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#1 |
![]() Join Date: Aug 2012
Reputation: 13
Posts: 104
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Crosshair reference to Spread/Recoil
I was spraying a few clips at a wall in different positions to get a general feel for the height and width of AK47 recoil/spread.
One thing I noticed is that if I crouched whilst spraying the crosshair came in much further than the height at which the recoil stops at (about 1cm on my screen actually). Now, I thought the new crosshair was meant to replicate the spread and recoil of the weapon to give the user some indication of the "box" his shots are in? In which case the crosshair would have been better if it remained where it was in my standing position during the spray as this was more or less accurate. I'll get a few pics to show what I mean more clearly, but I was wondering if anyone else had noticed the same behaviour between the crosshair and the recoil during the same exercise? I have been using the new crosshair so far and enjoy the new look/feel but if the information it is reporting is not accurate I might as well move back to a static old style crosshair. |
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#2 |
![]() Join Date: Aug 2012
Reputation: 19
Posts: 392
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I used it too at the beginning since it was very helpful for strafing and knowing when was the best time to shoot. But I found it unreliable in some cases while crouching.
Good notice though! Btw, did you try this with some other weapons? |
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#3 | |
![]() Join Date: Aug 2012
Reputation: 13
Posts: 104
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Quote:
P90 is more or less accurate but you almost don't need a crosshair with a P90... just a dot, and the recoil sits about half a cm above that :-) ... in fact it has almost no spread if you are not moving and the spread very quickly resets so you can WASAD all over as long as you make sure your direction changes coincide with your crosshair being in the right place (head for first 3-5 rounds then half cm below after that). The M4 is very similar to CSS except two taps is better than a two bullet burst... as for movement during spray, upper range of recoil is very similar to AK now, just the spread is tighter so you get better concentration (than AK that is). What I am trying to get a feel for at the moment is the recoil/spread of weapons (but AK47 in particular) at the point between my first tap and where the spray meets the recoil ceiling... this "seems" to more or less just go straight up at the moment... not at all like CSS where it would \ or /... it seems that the spread only really starts to occur when the gun reaches the recoil ceiling? (stationary whilst spraying/bursting of course). One last thing... the recoil ceiling is erratic whilst moving BUT when you change direction (the moment of stillness) it comes down instantly and a bullet always seems to hit more or less at the centre of the stationary recoil ceiling... I need to slow mo a few vids to be sure though. |
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#4 | |
![]() Join Date: Mar 2012
Reputation: 184
Posts: 2,728
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Quote:
The recoil of the weapon AK does not go straight up, it seems to when you look at wall pattern, but when you're trying to control it, specially at long range, you can't rely on that. Last edited by LuauDesign: 09-10-2012 at 07:49 AM. |
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#5 | |
![]() Join Date: Aug 2012
Reputation: 13
Posts: 104
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Quote:
Would be cool if vertical of crosshair reflected recoil and horizontal showed spread though... I could imagine it certainly making the game more intuitive for newer players. |
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#6 | |
![]() Join Date: Oct 2011
Reputation: 35
Posts: 168
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Quote:
... someone obviously never played 1.6 with large crosshair :S and by newer players I guess you mean all of the top players? |
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#7 | |
![]() Join Date: Aug 2012
Reputation: 13
Posts: 104
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Quote:
But basically, that is what I was trying to do... I was trying to take CS:GO as a brand new game and start to get a "feel" for what information the crosshair is giving me in relation to where my bullets were landing in different situations i.e. crouched, walking, strafing, etc |
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#8 | |
![]() Join Date: Mar 2012
Reputation: 184
Posts: 2,728
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Quote:
Crouching makes the bullet go exactly where the recoil is, but doesn't affect the recoil. Nothing does, except a half-reset recoil, which you don't want. |
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#9 |
![]() Join Date: Oct 2011
Reputation: 35
Posts: 168
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The crosshair in 1.6 was just so much simpler. When you tapped it would expand noticeably and the next bullet wouldn't be 100% accurate until it totally reset which was easy to see because it expanded so much for just a single tap. Spraying was easy because all you did was drag the top of the top tip of the crosshair onto the head for AK and for M4 the inside of top tip.
Totally straight forward you knew what you had to do but doing it in practice was nice and tricky and took years so you just did it all instinctively. The CS:GO crosshair tells you nothing about what is actually happening in the moment. Yes you can make your crosshair size 18 but it is still numb and unresponsive. |
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#10 |
![]() Join Date: May 2010
Reputation: 16
Posts: 582
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I found the dynamic cross-hair useless for showing where bullets will be going. My K/D is much better without it since it doesn't clutter up the center of the screen.
I use default static since it has the center dot when I need accuracy. When spraying at close to point-blank range I don't need accuracy and already know how much I need to lower the weapon to get the head. |
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