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#16 |
![]() Join Date: Dec 2011
Reputation: 73
Posts: 161
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Sigh
People really should look up the review itself, not look on the score only |
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#17 | |
![]() Join Date: Feb 2010
Reputation: 5
Posts: 108
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Quote:
The game doesn´t have issues like the perfomance is around 15 fps. Other German magazine has reviewed the PC version and said that the optimization was great and the perfomance is over 60 fps. So, who we believe? Of course, I believe German magazine, and I believe other magazines that have been reviewed the game with great scores. PC Gamer says that Hitman Absolution is bad at graphics, at history, at sound, at gameplay, at AI. Is Hitman Absolution the worst game ever or what? On the review there is not one good point of Hitman Absolution... Last edited by sergio_mikkos: 11-13-2012 at 05:54 AM. |
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#18 |
![]() Join Date: Feb 2008
Reputation: 419
Posts: 1,369
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#19 |
![]() Join Date: May 2009
Reputation: 4
Posts: 48
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You are saying a measurement of a good game is its performance? MP3 might have ran good on pc, but that alone doesn't give it a top score. There was gameplay elements there too, right? .. or was there?
What I remember is a 1 hour cinematic show after clicking play from the menu. Go down this hallway, another cinematic, walk up to these ladders, another cinematic showing MP climbing the ladders. And several shooting galleries. |
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#20 |
![]() Join Date: Dec 2011
Reputation: 62
Posts: 364
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#21 |
![]() Join Date: May 2011
Reputation: 4
Posts: 21
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i've pre-ordered it! for the same reason i've pre-ordered Splinter Cell Conviction back then.
i've seen the gameplays, i've seen what it offers and being a fan, all added up to having tons of fun! SCC so far has +110 hours played, good investment? the answer is obvious (i hope...) |
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#22 | |
![]() Join Date: Mar 2011
Reputation: 14
Posts: 223
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Quote:
what about mp3 makes it a 90+ game for you? |
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#23 |
![]() Join Date: Jan 2008
Reputation: 8126
Posts: 25,015
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Knew the new one would blow as a HM game just as Max Payne 3 does. They just don't get it. These developers anymore just don't understand what made the old one great. They are only interested in name recognition of the IP and to hell with the core gameplay.
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#24 |
![]() Join Date: Mar 2011
Reputation: 14
Posts: 223
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This is kind of the feeling i get as well. Its a mechanism to make product. There is no real drive to make a better Hitman game, Hitman is the name we will use to sell our next game.
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#25 |
![]() Join Date: Aug 2012
Reputation: 11
Posts: 156
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I don't know about how trustworthy that magazine is. The only thing I know is that the article is not entirely an opinion. It gives us some facts that show negative aspects of the game and I think it's pointless to argue about that.
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#26 | |
![]() Join Date: Nov 2008
Reputation: 192
Posts: 1,622
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Here's a comment from someone below the Gameranx article:
Quote:
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#27 |
![]() Join Date: Dec 2010
Reputation: 145
Posts: 175
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PCGamer is a decent site, but they have the most inconsistent reviews ever! And i'm not over exaggerating. You can just skim through their previous reviews and see. Now some might agree to these score, but i certainly don't.
Dishonored - 92 (any true stealth gamers would disagree) Breach - 81 Bulletstorm - 80 Duke Nukem Forever - 80 Rage - 84 Dear Esther - 84 http://www.youtube.com/watch?v=N3fIDa1E1Bk (console i believe) You can judge Hitman Absolution yourself just by watching all those full play-through videos IO Interactive put out. Gameplay is no different than Blood Money. Blood Money actually had a lot of gun-play. The only problem i have are the bloom/flare/blurry effects and the mouse smoothing in Sniper Challenge. Definitely not made to be played with a mouse and keyboard. Last edited by Gaikai: 11-14-2012 at 01:21 PM. |
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#28 |
![]() Join Date: Oct 2010
Reputation: 111
Posts: 1,493
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This is a pointless thing to argue.
Look at the facts. Are there ACTUALLY performance issues? We don't know. The whole door cutscene whatever thing is because you use doors to exit levels, as you have always done in Hitman games. Fact. Some people will agree with reviewers. It is absolutely pointless to argue opinions about the quality of a game. You have to look at the facts and compare them. We have no idea if this reviewer was telling the truth or if he interpreted things right. Also, as he got an early release of the game, he probably played a buggy version that is not at all representative of the final game. In other words, wait till the damn game is out before you go ape♥♥♥♥. As one guy said, that was the UK magazine. If you are in the US/tend to agree with the US magazine more, then wait for their review. It's important to find a reviewer you like (Who reflects your tastes) and stick with him. If someone else on his magazine reviews a certain game, email the guy and ask him his opinion instead. |
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#29 | |
![]() Join Date: Aug 2011
Reputation: 332
Posts: 1,056
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Quote:
![]() Can't wait. |
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#30 |
![]() Join Date: Feb 2009
Reputation: 21
Posts: 381
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Well, I'd like to give my 2cents actually. I have seen the game (in Xbox, unfortunately) played in a friend's house (do not ask me how he got it and yes i know it sounded cliched, but this is what i see) and I can certainly say that, as a Hitman fan myself, I see a lot of things being changed.
Some of them I do not like (NOT being able to select weapon loadouts beginning of a mission, looking at my weapons collections, no save anywhere function) but I really see the improvements in the AI and the way disguise works now. I believe the way the story works now related to the gameplay mechanic (as in not able to select loadouts and see weapon collections) since the story now depicts agent 47 as being 'on the run'. I guess I can live with no weapon selection (would be nicer actually to have), and if the save function can be implemented later (instead of the silly checkpoints), i think it will be a better game. The game mechanic now caters to people who wants to shoot their way out of a mission instead of being a sneaky stealthy agent (which definitely you can still do). If you go through the missions stealthily, it will impact how the next level is laid out for you (as in wearing different disguises, loadouts, etc). Hits can still be carried out like before (as a silent kill, accidents, close up and personal, snipe, or 'orchestrated events'). I think this is still viable. As for points, I think it is fair enough that if you kill a non-target, it will penalize you (more if it is civilians). If you subdue anyone, it will give a significantly lesser penalty to points which can be neutralized if you hide the body, so I think the point is fair. I just wish the point can be hidden instead of showing up on the HUD like an old-school game (without going purist mode). I'm still keeping my pre-order. I really like what I see so far despite what hardcore hitman fans said, for some reason. I cant talk about stability or control issues, but I'm pretty sure IO would have ironed out the control 'port' from console to PC. |
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