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Old 01-01-2009, 01:32 PM   #1
Phoebus
 
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Post Left 4 Dead - Statistics & FAQs


Weapon Statistics
  • Pistols
    • Damage:
      • Base: 36 Damage
      • Point Blank: 35 Damage
      • Smoker Range: 22 Damage (66 ft)
      • Long Range: 13 Damage
    • Friendly Fire: 0/1/6/35 Damage, 1 in Versus
    • Penetration:
      • Walls: Normal (1 feet)
      • Infecteds: Normal (2/bullet)
    • Single Pistol:
      • Rate of Fire: 300 rounds/min (3s per clip)
      • Reload: 2s
      • DPS: 175 damage/s, 105 sustained
    • Dual Pistols:
      • Rate of Fire: 600 rounds/min (3s per clip)
      • Reload: 2.8s
      • DPS: 350 damage/s, 181 sustained

  • Uzi
    • Damage:
      • Base: 20 Damage
      • Point Blank: 19 Damage
      • Smoker Range: 15 Damage (66 ft)
      • Long Range: 11 Damage
    • Friendly Fire: 0/1/3/19 Damage, 1 in Versus
    • Penetration:
      • Walls: Normal (1 feet)
      • Infecteds: Normal (2/bullet)
    • Rate of Fire: 960 rounds/min (3.1s per clip)
    • Reload: 2.4s
    • DPS: 304 damage/s, 172 sustained

  • M16
    • Damage:
      • Base: 33 Damage
      • Point Blank: 32 Damage
      • Smoker Range: 31 Damage (66ft)
      • Long Range: 29 Damage
    • Friendly Fire: 0/1/5/32 Damage, 1 in Versus
    • Penetration:
      • Walls: Extra (1.7 feet)
      • Infecteds: Normal (2/bullet)
    • Rate of fire: 686 rounds/min (4.4s per clip)
    • Reload: 1.8s
    • DPS: 366 damage/s, 259 sustained

  • Hunting Rifle
    • Damage:
      • All Ranges: 90 Damage
      • Normal Infecteds: Everywhere: Instant Death
    • Friendly Fire: 0/3/15/90 Damage, 3 in Versus
    • Penetration:
      • Walls: Extra (1.7 feet)
      • Infecteds: Infinite
    • Rate of fire: 225 rounds/min (4s per clip)
    • Reload: 3s
    • DPS: 338 damage/s, 193 sustained

  • Pump-Shotgun (10 pellets per shot)
    Auto-Shotgun (12 pellets per shot)
    • Damage: (per pellet)
      • Base: 25 Damage
      • Point Blank: 24 Damage
      • Smoker Range: 14 Damage (66 ft)
      • Long Range: 7 Damage
      • Headshots: No extra damage (except for Witches)
    • Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
    • Penetration:
      • Walls: Normal (1 feet)
      • Infecteds: Infinite
    • Pump-Shotgun:
      • Rate of fire: 69 shots/min (7s per clip)
      • Reload: 0.5s/shell & +1s when empty
      • DPS: 274 damage/s, 175 sustained
    • Auto-Shotgun:
      • Rate of fire (normal): 120 shots/min (5s per clip)
      • Rate of fire (click-spam): 200 shots/min (3s per clip)
      • Reload: 0.4s/shell & +1s when empty
      • DPS (normal): 576 damage/s, 320 sustained
      • DPS (click-spam): 960 damage/s, 411 sustained
    • In Versus Tanks take 25% less damage from Auto-Shotguns

  • Pipe Bomb
    Propane Tank
    Oxygen Tank
    • Damage:
      • Standing over: 21-22 Damage
      • 33 feet away: 1 Damage
      • Normal Infecteds: Within 33 feet: Instant Death

  • DPS Comparison Chart:

    Single Pistol
    175 damage/s, 105 sustained
    Pump-Shotgun
    274 damage/s, 175 sustained
    Uzi
    304 damage/s, 172 sustained
    Dual Pistols
    350 damage/s, 181 sustained
    Hunting Rifle
    338 damage/s, 193 sustained
    M16
    366 damage/s, 259 sustained
    Auto-Shotgun (normal)
    576 damage/s, 320 sustained
    Auto-Shotgun (click-spam)
    960 damage/s, 411 sustained




Infected Statistics
  • Normal Infecteds (25/50/67/100 Health, 50 in Versus)
    • Hunting Rifle: Everywhere: Instant Death
    • Pistols, Uzi, M16 & Shotguns:
      • Head: Instant Death
      • Other Locations: 100% Damage

  • Boomers (50 Health)
    Hunters (250 Health)
    Smokers (250 Health)
    • Head:
      • Shotguns: 125% Damage
      • Other Weapons: 400% Damage
    • Torso: 125% Damage
    • Arms: 100% Damage
    • Legs: 75% Damage

  • Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
    • Everywhere:
      • Auto-Shotguns: 75% Damage (In Versus only)
      • Other Weapons: 100% Damage

  • Witches (1000 Health)
    • Hunting Rifle:
      • Everywhere: 100% Damage
      • Head: Stunned for 2 or 4 seconds if shot while crying.
    • Other Weapons:
      • Head: 100% Damage
      • Other: 200%/100%/75%/50% Damage, 100% in Versus
      • Shotguns: Point Blank: x5 Damage

  • Melee Attacks
    • Boomer: 1s/hit, 1/2/5/20 Damage, 4 in Versus (Area of Effect)
    • Hunter: 1s/hit, 10/10/20/40 Damage, 6 in Versus (Area of Effect)
    • Smoker: 1s/hit, 1/2/5/20 Damage, 4 in Versus (Area of Effect)
    • Tank: 2s/hit, 24/24/33/100+ Damage, 24 in Versus (Area of Effect)

  • Special Attacks
    • Pounce:
      • On contact: Up to 25 Damage in Versus (coop?) (Area of Effect Stun)
      • Shredding: 5/5/10/15 Damage every 0.55s, 5 in Versus
        • x3 damage to incapacitated survivors
    • Tongue:
      • Dragging: 3 Damage every 1.1s in Versus only
      • Immobilized: 10/10/20/30 Damage every 1.1s, 5 in Versus
        • +12 damage to incapacitated survivors
    • Rock Throw: 24/24/33/100+ Damage, 24 in Versus (Large hitbox)

  • Delays
    • Rock Throw: 2s/throw, 4s recharge
    • Vomit: 30s recharge
    • Leap: 1s buildup
    • Tongue Miss: 3s recharge
    • Tongue Break: 15s recharge





Movement Speed Statistics Original Post by WarKirby
  • Survivors
    • Running (40+% health): 220
    • Running (1-39% health): 150
    • Running (1% health): 85
    • Walking: 85
    • Crouchwalking: 75
    • Bunny Hoping: ~270

  • Infecteds
    • Normal: 250

    • Witch: 300
    • Witch wounded: 200

    • Tank running: 210
    • Tank walking: 100

    • Hunter running: 250
    • Hunter pouncing: 700
    • Smoker running: 210
    • Boomer running: 175
    • Hunter/Smoker/Boomer walking: 85
    • Hunter/Smoker/Boomer crouchwalking: 75
    • Hunter/Smoker/Boomer on Fire: -20% speed





Versus Scoring

Without Survivors:
AverageDistance * MapMultiplier
With Survivors:
(AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier
Health Bonus:
Sum of each Survivors' Individual Health Bonus
Individual Health Bonus:
RoundDown(RealHealth/2) + Round(TemporaryHealth/4)
First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.

Update Bug: (possibly fixed)
The Health Bonus is not updated after healing another player.
The Health Bonus is only updated when a Survivor takes damage or when a Survivor grabs or gives an health related item.




F.A.Q. : How does weapon penetration work?
  • Projectile damage is not diminished after penetrating through something.
  • Projectiles can only penetrate through one wall.
  • Projectiles cannot penetrate through a tank.
  • The Shotguns can penetrate through any number of infecteds, then hit two more infected after penetrating a wall.
  • The Hunting Rifle can penetrate through any number of infected before and after penetrating a wall.
  • The other weapons can only penetrate through one wall OR one infected.
  • Projectiles can not deal any Friendly Fire after penetrating through a wall.
  • Shotguns and Hunting Rifles can deal Friendly Fire after penetrating through living creatures. The other weapons (M16, Pistols & Uzi) are safe.



F.A.Q. : When is a survivor's outline visible to infecteds? Original Post by WarKirby
  • A survivor's outline becomes visible by:
    • Running around. This is basically normal wasd movement.
    • Melee attacks. Swinging your gun around makes you visible
    • Firing. Any weapon. This includes the mounted minigun. Firing any weapon causes you to be visible.
    • Starting a grenade throw. You become visible as soon as you press the fire button. But, whether you throw it immediately, or hold your arm back keeping it ready to throw, you do not become visible again from a grenade. Even when you release it.
    • Boomer bile. Having bile on you turns your outline purple, and makes it completely visible to all infected, regardless of what you do. You can't hide until the effect wears off.
    • Taking damage. Whenever you take damage from anything, your outline briefly flashes visible. Note that it's the damage, not the hit that causes it. A distinction few will care about, but it doesn't happen if god mode is turned on.
    • Voice commands. When your character speaks, you temporarily flash visible. This includes using any of the rosetta commands, and "vocalize" commands in the console. It also applies to things your character says automatically in various situations.
    • Voice Chat. While you are transmitting voice chat, you temporarily become visible.
    • Shouting while incapped. Although being incapped on it's own, doesn't make you visible. Your survivor will shout for help every few seconds while they're down, and that DOES make them visible.
    • Helping someone up. You flash visible briefly when you start to help up an incapped survivor. It fades before you finish helping them though.
    • Using pills. Self explanatory.
    • Smoker/hunter attack. When you're pinned, or tongued, you become visible until freed.
    • Climbing a ladder. Moving up or down a ladder can reveal you.

  • A survivor's outline does NOT become visible by:
    • The Flashlight! Whether it's on or not is irrelevant. The flashlight does NOT affect the visibility of your outline. Given that, there's pretty much no reason to ever turn it off.
    • Walking. If you hold shift while moving, you walk instead of running. This is slower, of course. But your outline remains invisible while you walk. Good if you want to reverse an ambush by sneaking up on a hunter.
    • Crouch walking. Moving while holding crouch (ctrl) is exactly like walking. Holding the walk key while crouched does nothing.
      Releasing a grenade throw that you had ready. This is covered above.
    • Reloading your weapon. Doesn't make you visible, but sometimes your survivor will shout "reloading!" and voice clips do make you visible, so beware of that.
    • Healing. As with reloading, using a medkit itself doesn't highlight you, with the caveat that the voice clips can.
      Aiming. Didn't really need to be said, but mouselooking around doesn't highlight you. This includes when you're manning the mingun. you're only visible when you fire it.
    • Jumping. The act of jumping itself does not make the survivor's outline visible, but if the survivor jumps while running the outline will stay visible.
    • Being seen. The outline is completely independant of actual visibility. A survivor can be standing right in front of you, and their outline still invisible if they're not doing anything to cause it. Likewise, other infected seeing them doesn't affect it.

Last edited by Phoebus : 03-13-2009 at 05:45 PM.
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Old 01-01-2009, 01:34 PM   #2
T@T-2-MoNk3y
 
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wasn't this lot already posted?
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Old 01-01-2009, 03:05 PM   #3
AtomicStryker
 
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The part about Survivor Visibility is highly interesting, thanks
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Old 01-01-2009, 03:09 PM   #4
Phoebus
 
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Quote:
Originally Posted by AtomicStryker View Post
The part about Survivor Visibility is highly interesting, thanks
Thank WarKirby, he's the one who tested and posted that info.
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Old 01-01-2009, 03:11 PM   #5
jonhapimp
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i love the auto shotgun
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Old 01-01-2009, 03:47 PM   #6
Joltan
 
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Quote:
Originally Posted by Phoebus View Post
Survivors
  • Running (40+% health): 220
  • Running (20-39 health): 150
  • Running (1-19 health): 85
I think the survivors go at 85 only when they're at 1 health.

So it should be:

Survivors
  • Running (40+% health): 220
  • Running (2-39 health): 150
  • Running (1 health): 85

Am I wrong?
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Old 01-01-2009, 04:06 PM   #7
Phoebus
 
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Quote:
Originally Posted by Joltan View Post
I think the survivors go at 85 only when they're at 1 health.

So it should be:

Survivors
  • Running (40+% health): 220
  • Running (2-39 health): 150
  • Running (1 health): 85

Am I wrong?
Good question. Testing that right now.

Edit: My test shows that you are correct, the info is corrected. Thanks for noticing.

Last edited by Phoebus : 01-01-2009 at 04:14 PM.
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Old 01-01-2009, 04:21 PM   #8
Yzmo
 
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Very nice
+1

Sticky This plz.
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Old 01-01-2009, 04:25 PM   #9
Thexor
 
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One quick clarification:

Quote:
Taking damage. Whenever you take damage from anything, your outline briefly flashes visible. Note that it's the damage, not the hit that causes it. A distinction few will care about, but it doesn't happen if god mode is turned on.
Do you still flash when being hit by an ally on Easy difficulty? Friendly Fire deals 0 damage on Easy, after all.

If so, might be a slightly more relevant situation than God Mode.
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Old 01-01-2009, 04:39 PM   #10
Esham
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nice and clean, love it.

would be nice to have it stickied
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Old 01-01-2009, 04:39 PM   #11
Phoebus
 
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Quote:
Originally Posted by Thexor View Post
One quick clarification:

Do you still flash when being hit by an ally on Easy difficulty? Friendly Fire deals 0 damage on Easy, after all.

If so, might be a slightly more relevant situation than God Mode.
In COOP mode, infected are bots and always see you I think, can't really test that.
In Versus, nobody played on Easy even when difficulty wasn't locked.

But if someone wants to test, feel free to contact me on Steam. (Offer now VOID!)

Last edited by Phoebus : 01-01-2009 at 05:11 PM.
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Old 01-01-2009, 04:49 PM   #12
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How does it come that everyone says there's an "M16"? The M16 does only have burst-fire, which means only three rounds per shot. The gun in L4D has a fully automatic firemode, so it's no M16 for sure.
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Old 01-01-2009, 04:59 PM   #13
Phoebus
 
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Quote:
Originally Posted by dynAdZ View Post
How does it come that everyone says there's an "M16"? The M16 does only have burst-fire, which means only three rounds per shot. The gun in L4D has a fully automatic firemode, so it's no M16 for sure.
There's several version of M16.
M16A1 is semi-auto & full-auto.
M16A2 is semi-auto & burst.
M16A3 is semi-auto, burst & full-auto. (M16A3 is engraved in the M16's cartridge in L4D.)
M16A4 is semi-auto & burst.

L4D version is only full-auto.
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Old 01-01-2009, 05:09 PM   #14
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Quote:
Originally Posted by Phoebus View Post
There's several version of M16.
M16A1 is semi-auto & full-auto.
M16A2 is semi-auto & burst.
M16A3 is semi-auto, burst & full-auto. (M16A3 is engraved in the M16's cartridge in L4D.)
M16A4 is semi-auto & burst.

L4D version is only full-auto.
OK, thanks for this
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Old 01-02-2009, 03:42 AM   #15
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Quote:
Originally Posted by Phoebus View Post
Good question. Testing that right now.

Edit: My test shows that you are correct, the info is corrected. Thanks for noticing.
I see "Running (1-39% health): 150", shouldn't it be "Running (2-39% health): 150" instead?
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