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Old 09-04-2011, 07:21 AM   #106
ICantShoot
 
 
 
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VPK was and is a cancer. Not because of as it is but how it is distributed. People are too lazy to download and install campaigns from some damn website. Of course the campaigns are way too big to download in the first place so bandwidth and filesizes come to an obstacle too.

Valve needs to decrease VPK sizes rapidly or invent a new format that can be downloaded from a server and will download in the background while first level is already loaded and ready to play.

Left 4 Dead 2 is pretty much dead when it comes to custom campaigns. No one really plays those like people play custom maps in CS1.6/CSS/TF2. Left 4 dead is already dead. Alienswarm seems to be dead too.
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Old 09-04-2011, 09:17 AM   #107
turtlesoup
 
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well the idea is that forced external downloads give modders an incentive to contribute through monetary gain. it's reasonable in theory but completely fails in practice, people don't just use it "because they have to". they're just not going to bother with mods and lose interest, which completely defeats the purpose of doing it this way.

they obviously should have stuck with the redirect option, instead of forcing all traffic to the web, mappers who bother to build a landing site will get traffic either way. it's got nothing to do with file size, these assets are just huge and you can only compress it so much while still being extracted reasonably fast by the game. authors with bigger mods can opt to use more compression with files downloaded outside the game, like the way it is now, simples.

source bandwidth for these files is also beyond the scope of this thread, I don't understand why people keep bringing that up as if it's a problem. the entire internets has been doing this on their own for decades, for games that are still being played to this day. it's never been an obstacle for the community before, and modders never needed this kind of motivation to build content.

their vpk model is basically just a solution looking for a problem, at the expense of usability.
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Old 09-04-2011, 10:31 AM   #108
ICantShoot
 
 
 
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Valve chose VPK for L4D/L4D2 so that the people who download campaign from a server, wouldn't take a slot while doing so. Some people have very fast connection, some people have very slow. This was their only argument in VPK favor. However, as time has shown, it was a bad move.

I did a custom campaign that averages 79 on user review, 84 for critic review on L4Dmaps but due to releasing it late it never gained higher score like the older campaigns (when authors were able to delete older than 3 months posts with bad scores). So anyways, it doesn't get played that much. None of the new campaigns rarely get any playtime.

VPK filesizes are huge due to custom content, nothin else eats up the filesize except those and map files themselves.
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Old 09-04-2011, 12:10 PM   #109
MithranArkanere
 
 
 
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Packed files keep all files encapsulated, so there's less MFT entries.
That's always good for the health of the disk.
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Old 09-11-2011, 10:33 PM   #110
Dan082535
 
 
 
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any chance of a SVN download link since i would think most people have garys mod and keep their addons up to date with SVN. might be a good work around until they add VPK downloads to the game.
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Old 08-24-2014, 06:18 AM   #111
verycatchy
 
 
 
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Quote:
Originally Posted by turtlesoup View Post
well the idea is that forced external downloads give modders an incentive to contribute through monetary gain. it's reasonable in theory but completely fails in practice, people don't just use it "because they have to". they're just not going to bother with mods and lose interest, which completely defeats the purpose of doing it this way.

they obviously should have stuck with the redirect option, instead of forcing all traffic to the web, mappers who bother to build a landing site will get traffic either way. it's got nothing to do with file size, these assets are just huge and you can only compress it so much while still being extracted reasonably fast by the game. authors with bigger mods can opt to use more compression with files downloaded outside the game, like the way it is now, simples.

source bandwidth for these files is also beyond the scope of this thread, I don't understand why people keep bringing that up as if it's a problem. the entire internets has been doing this on their own for decades, for games that are still being played to this day. it's never been an obstacle for the community before, and modders never needed this kind of motivation to build content.

their vpk model is basically just a solution looking for a problem, at the expense of usability.
Which failed and they reverted back to bsp on current titles. I'm still upset that years later they never did anything with potentially their best game
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