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#91 |
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Banned
Join Date: Apr 2012
Reputation: 9
Posts: 154
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Bump! Cmon please update this
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#92 |
![]() Join Date: Oct 2010
Reputation: 229
Posts: 2,323
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There's no consensus about it.
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#93 |
![]() Join Date: Dec 2005
Reputation: 158
Posts: 2,339
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This is blatantly false. Also personally I feel cs:go movement is pretty good, you can stop almost faster then 1.6 and much faster then css(in non+airaccel servers) by tapping opposite key.
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#94 | |
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Banned
Join Date: Apr 2012
Reputation: 9
Posts: 154
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Quote:
Only way of jumping longer is to strafe in air. Lets say that i can strafe 240 units in CSGO. While in CS 1.6 we got prestrafe. So i can get my prestrafe up to 276. 256-258 with the prestrafe and the airmovement. In CSGO your prestrafe is 250, it doesnt get higher. So you cant jump like in 1.6 Thats the point with this thread. Fixing the movement. |
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#95 |
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Banned
Join Date: Apr 2012
Reputation: 9
Posts: 154
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BUMP!
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#96 |
![]() Join Date: Oct 2011
Reputation: 67
Posts: 212
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I'd love to see the air movement & jumping mechanics in GO greatly improved
I made a video comparing default sv_airaccelerate in GO with sv_airaccelerate 100: http://www.youtube.com/watch?v=LArunvKbIHQ&feature=plcp sv_airaccelerate 100 gives you so much air control with no downsides at all |
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#97 |
![]() Join Date: Jul 2011
Reputation: 11
Posts: 240
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If you don't know what made 1.6 movement so great, look to the far extreme opposite : BF3. Not saying BF3 is bad or good, but it is different from C-S. It feels sluggish, weighty, 'fat', slow to react to your input. That is the developers desired feel/style, to make it feel like your a soldier in a war.
Get a programmer that made the movement of that game and ask him how he/she did it. Then do the opposite for C-S:GO. Or tweak with the settings and values and post them here then update your first post with your favorite settings for all to try out. |
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#98 | |
![]() Join Date: Dec 2005
Reputation: 158
Posts: 2,339
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Quote:
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#99 |
![]() Join Date: Aug 2010
Reputation: 18
Posts: 302
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so ♥♥♥♥in right but valve wont do anything.. be realistic
they are also not able to fix wasda shooting. instead they implement new gungame and demolition maps and fix difficult bugs like a password protection for servers and correct demo play-back(What was that beta phase for?) Last edited by haden: 10-14-2012 at 03:30 AM. |
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#100 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 17
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I actually beleive the aiming and shooting stuff to be more important that movement. I don't really see the problem.
Right now the community is pi$$ed off about matchmaking fail changes and I don't really think that pitching to significantly change the games mechanics is going to be either a) high on the agenda, or b) universally popular. |
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#101 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 193
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wow, change the airaccelerate makes it 50 times better.
why is valve not paying attention to what really needs to happen here........ |
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#102 |
![]() Join Date: Mar 2012
Reputation: 184
Posts: 2,720
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#103 |
![]() Join Date: Dec 2011
Reputation: 72
Posts: 748
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cs without good movement is like soccer with out the soccerball........
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#104 | |
![]() Join Date: Feb 2012
Reputation: 48
Posts: 850
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Quote:
And it better be on valve's radar, because players like me are losing interest by the day, and couldn't give a ♥♥♥♥ about the matchmaking feature. |
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#105 |
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Join Date: Oct 2012
Reputation: 0
Posts: 3
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Valve, Hurry up.
Give us attention! |
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