Go Back   Steam Users' Forums > Dedicated Server Discussions > Half-Life DS (Windows)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-07-2005, 05:32 PM   #11
Drek
 
Join Date: Feb 2004
Reputation: 8
Posts: 694
I've notice two things about HLDS and memory:

1. The amount of memory it uses doesn't seem to depend on the number of clients connected. I think you'll notice it stays pretty consistent no matter how many clients are connected.

2. It seems to require more memory than it says it is using. I don't understand this, it might even be my imagination, but I would probably allow for as much as twice as much memory as it says it is using.

Getting rid of the GUI was a great thing if it was using 50mb of ram, with the amount of memory you have you need to have as much free for HLDS as you can possibly get.

I would say that setting your min rates to sv_minrate 1000 and sv_minupdaterate 4 is reasonable. I always say set them to 0, however, setting your update rate extremely low is a form of exploit that makes you very hard to hit. However, I don't think anyone even playing on dialup will be able to set their rates lower than 1000 and 4 and still be able to play the game, so you shouldn't be hurting anyone by setting them that low.

The rates should control both the upload and download bandwidth being used by your server.
Drek is offline   Reply With Quote
 

Go Back   Steam Users' Forums > Dedicated Server Discussions > Half-Life DS (Windows)


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 10:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.