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#16 |
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Banned
Join Date: Nov 2012
Reputation: 215
Posts: 270
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Rescue Ranger:
On hit: Allows you to track enemies by illuminating them to you for 5 seconds +25% damage done -4 shots loaded Loose Cannon: Bombs do not bounce, they stay where they land No reload necessary +25% damage -3 shots loaded |
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#17 |
![]() Join Date: Mar 2010
Reputation: 27
Posts: 514
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vaccinator sounds like it's going to suck - literally
it might be a weapon that neutralizes projectiles (thought) - once it's full, it will blast out something. awe... money |
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#18 |
![]() Join Date: Oct 2010
Reputation: 227
Posts: 411
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Really curious what the stats will be
Last edited by guncrashdx: 12-19-2012 at 08:02 PM. |
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#19 |
![]() Join Date: Nov 2012
Reputation: 15
Posts: 44
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Jeez, I'm shocked it wasn't a sword or shield. Quite amazed, actually.
Now let's see just how useless it's going to be. |
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#20 |
![]() Join Date: Aug 2011
Reputation: 1251
Posts: 5,401
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I'm so glad I've saved up tons of loose Medic drops, so I can craft that medigun the day it comes out!
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#21 |
![]() Join Date: May 2012
Reputation: 11
Posts: 188
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Well, here goes for the rescue ranger!
Upsides: Whenever your sentry is seriously wounded (the bar to the left of it gets red) and/or if your sentry was destroyed in the last 10 seconds you do an extra 50% damage or you deal all crits for 5 seconds. I.E: First cause for first effect or second cause for second effect. Downsides: May god help me. Vaccinator: Removes status effects in half the time of normal, can target 2 (or more, since generally vaccines are given to many people) patients simultaneously. Ubercharge build rate and ubercharge length decreases by 10% and 1 second per patient. I.E: If healing 4 players and using stock über effect, you only have 4 seconds of charge time and decreased ubercharge build rate by 40%. Ubercharge effect: I have no idea! |
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#22 |
![]() Join Date: Sep 2011
Reputation: 97
Posts: 824
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I think you might be on to something with the new Gl... Shoots cannonballs (has a one shot clip) and the roll for a set amount of time then explode with a larger radius then normal gl pipes.
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#23 |
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Banned
Join Date: Aug 2012
Reputation: 564
Posts: 3,371
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Something I've thought of: Cannonballs aren't typically know to "explode". They usually are shot to bust holes in ships from the weight of the cannonballs. So is Valve trolling us by giving us a non-exploding GL?
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#24 | |
![]() Join Date: Dec 2011
Reputation: 247
Posts: 1,079
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Quote:
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#25 |
![]() Join Date: Dec 2010
Reputation: 28
Posts: 236
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#26 |
![]() Join Date: Jul 2009
Reputation: 126
Posts: 1,498
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#27 |
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Banned
Join Date: Aug 2012
Reputation: 564
Posts: 3,371
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#28 |
![]() Join Date: Jul 2009
Reputation: 126
Posts: 1,498
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#29 |
![]() Join Date: May 2012
Reputation: 94
Posts: 1,934
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The Vaccinator
Ubercharge removes liquids and reduces incoming damage taken by 80% +25% faster charge rate Overheal bonus does not decay -20% heal rate The Loose Cannon Hold Primary fire to load up to 3 cannonballs Release primary fire to unleash the spam! +150% damage bonus vs. buildings +70% faster firing speed No primary ammo from dispensers 30% slower reload speed Overloading the chamber will cause a misfire -25% damage penalty vs. players The Rescue Ranger On Hit: Heals all buildings by damage done +40% more accurate Deals crits while your sentry is being sapped No random critical hits -20% damage penalty Healing done by Wrenches reduced by 35% My take on stats for these weapons. |
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#30 | |
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Banned
Join Date: Aug 2012
Reputation: 564
Posts: 3,371
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Quote:
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