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Old 05-21-2013, 01:22 PM   #1
hawkshadow741
 
 
 
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A use for crates: Craft them to get random steam trading cards

...well, it would free up the market of some of the more useless crates and drive up prices on more desirable crates...maybe
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Old 05-21-2013, 01:24 PM   #2
Armisael
 
 
 
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People have been proposing ways to craft crates since they came into existence. Almost three years later, nothing has happened on that front.

Crates aren't going to be craftable, let alone into an item that's exceedingly profitable and still in beta.
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Old 05-21-2013, 01:28 PM   #3
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Crates aren't going to be craftable, let alone into an item that's exceedingly profitable and still in beta.
A. Now crates get deleted. Valve doesnt get anything from that
B. If crates can be made into cards those cards can get on the market. At any cost those cards will give a little money to valve. Even if the value drops down to just $0.03

So its the choise for valve if they want to do this.
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Old 05-21-2013, 01:29 PM   #4
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Originally Posted by hawkshadow741 View Post
...well, it would free up the market of some of the more useless crates and drive up prices on more desirable crates...maybe
Did you missed the part where each card drop costs $9? I dont think Valve would like it.
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Old 05-21-2013, 01:35 PM   #5
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Did you missed the part where each card drop costs $9? I dont think Valve would like it.
$9 for new drops...

Part of me still thinks we should've gotten drops based on previous purchases made in the Mann Co. store
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Old 05-21-2013, 01:36 PM   #6
Armisael
 
 
 
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Originally Posted by UKCS-Alias View Post
A. Now crates get deleted. Valve doesnt get anything from that
B. If crates can be made into cards those cards can get on the market. At any cost those cards will give a little money to valve. Even if the value drops down to just $0.03

So its the choise for valve if they want to do this.
If this becomes possible, either the value of trading cards is destroyed (read: valve makes less money off sales on the market), or the value of crates skyrockets (at which point uncrating becomes less attractive due to opportunity cost), and valve makes less money because fewer keys are consumed.

Quote:
Originally Posted by hawkshadow741 View Post
$9 for new drops...

Part of me still thinks we should've gotten drops based on previous purchases made in the Mann Co. store
See: valve didn't want to destroy the value of the cards.
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Old 05-21-2013, 01:44 PM   #7
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Originally Posted by Armisael View Post
If this becomes possible, either the value of trading cards is destroyed (read: valve makes less money off sales on the market), or the value of crates skyrockets (at which point uncrating becomes less attractive due to opportunity cost), and valve makes less money because fewer keys are consumed.



See: valve didn't want to destroy the value of the cards.
See: Idlers

the longer it goes on, the more cards will be on the market and the lower the value will be

which is probably why Valve increased the minimum sale price from $.2 to $.3...

If you have faster ways to get items, the cost will be cheaper, yes, but more people will buy it sooner

what would you rather have?

1 Card for $100 or 100 Cards for $1?
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Old 05-21-2013, 01:47 PM   #8
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It'll take 40 crates to do so. And it will be called steam market.
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Old 05-21-2013, 01:57 PM   #9
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My only issue with this is the trading cards are meant to be awarded for playing the games associated to them, thus enticing people to play a range of games and then trade for the cards you don't get. With this you could just play tf2 and craft the rest of your cards with crates. It makes tf2 the main source of cards rather than steam as a whole.
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Old 05-21-2013, 02:03 PM   #10
hawkshadow741
 
 
 
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My only issue with this is the trading cards are meant to be awarded for playing the games associated to them, thus enticing people to play a range of games and then trade for the cards you don't get. With this you could just play tf2 and craft the rest of your cards with crates. It makes tf2 the main source of cards rather than steam as a whole.
what if it only applied to TF2 cards?

meaning all the crates you craft will only result in TF2 characters (and the rare foil every so often, I guess)
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Old 05-21-2013, 02:32 PM   #11
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There's a ridiculous number of crates out there. Over 800000 listed on the market alone.

If the recipe is usable by non-idlers, no one will ever need cards again, because there will be that many of them. If it's restrictive enough to keep the value of cards above $0.10 on the market, it won't be useful to non-idlers, which defeats the suggested purpose.

The price of tf2 cards on the market is already low enough that they flow freely - valve doesn't need to lower it.

Last edited by Armisael: 05-21-2013 at 02:34 PM.
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Old 05-21-2013, 02:42 PM   #12
Tito Shivan
 
 
 
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Originally Posted by hawkshadow741 View Post
which is probably why Valve increased the minimum sale price from $.2 to $.3...
They did it so both fees (Steam fee and Game fee) although combined, now have a minimum of 1c. So now Valve and the game maker can take their part clean even for stupidly cheap sales. (I guess the fights to split that cent of share were atrocious )
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Old 05-21-2013, 07:43 PM   #13
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They did it so both fees (Steam fee and Game fee) although combined, now have a minimum of 1c. So now Valve and the game maker can take their part clean even for stupidly cheap sales. (I guess the fights to split that cent of share were atrocious )
Previously, the fee was calculated as one 15% lump sum, then split 1:2. They changed it so each is calculated separately, so both sides definitely get their fees.
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