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Old 04-25-2013, 03:58 PM   #1
wab
 
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Tutorial: How to install custom files for TF2 SteamPipe

Just made a quick video showing the basic steps of how to install custom files and convert to .vpk in SteamPipe.

Windows tutorial HERE
Mac OSX tutorial HERE

German tutorial HERE

If you have question feel free to ask.

Additional notes:

* Valve VPK information:

Link: https://developer.valvesoftware.com/...e_File_and_VPK

* Files added to the /custom/ folder should be stored using the same path as they would if you were to add them to the /tf/ folder.

Screenshot example: http://i.imgur.com/Bt4BtdF.png

* .tff files will not work in .vpk
https://github.com/ValveSoftware/Sou...mment-16480319

So current options are:
Do not pack your HUD files (if they have custom font)
Or do not pack the .tff files
Or pack the HUD and live with default fonts

* Packing your files into .vpk is recommended but not necessary
Quote:
Mounting a VPK to the filesystem is more efficient that adding a subfolder,
because each time the engine needs to open a file, it will need to make a call to the
operating system to search the folder. VPKs can be searched by the engine much
more efficiently. Each subfolder is a new search path that must be checked each
time the engine tries to open a file. So for optimal load times, always use VPK files
and don't make any subfolders in this folder!

Last edited by wab: 05-05-2013 at 11:55 AM.
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Old 04-25-2013, 04:04 PM   #2
snarkyBroad
 
 
 
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Oh wow, genuine thanks! Have some rep.
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Old 04-25-2013, 04:09 PM   #3
XyzKiller
 
 
 
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Thank the Hat God this wasn't a 15 minute tutorial people make for simple things.
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Old 04-25-2013, 04:10 PM   #4
heinous
 
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say i made custom weapon models. just the files (mdl, smd, etc.). do i have to create the directory tree (models>weapons>c_items etc) within the folder that's being dropped into vpk?
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Old 04-25-2013, 04:26 PM   #5
D3l3rium
 
 
 
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Very nice , wasnt sure if im doing everything right, now i do.

+repped
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Old 04-25-2013, 04:27 PM   #6
wab
 
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Quote:
Originally Posted by heinous View Post
say i made custom weapon models. just the files (mdl, smd, etc.). do i have to create the directory tree (models>weapons>c_items etc) within the folder that's being dropped into vpk?
From what I understand yes. I originally had it a bit longer where I clicked through the folders I was installing to try to show that.

The way it should be is:
Code:
/custom/some_name/default_path_to_files/files
for example in my video the sound file was:
Code:
/custom/dingaling/sound/ui/hitsound.wav
I tested several other ways and it only worked with the /sound/ui/file path
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Old 04-25-2013, 04:33 PM   #7
serpentine
 
 
 
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You have the loudest mouse in history. Good guide for people who didn't know already, though.
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Old 04-25-2013, 04:42 PM   #8
Kenori
 
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how do you know if you have SteamPipe or not? I have no idea how to check and im having trouble downloading mods at all.

Nothing i put in my tf folder is showing up anymore.
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Old 04-25-2013, 04:47 PM   #9
Kenori
 
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EDIT

Then realizes that none of the mods were downloaded correctly.

Urp...
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Old 04-25-2013, 05:00 PM   #10
Jaydor
 
 
 
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So, are custom maps supposed to go into the custom, maps, or download folder?
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Old 04-25-2013, 05:07 PM   #11
heinous
 
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Quote:
Originally Posted by wab View Post
From what I understand yes. I originally had it a bit longer where I clicked through the folders I was installing to try to show that.

The way it should be is:
Code:
/custom/some_name/default_path_to_files/files
for example in my video the sound file was:
Code:
/custom/dingaling/sound/ui/hitsound.wav
I tested several other ways and it only worked with the /sound/ui/file path
wonderful. thanks. very informative.
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Old 04-25-2013, 05:11 PM   #12
andymofo
 
 
 
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Quote:
Originally Posted by XyzKiller View Post
Thank the Hat God this wasn't a 15 minute tutorial people make for simple things.
Hello. Today I'll be showing you how to *insert random task* in Sony Vegas Pro.
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Old 04-25-2013, 06:26 PM   #13
WhatSecretPrjct
 
 
 
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Quote:
Originally Posted by Jaydor View Post
So, are custom maps supposed to go into the custom, maps, or download folder?
Put the BSP/associated files in the new maps folder
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Old 04-25-2013, 06:42 PM   #14
Timerlane
 
 
 
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Quote:
Originally Posted by Jaydor View Post
So, are custom maps supposed to go into the custom, maps, or download folder?
One thing I do know, is that custom map .navs for bots don't work if they're in the download/maps folder. The maps themselves are fine there, but the .navs are completely ignored.
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Old 04-25-2013, 07:59 PM   #15
wab
 
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Quote:
Originally Posted by Jaydor View Post
So, are custom maps supposed to go into the custom, maps, or download folder?
Maps will work in any of those folders.

It's probably easiest to just leave maps downed by joining servers in the /tf/download/maps/ folder but there is also no harm in moving a map to either /tf/maps/ or /tf/custom/**some_name**/maps/
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