Go Back   Steam Users' Forums > Steam Tool Discussions > Source Level Design

Reply
 
Thread Tools Display Modes
Old 12-09-2007, 05:40 AM   #31
Bluestrike
 
Guest
Posts: n/a
There is nothing what can be done to stop people making lesser quality maps, and why should someone.

I would rather point a finger to the download sites for putting everything availeble :-P

Also there is just a lack of comminity interest in reviewing good maps so there isn't really a standard set like "wow I hope I can get my map on this site"

There used to be some map review sites in the days of quake and TFC but it takes alot of effort to run these things.
Finding enough playtesters to properly test/judge a map as well as the time investment that this would take.

Well maybe when valve adds community downloads to steam they will set some standard and don't put just everything on it. (doubtfull tough)

Now another problem, good maps are often alot larger in filesize then these simple maps, especially when adding embedded custom stuff, so servers are also less likely to put those kind of maps on their servers.
Hopefully the steam community download fixes this so custom maps download from steam and not from the server hosting the game
  Reply With Quote
Old 12-09-2007, 08:12 AM   #32
O.V.R.K.L.L.
 
Guest
Posts: n/a
Agreed. 100 %. People should take more time to think their maps through and playtest them before release.
  Reply With Quote
Old 12-10-2007, 10:53 AM   #33
Milktoast
 
Guest
Posts: n/a
Is there a quick resource/links for:

1. Groups/clans that play test custom maps and a summarization of their guidelines, when they meet, how to participate, etc.

2. Sites that review custom maps. Is there anything besides FPSBANANA? It's a great resource, but difficult - at least for me - to navigate. Didn't planetfortress used to provide custom map reviews with a 10 point scoring system?

http://www.fpsbanana.com/games/297

3. n00b-friendly groups that discuss map *design*. Most tutorial sites I've been to are invaluable, but tend to focus on very specific mechanics. I'm looking for resources similar to Snipergen's excellent thread on "Mapping for TF2". Below are links from Snipergen's article:

http://interlopers.net/
http://tf2maps.net/

Last edited by Milktoast: 12-10-2007 at 02:38 PM.
  Reply With Quote
Old 12-10-2007, 01:11 PM   #34
MaddDogg
 
Guest
Posts: n/a
Quote:
Originally Posted by Haas82 View Post
the biggest problem is bad map on servers with bad timers...
Because lot of bad maps end up in stalemate but with crappy timers the map stays up way to long.....
Ban bad timers maps!!
But for the rest i don't care how bad the maps looks!
What is the point entity to fix this...my clan has been play testing a map I have been working on alot lately but the server will not change the map after 30 min. How is this fixed?

Thanks!
  Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Tool Discussions > Source Level Design


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -7. The time now is 11:15 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.