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#16 |
![]() Join Date: May 2006
Reputation: 27
Posts: 100
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Well the BusGuy pulled off a nice one again just like the "DX7 Shine Fix".
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#17 |
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Guest
Posts: n/a
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Scratch that, with the connect_splitscreen command it works a treat!
Awesomeness! Anyone know how to inverse look up and down? Last edited by Herbo: 11-07-2008 at 02:27 AM. |
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#18 |
![]() Join Date: Apr 2006
Reputation: 30
Posts: 93
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Can't get the split screen to work, I'm just joining as one person with one screen who use both the keyboard and the controller.
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#19 | |
![]() Join Date: Jul 2007
Reputation: 7
Posts: 268
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Quote:
Hmm it's quite annoying =/ |
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#20 |
![]() Join Date: Jan 2005
Reputation: 261
Posts: 606
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yeah I'm trying to figure it out too, the games assumes I'm playing 1 player with the mouse and keyboard/360 controller. It's not allowing a successful split screen... =(
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#21 |
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Guest
Posts: n/a
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Connect with "connect_splitscreen <IP> 2". And that will do it.
I am using two xbox controllers to get one of them on the second controller spot and am using the second controller config. Both screens/controls worked fine. I just want to know how to inverse look up look down. |
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#22 |
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It sounds like it is a similar deal for the 360 controllers; with my PS2 controllers I have to have two connected, the first is redundent as it controls player one the same as the keyboard and mouse, but without it(as you're experiencing) player two is not controllable. Once both are connected the second controls player two.
You need to switch the controller you want to use to second player slot, however that works with 360 ones. |
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#23 | |
![]() Join Date: Jul 2007
Reputation: 7
Posts: 268
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Quote:
We want to control one player with keyboard and mouse, and another with the Xbox 360 controller...which isn't working. How do you define the controls for each player? I see in the config 'cmd2 bind etc' is used, but that doesn't seem to work. Also; in the console it says something about Joy 1 and Joy 2 when you execute the config file..what gives? When you go into control settings, the controls are all muddled up. For movement, it has the keyboard keys..but for others, it has the controller keys. Really confusing ![]() How? =/ |
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#24 |
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Guest
Posts: n/a
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To invert look up/down put:
joy_inverty 1 (player 1/joystick 1?) or joy_inverty2 1 (player 2/joystick 2?) in the 360controller.cfg Last edited by jaytheham: 11-07-2008 at 02:53 AM. Reason: more info |
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#25 | |
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Guest
Posts: n/a
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Quote:
BTW when I said I had two xbox controllers I meant I was using two simply to get one to switch to the second spot. Allowing me to use keyboard on player one, and controller on player 2. Is there any easy way to name that second player so he's not unnamed? |
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#26 |
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Banned
Join Date: Aug 2007
Reputation: 44
Posts: 345
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BusGuy you have come up with awesome solutions time and time again. I remember when you had that DirectX fix for HL2...I didn't need it but I saw how many people were thankful.
Enjoy your rep |
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#27 |
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Guest
Posts: n/a
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Use "name2 yournamehere" to change player 2's name
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#28 |
![]() Join Date: Sep 2007
Reputation: 3
Posts: 321
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very amazing. valve is wonder. i knew it. i only trsut valve games
good fps, ALWAYS fun.
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#30 |
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Guest
Posts: n/a
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Hopefully valve put proper support for this in the game to make it easier.
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