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#16 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,367
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Because it can't hold a candle to the pistol for finishing off enemies, and has a very tiny hitbox which i've seen 80% of scouts miss.
Or the mad milk for that matter. Seriously, at close range or on a slow or unsuspecting It's a slow projectile with no noticible trail, and to do the combo means robbing yourself of both projectiles, your pistol/milk, and dropping 25 health. Plus you have to hit two difficult shots with people trying to kill you, for a kill, and unless you're fighting a brass beast heavy, or camping the vents in turbine, nearly the only thing i've seen scouts do is spam their ball/guillotine into crowds, then run away when it fails with no pistol to heckle me with. |
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#17 |
![]() Join Date: Oct 2010
Reputation: 953
Posts: 2,373
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Ball + Cleaver is a nice combo, but it's hard to pull off. And with the best scouts, once they stun you you're dead anyway, just with the scattergun.
I could see Ball + Cleaver being your only option against coordinated teamwork, where you can't safely get up close and run away and need to snipe someone from a distance. But it's a very situational weapon. And the power of long-ranged hitscan can't be overstated. And Mad Milk is pretty great too. |
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#18 |
![]() Join Date: Jun 2012
Reputation: 266
Posts: 3,320
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also the delay when you click and the scout actually throws is abysmal
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#19 |
![]() Join Date: Nov 2012
Reputation: 165
Posts: 684
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#20 |
![]() Join Date: Apr 2011
Reputation: 1118
Posts: 4,639
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It's fun
but it's not efficient |
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#21 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,367
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#22 |
![]() Join Date: Nov 2012
Reputation: 5
Posts: 73
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It's fun in combo with sandman, but in general I can't be pried away from pistol/pocket pistol. Maybe mad milk if I'm using the milkman set.
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#23 | |
![]() Join Date: Apr 2011
Reputation: 1118
Posts: 4,639
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Quote:
If winning is your definition of fun then use those 15 weapons with people who also only use those 15 weapons I'll use whatever I like regardless of anything else |
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#24 |
![]() Join Date: Oct 2010
Reputation: 953
Posts: 2,373
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Also, compare the damage. The pistol deals a minimum of 8 damage at its furthest range. You can attack about 6 times in a second, and it has a clip of 12.
If you can land every hit, you deal 96 damage. And remember. That's with minimum damage of 8! Base damage is 15. Closer shots will deal a lot more damage, not to mention random crits. Flying guillotine deals 50 damage, then causes 40 damage in bleed over 8 seconds. So that's 90 damage in 8ish seconds, less than minimum pistol damage in two seconds. The only advantage of the guillotine is that you do a lot of damage all at once, and then can run away, and that it can minicrit and crit under the right situations. |
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#25 | |
![]() Join Date: Jun 2012
Reputation: 266
Posts: 3,320
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Quote:
6-7 at most, and that's if you're at close range |
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#26 | |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,367
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Quote:
I... like doing well at my class? With weapons that are useful and fun to use? Not broken and unbalanced? This whole thread is about why a weapon is intlferior/superior... How did i paint myself as a tryhard? Using weapons like the winger, and the boston basher ain't no fun, because i get demolished repeatedly by opponents who are also trying to have fun. Its not like there's a secret club that uses only MY favorite weapons, all the time. Which is also implying that I don't play in pubs, or anywhere with random people with a different loadout. You need to understand that fun is everyone's own opinion, and to me, kicking ♥♥♥ with my class and the weapons that do their jobs well is fun. Don't beat me up for enjoying a well-thought out weapon idea. Im pretty sure that winning makes most people's experience more fun Of course, you could simply play demoknight, which doesn't really help the war effort, but is very fun. Last edited by Captain Blades: 12-11-2012 at 10:28 PM. |
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#27 |
![]() Join Date: Jun 2010
Reputation: 825
Posts: 3,714
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If you want to unlock its epicness use it with the soda popper. My god, mini-crit cleavers EVEN if you miss with the sandman. 10.8 Bleed per second with an initial hit of 60-70. Can really save your life against an enemy scout or pyro.
And let's not forget you still have the 100+ damage meatshots of the soda popper. Honestly it's the most fun way of playing scout. If you want to be useful though use the scattergun and pistol or milk. That's not to say that it's straight out useless, but you get a lot more consistency with a normal loudout. It's worth it though for the 10% of the time you stop a kritzkreig medic or heavy. High risk and high reward. Last edited by CasualT2: 12-11-2012 at 09:00 PM. |
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#28 | |
![]() Join Date: Oct 2010
Reputation: 953
Posts: 2,373
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Quote:
Let's say you get the average of 15 base damage and have just a 50% accuracy rate, hitting 6 times in 2 seconds. That's 90 damage, same as the guillotine deals over 8 seconds. |
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#29 | ||||||||
![]() Join Date: Mar 2011
Reputation: 220
Posts: 479
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It's time to contest everyones' claims and tell them how wrong they are! Gather 'round!
Disclaimer: I used to be full stock scout with some Atomising in there, so I have legitimately played the mainstream loadout. I haven't seen mad milk used by more than an occasional scout in a long time, and I play a lot of 5cp and Payload. Everyone's using milk and pocket pistol? I barely see milk, and haven't seen a pocket pistol in a long while. Months. Quote:
Plus at medium range, scattergun is pretty bad. Pistol ain't so flash either, unless they are barely moving, and even then the DPS is pretty low. Quote:
- Again, small projectile can be offset by practice/skill... you can't say a weapon is bad because you're bad with it. - It actually does work well on its own: 50 base damage + 40 more or so from bleed... all this is passive damage, which means you can pull your scattergun out and play normally after the first throw. It's like normal scout, but with an extra 50 damage + bleed in the approach where you normally wouldn't be doing much extra damage anyay. It owns in 1v1 scenarios. Quote:
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You can't have your cake and eat it too. Either you can consistently hit both the cleaver and an entire pistol clip, or you can't do either. Don't tell me the cleaver is too hard to aim then say that if you hit every pistol shot you can do 96 damage. A single cleaver hit does 50 damage + 40 bleed minimum. This is 90 damage, and it also adds the disorienting bleed effects AND allows you to get on with your scattergunning immediatly. Unloading a pistol clip takes far longer than a guillotine throw, and in a best case scenario (read: almost never) it only does slightly more damage, minus the scattergun damage you could be doing. Yowch! Quote:
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This is the only legitimate arguement I admit against the guillotine. I can't claim it is more effective against sentries... the pistol is necessary to plink away at minis or unguarded level 3s. However, with this in mind, the pistol becomes a utility secondary when your team can't deal with sentries, with the guillotine reigning as supreme for pure deathmatching. It costs basically nothing to throw at the start of a fight, but if you land it, it adds 50 damage + bleed for free. No maintenance, high reward, with the only price being a bit of skill. It made scout fun for me again. Last edited by Bum.: 12-11-2012 at 09:15 PM. |
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#30 |
![]() Join Date: Oct 2011
Reputation: 1500
Posts: 4,367
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Yes it is bad, and the cleaver's fault. You keep saying its bad, and it is.
Not if your good with it? That doesn't even apply, as even with all the leading aim in the world, any regular speed class can simply change direction at mid range, and force a miss when they see you pull it out and the firing delay. Or get screwed by the tiny hitbox. Its an ambush weapon. Good on slow, unaware targets, but impractical in straight fights. Last edited by Captain Blades: 12-11-2012 at 09:32 PM. |
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