leaking.
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#3 |
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Join Date: Jan 2011
Reputation: 0
Posts: 2
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A .lin file isn't made, so I don't think it actually detects any leaks. But it must if the program is telling me there are leaks. Alongside that, there are also the lines:
ConVarRef gpu_level doesn't point to an existing ConVar Patching WVT material: maps/wasara/nature/blend_grass_grass_01_wvt_patch Patching WVT material: maps/wasara/de_dust/groundsand_blend_wvt_patch that bother me. Why are those showing up as warnings and how can I fix it? |
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