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#1 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 21
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Compile Log says I have env_cubemaps but I really dont... :o
Code:
fixing up env_cubemap materials on brush sides... Code:
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Code:
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. |
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#2 |
![]() Join Date: Jan 2011
Reputation: 44
Posts: 394
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env_cubemap is an internal point that gets removed once the map is compiled.
Why are you deleting the entry? That point allows the SDK engine to build reflections and whatever else it needs when rendering. |
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#3 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 21
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#4 |
![]() Join Date: Apr 2012
Reputation: 69
Posts: 490
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What exactly do you want to fix? Cubemaps generally don't really give me any problems. Are you sure the cubemaps are the reason you're having problems?
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#5 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 21
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im sure. because when i look at a certain place in my map, it looks like there's a leak, but there cant be because i have a huge block surrounding my map. I have no cubemaps what so ever so i dont know what to do. and it says the cubemaps are being replaced as skybox textures. yet i dont have a skybox anywhere
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