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Old 09-10-2012, 05:16 AM   #1
W007
 
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Crosshair reference to Spread/Recoil

I was spraying a few clips at a wall in different positions to get a general feel for the height and width of AK47 recoil/spread.

One thing I noticed is that if I crouched whilst spraying the crosshair came in much further than the height at which the recoil stops at (about 1cm on my screen actually).

Now, I thought the new crosshair was meant to replicate the spread and recoil of the weapon to give the user some indication of the "box" his shots are in? In which case the crosshair would have been better if it remained where it was in my standing position during the spray as this was more or less accurate.

I'll get a few pics to show what I mean more clearly, but I was wondering if anyone else had noticed the same behaviour between the crosshair and the recoil during the same exercise?

I have been using the new crosshair so far and enjoy the new look/feel but if the information it is reporting is not accurate I might as well move back to a static old style crosshair.
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Old 09-10-2012, 05:23 AM   #2
Spokey
 
 
 
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I used it too at the beginning since it was very helpful for strafing and knowing when was the best time to shoot. But I found it unreliable in some cases while crouching.

Good notice though! Btw, did you try this with some other weapons?
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Old 09-10-2012, 07:38 AM   #3
W007
 
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Originally Posted by Spokey View Post
I used it too at the beginning since it was very helpful for strafing and knowing when was the best time to shoot. But I found it unreliable in some cases while crouching.

Good notice though! Btw, did you try this with some other weapons?
Tried it with P90 and M4...

P90 is more or less accurate but you almost don't need a crosshair with a P90... just a dot, and the recoil sits about half a cm above that :-) ... in fact it has almost no spread if you are not moving and the spread very quickly resets so you can WASAD all over as long as you make sure your direction changes coincide with your crosshair being in the right place (head for first 3-5 rounds then half cm below after that).

The M4 is very similar to CSS except two taps is better than a two bullet burst... as for movement during spray, upper range of recoil is very similar to AK now, just the spread is tighter so you get better concentration (than AK that is).

What I am trying to get a feel for at the moment is the recoil/spread of weapons (but AK47 in particular) at the point between my first tap and where the spray meets the recoil ceiling... this "seems" to more or less just go straight up at the moment... not at all like CSS where it would \ or /... it seems that the spread only really starts to occur when the gun reaches the recoil ceiling? (stationary whilst spraying/bursting of course).

One last thing... the recoil ceiling is erratic whilst moving BUT when you change direction (the moment of stillness) it comes down instantly and a bullet always seems to hit more or less at the centre of the stationary recoil ceiling... I need to slow mo a few vids to be sure though.
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Old 09-10-2012, 07:44 AM   #4
LuauDesign
 
 
 
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Quote:
Originally Posted by W007 View Post
I was spraying a few clips at a wall in different positions to get a general feel for the height and width of AK47 recoil/spread.

One thing I noticed is that if I crouched whilst spraying the crosshair came in much further than the height at which the recoil stops at (about 1cm on my screen actually).

Now, I thought the new crosshair was meant to replicate the spread and recoil of the weapon to give the user some indication of the "box" his shots are in? In which case the crosshair would have been better if it remained where it was in my standing position during the spray as this was more or less accurate.

I'll get a few pics to show what I mean more clearly, but I was wondering if anyone else had noticed the same behaviour between the crosshair and the recoil during the same exercise?

I have been using the new crosshair so far and enjoy the new look/feel but if the information it is reporting is not accurate I might as well move back to a static old style crosshair.
When you crouch you reduce the spread. That's why the crosshair doesn't open as much as standing still. It shows spread only, no recoil (the default dynamic seems to be a mix of spread and recoil).

The recoil of the weapon AK does not go straight up, it seems to when you look at wall pattern, but when you're trying to control it, specially at long range, you can't rely on that.

Last edited by LuauDesign: 09-10-2012 at 07:49 AM.
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Old 09-11-2012, 05:28 AM   #5
W007
 
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Originally Posted by LuauDesign View Post
When you crouch you reduce the spread. That's why the crosshair doesn't open as much as standing still. It shows spread only, no recoil (the default dynamic seems to be a mix of spread and recoil).

The recoil of the weapon AK does not go straight up, it seems to when you look at wall pattern, but when you're trying to control it, specially at long range, you can't rely on that.
Cheers for your input... after a few tests, at range you are certainly right that it is unreliable... which I am relieved with TBH because it will demand a more controlled style of play at range.

Would be cool if vertical of crosshair reflected recoil and horizontal showed spread though... I could imagine it certainly making the game more intuitive for newer players.
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Old 09-11-2012, 06:15 AM   #6
felix913
 
 
 
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Quote:
Originally Posted by W007 View Post
Cheers for your input... after a few tests, at range you are certainly right that it is unreliable... which I am relieved with TBH because it will demand a more controlled style of play at range.

Would be cool if vertical of crosshair reflected recoil and horizontal showed spread though... I could imagine it certainly making the game more intuitive for newer players.

... someone obviously never played 1.6 with large crosshair :S and by newer players I guess you mean all of the top players?
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Old 09-11-2012, 06:45 AM   #7
W007
 
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... someone obviously never played 1.6 with large crosshair :S and by newer players I guess you mean all of the top players?
Hahaha crosshair size 14 for AK is what I used to use on 640x480 ^_^ Big Mofo crosshair!

But basically, that is what I was trying to do... I was trying to take CS:GO as a brand new game and start to get a "feel" for what information the crosshair is giving me in relation to where my bullets were landing in different situations i.e. crouched, walking, strafing, etc
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Old 09-11-2012, 08:02 AM   #8
LuauDesign
 
 
 
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Quote:
Originally Posted by W007 View Post
Hahaha crosshair size 14 for AK is what I used to use on 640x480 ^_^ Big Mofo crosshair!

But basically, that is what I was trying to do... I was trying to take CS:GO as a brand new game and start to get a "feel" for what information the crosshair is giving me in relation to where my bullets were landing in different situations i.e. crouched, walking, strafing, etc
That's how it works in GO, recoil never changes (well if you shoot some bullets and stop briefly without fully reseting and start again, you're recoil will start at the same point it was recovering so it will be a really unexpected pattern), but only the spread/accuracy change. If you're moving, crouching, standing still, walking, the recoil is the same, the accuracy is different. So if you're running there's is big circle where you're bullets can go, if you're crouching the circle is small, but in both cases the center of the circle is the same: the pattern of the recoil at the bullet you're shooting.

Crouching makes the bullet go exactly where the recoil is, but doesn't affect the recoil. Nothing does, except a half-reset recoil, which you don't want.
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Old 09-11-2012, 09:16 AM   #9
felix913
 
 
 
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The crosshair in 1.6 was just so much simpler. When you tapped it would expand noticeably and the next bullet wouldn't be 100% accurate until it totally reset which was easy to see because it expanded so much for just a single tap. Spraying was easy because all you did was drag the top of the top tip of the crosshair onto the head for AK and for M4 the inside of top tip.

Totally straight forward you knew what you had to do but doing it in practice was nice and tricky and took years so you just did it all instinctively.

The CS:GO crosshair tells you nothing about what is actually happening in the moment. Yes you can make your crosshair size 18 but it is still numb and unresponsive.
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Old 09-11-2012, 09:17 AM   #10
The_Fool
 
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I found the dynamic cross-hair useless for showing where bullets will be going. My K/D is much better without it since it doesn't clutter up the center of the screen.

I use default static since it has the center dot when I need accuracy. When spraying at close to point-blank range I don't need accuracy and already know how much I need to lower the weapon to get the head.
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