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#46 | |
![]() Join Date: Jun 2010
Reputation: 408
Posts: 1,563
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Ambush those literal aimbots as the skilled Scout, that'll get you very far. Go and be the great skilled Medic which can fill up the uber by ubersawing enemies. That won't backfire at all in this mode. Turns out, in MvM, skill won't take you very far. You <i>need</i> the upgrades. I'm fairly sure you need them literaly too, as in, "in some waves, you can't DPS enough to kill everything without upgrades". As for the people saying how easy it would be to change classes everytime... Why not, dunno... make waves harder to compensate for that? Also, I find it kind of hypocrite to say "you shouldn't be able to optimize your team for each wave" while at the same time saying "you have to go and optimize your team for each map". You're saying "you shouldn't be able to make smart choices" while at the same time saying "you should have to make smart choices" |
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#47 |
![]() Join Date: Jul 2010
Reputation: 149
Posts: 930
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In my experience, the map that suffers the most from this is Decoy. All the other maps allow a certain degree of leeway in which you can play a round with an imperfect class and get by on skill. Decoy, however, expects a perfect class combination for its later waves and if you havent started with wave 8 in mind, you may as well not try the map at all.
One of the other issues i find is that if someone leaves, especially on decoy, it upsets the class balance. I`m a good spy when it comes to killing medics, but if the dps isnt then able to kill the giants, i`d prefer to go soldier or demo to take out those medics so that i can add some damage for them....but i cant change. On a normal Tf2 map if my team isnt taking out a sentry, i know i can go soldier or demo, take it out for them and then return to whatever i was doing...i cant do that on mvm. |
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#48 | ||||
![]() Join Date: Jun 2012
Reputation: 266
Posts: 3,309
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You have no need to switch classes at all with people who know what they're doing. The only nearly-essential asset required for mvm is a maxed lvl3 wrangler, nothing else. Not even a medic is necessary. |
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#49 |
![]() Join Date: Feb 2012
Reputation: 21
Posts: 368
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lets not let this descend into petty bickering. There are valid points in this thread.
I think thoughts on a compromise where class switching is allowed, but in a limited fashion in terms of how often, or when you can do so, or for a credit price, would work best. |
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#50 |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,833
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#51 | |||||
![]() Join Date: Jun 2010
Reputation: 408
Posts: 1,563
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The whole point of this topic is about being unable to upgrade classes after you switch halfway through. Your answer to that is to "learn to play", meaning you think skill is more important than upgrades. Thus, relevant.
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Seriously, get a team of pros, put them in MvM, and tell them not to get upgrades. Now get a team of newbs, put them on MvM, and tell them to get upgrades. Let us see which team fares better. Quote:
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#52 |
![]() Join Date: Feb 2012
Reputation: 21
Posts: 368
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any further thoughts on this.
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#53 |
![]() Join Date: Aug 2008
Reputation: 564
Posts: 4,041
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bind = reconnect;
Afaik, reconnecting to the same server should refund the credits and allow you to switch class. Depends on whether it tracks the player though, but it should trump the queue doing it this way. |
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#54 | |||||||
![]() Join Date: Jun 2012
Reputation: 266
Posts: 3,309
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I know you're thinking you're smug, but what's funny is I believe it could easily be done. You're probably one of those guys who hate the bison, right? |
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#55 | |
![]() Join Date: Sep 2010
Reputation: 773
Posts: 7,876
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All games (lots of Strategy) commonly have Easy, Medium and Hard (if not a Brutal) difficulty. These are created to give everyone a good experience, as good players can play medium, new players can play easy and experienced players can play hard. Nobody would ever want to change on that. Valve however, added rewards for beating the game, though only on hard difficulty. Why? To make the rewards more valuable, and makes people want them more. BTW it's unfair to beat a game on hard difficulty, just to get the same reward as the easy difficulty players. So, Valve decided to create a Boot Camp for unexperienced players, so they could practice up to play a harder difficulty. That's what we all do, except for the fact that some people are already experienced. This is basicly why we don't make Mann Up any easier. |
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#56 |
![]() Join Date: Mar 2010
Reputation: 97
Posts: 1,538
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How I always feel at least in one wave a day in mvm. At least let only some upgrades become removable like resistances.
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#57 |
![]() Join Date: Jun 2010
Reputation: 103
Posts: 547
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It adds difficulty but not in the team-based fps sense. Late-comers don't get the punishment and reconnecting circumvents it. Overall I don't think it's necessary and more of a frustration than a way to increase strategic thinking. You shouldn't be able to switch classes/upgrades mid-wave of course.
Reading through the thread I still don't really see the logic in supporting it. |
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#58 | |
![]() Join Date: May 2009
Reputation: 2593
Posts: 11,000
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1. There's a big difference between something being challenging and something being frustrating. And losing hours and hours of progress is not hard, it's just frustrating. It's why games aren't made with dead ends that force you to restart anymore, and why game ending bugs are so terrible. Unless you'd like to say the bug that forces you to restart Zelda Skyward Sword over again adds to the challenge? Maybe that's why Games for Windows sometimes deletes saves, it's just adding to the challenge! Wasting a gamer's time isn't fun, it's just bad game design. 2. MvM has only two difficulties: Medium and Brutal. There's no proper hard or easy modes. And the jump between Medium and Brutal is a huge one. We need a hard mode and we need an easy mode. |
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#59 |
![]() Join Date: Jun 2012
Reputation: 266
Posts: 3,309
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#60 | |
![]() Join Date: Jun 2010
Reputation: 408
Posts: 1,563
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EDIT: Also, I have no idea about the Bison. Never paid attention to it. Is it good? Is it bad? Is it another attempt of a veiled insult like "sounds like a 2fort player" because you had nothing more relevant to say? I'm betting on the later. |
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