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Old 12-14-2008, 11:51 PM   #91
T-1 Rex
 
 
 
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Commands to Create Props
Make sure "sv_cheats 1" is On.

Me and a friend were messing around in my local server, and I'm sure I'm not the only one who's figured this out, but I haven't seen anyone post it.

The commands are:

Prop_dynamic_create
Prop_physics_create


To use the command, you have to type:

prop_dynamic_create props_folderofprop/nameoftheprophere.mdl

So an example would be:

prop_dynamic_create props_fortifications/fencesmash.mdl

Here's an example of a physics object:

prop_physics_create props_junk/wood_crate001a.mdl

We found out if you type the command listmodels it will bring up a list of props/models (I'm guessing the ones that are in use in the current map) so you can copy them right out of the console.

Be sure you don't copy the MODELS/ infront of the props_ (that will only spawn an Error sign, which can still be used to block zombies)

REPEAT: When you see Models/props_junk/wood_crate001a.mdl DO NOT copy the Models/ part.

Rotating/Deleting Props (Thx to mystrdat for suggesting!)

Picker Shows the object your pointing at with a yellow outline, very useful.

ent_rotate This will rotate the object VERY SLIGHTLY. However if you type ent_rotate 90 it will rotate it 90 degrees, same with 180. I bound a key to do "ent_rotate;ent_rotate;ent_rotate" and that seems to work for my purposes.

ent_remove Removes the targeted Entity

CAUTION: YOU CAN DELETE YOURSELF! If you do, you CAN'T hit ESC to get into the menu. It won't show you as being in the game anymore, you won't be able to move at all, and may have to alt+ctrl+del out. (Also helps to bind this to an easy-access key, but treat it as a loaded gun and don't go pointing it at your foot!)

Notes:

Some objects are STRICTLY physics or dynamics, so you if try the command:

prop_dynamic_create props_junk/woodcrate001a , it just won't spawn the object, and it will give you an error message in the console telling you to use "physics" instead - pretty straightforward.

Some Dynamic props have a tendency to stick half way in the ground, such as fences - I don't know a way around this.

Some props already in game can't be removed or rotated. Some can.

After setting up your binds, be sure to exit the game to save them! I've deleted myself a couple times by mistake and was forced to hardshutdown my game. (I'm sure I don't have to tell everyone this)


-----------------------------------------

Me and my friend barricaded ourselves in the boat house, using nothing but Error signs at first - it worked pretty effectively.

Pictures:

Boat House 1

Boat House 2

Boat House 3

Boat House 4

Hospital Roof 1

Hospital Roof 2

Farm House 1

Farm House 2

Holding out in a trailer:

Everythings in Place

Tank makes it through

Aftermath

Wish I had thought to take one of us inside the house, when I was first tryign to figure out the command...error signs galore, we had to climb and duck to get through.

And YES, the zombies were interacting with everything we threw in, they love climbing over ERROR signs.

If you don't want zombies (common) in the map, I found that using the z_health command works when you set it to 0 (z_health 0).

It will still spawn the zombies, but they die before they appear - I'm not sure if there is a better command, I haven't looked.

Last edited by T-1 Rex: 12-16-2008 at 11:12 AM.
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Old 12-15-2008, 12:59 AM   #92
mystrdat
 
 
 
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Thanks for the post T1-Rex. I guess the ent_rotate and other entity vars could be used to rotate and further manipulate props.
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Old 12-15-2008, 06:31 AM   #93
Bossebrutal
 
 
 
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Quote:
Originally Posted by Gydot View Post
The screaming by zoey is enough to make me kick that person :@
Yep tell me 'bout it.
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Old 12-15-2008, 09:02 AM   #94
paranoja
 
 
 
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Hi, what's the command, if any, to quick connect to a match in progress in vs and normal campaigns with binding that to a key ofc.
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Old 12-15-2008, 01:09 PM   #95
LlamaNL
 
 
 
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any way to set the net_graph 1 to the top left corner in stead of bottom right?
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Old 12-15-2008, 08:45 PM   #96
legurT
 
 
 
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Llama,
I forgot exactly how to do this, but if I had to guess it would be..
net_graphpos 1-4 (1 Being bottom right, 2 bottom left, ect)

If not, in console type "Find graph" without quotations.
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Old 12-16-2008, 01:29 AM   #97
Kurobones
 
 
 
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Hi Everyone

I rly love that game but there is some stuff missing that just jaratees me off i need a cvar to remove the teammate names wich are blocking the sight + reduce teammate glowstrenght through walls ... and a fov command would be nice
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Old 12-16-2008, 06:32 AM   #98
hmagnan
 
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I think you should add the two way to join your own server.

Method 1: set sv_search key on both client and server. Create loby and start the game, it should find your server.

Method 2 (works much better for me):
sv_cheats 1; ms_force_dedicated_server "server_ip:server_port"

Technically a cheat command but since you do it before joining a game, sv_cheats will be reset automatically.
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Old 12-16-2008, 08:19 AM   #99
Mehlano
 
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commandmenu

Is there any way to make use of a "commandmenu" like it is in CS/CS:S ??

That was a great feature at all...
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Old 12-16-2008, 01:04 PM   #100
donkey912
 
 
 
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Add the command maps to the list. It lets you do:

show all: "maps *"

show all (first levels): "maps 01"
show all (farm levels) "maps farm"
show all (vs levels): "maps vs"

The changelevel command also has auto-completion. So "changelevel vs" and it pops up vs map list.
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Old 12-16-2008, 01:05 PM   #101
donkey912
 
 
 
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Quote:
Originally Posted by Mehlano View Post
Is there any way to make use of a "commandmenu" like it is in CS/CS:S ??

That was a great feature at all...
Did it use echo to create menu? If so, then yes.

Otherwise, you can also make radial menus: http://l4dmods.com/index.php?option=...ipts&Itemid=16
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Old 12-17-2008, 01:24 AM   #102
Kurobones
 
 
 
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Could use commands to : disable teammate names ( they are just in the way ) and to reduce the glowstrenght of teammates through walls ....
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Old 12-17-2008, 10:50 AM   #103
drg0nzo1
 
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Hopefully I run into even more people that bind laugh or "boomer" to their melee or attack button. That is soooo cool and not annoying at all.
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Old 12-17-2008, 01:34 PM   #104
legurT
 
 
 
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Here's a voice spam script that I got and edited from www.fpsbanana.com

alias laugh "vocalize PlayerLaugh"
alias +laughloop1 "laugh; wait 10; -laughloop"
alias +laughloop2 "laugh; wait 10; -laughloop"
alias +laughloop +laughloop1
alias -laughloop +laughloop
alias laughoff "alias -laughloop; alias laughtoggle laughon"
alias laughon "alias -laughloop +laughloop; +laughloop; alias laughtoggle laughoff"
alias laughtoggle laughon

bind v laughtoggle

bind , "alias +laughloop +laughloop1"
bind . "alias +laughloop +laughloop2"
bind 6 "alias laugh vocalize PlayerLaugh"
bind 7 "alias laugh vocalize PlayerIncapacitated"
bind 8 "alias laugh vocalize PlayerWarnTank"
bind 9 "alias laugh vocalize PlayerWarnBoomer"
bind 0 "alias laugh vocalize PlayerChoke"
bind - "alias laugh vocalize hospital04_path04a"
bind 0 "alias laugh vocalize PlayerDeath"
bind kp_end "alias laugh vocalize ResponseSoftDispleasureSwear"
bind kp_downarrow "alias laugh vocalize PlayerNo"
bind kp_pgdn "alias laugh vocalize PlayerKillThatLight"
bind = "alias laugh vocalize PlayerNegative"

All you have to do is press V (To toggle it on) then any of the bound keys (6 through =, and numpad 1/2/3)
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Old 12-17-2008, 04:16 PM   #105
red ryder
 
 
 
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Is there a command to join spectators? I'm trying to set it up so I essentially play zombie master against the bots, and I got it working by free-spectating on the infected team, the only problem is if I try to spawn a boss infected, it spawns me as them. If there's no way to join spectators with no human players, then is there a way to spawn hunters/boomers/etc without me taking control of them as the infected team?
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