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#1 |
![]() Join Date: May 2005
Reputation: 6
Posts: 54
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Func_door_rotating act as func_rotating ingame
You can see this strange behaviour in the original hl2 map d3_c17_6b (the bridge with the winch). Normaly this bridge is triggered and rotates to its open-state.
With current sdk code the entire bridge is initially spinning around its Z-axis and never stops (plotstopping this level) Anyone with a workaround? Thx in advance |
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