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Old 08-04-2007, 04:32 PM   #1
FAKEFACTORY
 
Join Date: May 2005
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Posts: 55
Func_door_rotating act as func_rotating ingame

You can see this strange behaviour in the original hl2 map d3_c17_6b (the bridge with the winch). Normaly this bridge is triggered and rotates to its open-state.

With current sdk code the entire bridge is initially spinning around its Z-axis and never stops (plotstopping this level)

Anyone with a workaround?

Thx in advance
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