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Old 03-08-2017, 02:14 PM   #1
dontango
 
 
 
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Lightbulb Did we ever figure out why Valve stopped adding crates?

If you had a business model that basically goes like this:

- The community does all the work for you and creates new cosmetic items
- You only have to slap those new items into a crate series
- People buy keys to open the crates

Why would you stop? Even if you had other very profitable games and business models, this would literally take you no time to do and the profits would be steady...

I just don't get it. No more crate series, no more cases, no more hats, no more new weapon skins, no more contracts.

Why, just why?
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Old 03-08-2017, 02:16 PM   #2
MysticTheMeeM
 
 
 
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They added a crate with their last major update. And the one before that, and before that and so on.
Furthermore, IIRC they said they'd add a new set of contracts in the next update, and that they'd be more player friendly.
But you won't read this :^)
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Old 03-08-2017, 02:39 PM   #3
aabicus
 
 
 
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I dunno MeeM, assuming this isn't out of date, this looks pretty dead.
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Old 03-08-2017, 02:55 PM   #4
TheOnlyGuyEver
 
 
 
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WHAT THE HAPPENED TO STRANGIFIERS THEY WERE INFINITELY BETTER THAN STRAIGHT UP STRANGE WEAPONS
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Old 03-08-2017, 04:56 PM   #5
Toadgineer
 
 
 
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Quote:
Originally Posted by MysticTheMeeM View Post
They added a crate with their last major update. And the one before that, and before that and so on.
Furthermore, IIRC they said they'd add a new set of contracts in the next update, and that they'd be more player friendly.
But you won't read this :^)
Except those are the abominations called cases, and are not actually crates. Heck, the latest crates we did get are probably cases in disguise (offering a Strange Kritzkreig among common loot was a little too suspicious, wasn't it?).

Despite this, I am curious on what they ship out next.
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Old 03-08-2017, 06:31 PM   #6
A Dapper Apple
 
 
 
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Most of the recent crates were not actually the usual mannco ones, but event specific ones that needed special keys.

Or those cases that only contained weapon skins.
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Old 03-09-2017, 12:45 AM   #7
The Medic
 
 
 
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Maybe they just aren't very popular any more? I've noticed Dota 2 got rid of keys and everyone just trades purchasable crates.
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Old 03-18-2017, 07:42 PM   #8
Dan082535
 
 
 
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with the lack of crates that use standard keys I am surprised that the key prices have not crashed yet...

Every update seems to have their own special key now that does not change into a normal key after the update making the standard keys kind of pointless. Keys hold their value because they have the potential to net you an item that is worth greatly more then what the key was worth. Key trading is kind of like applying an artificial value to an unused scratch off lotto ticket then trading it. with no new standard crates to keep that mentality going I project that the economy may be the next thing we lose in TF2. At this point the economy is the only thing that the game has keeping it alive. If we lose it the game may never recover as everyone will cash out and move on. We will lose all investment as the the traders will abandon the economy of TF2 allowing the game to be returned to the people who actually play the game. But we are at a point where most of the core players have already left for different games.
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Old 03-18-2017, 08:38 PM   #9
aabicus
 
 
 
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Originally Posted by The Medic View Post
Maybe they just aren't very popular any more? I've noticed Dota 2 got rid of keys and everyone just trades purchasable crates.
Dota also eliminated duplicates from crates, which is universally loved and gollygee it sure would be nice if we could get that too.
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Old 03-19-2017, 04:39 AM   #10
MysticTheMeeM
 
 
 
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Originally Posted by Dan082535 View Post
Keys hold their value because they have the potential to net you an item that is worth greatly more then what the key was worth.games.
No they don't.
Keys hold their value due to being only obtainable from the store for only a single price.
This is why making keys dropable/craftable/whatever-else-able is what will ruin their value.
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Old 03-19-2017, 08:10 AM   #11
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Originally Posted by MysticTheMeeM View Post
No they don't.
Keys hold their value due to being only obtainable from the store for only a single price.
This is why making keys dropable/craftable/whatever-else-able is what will ruin their value.
Even then, keys have fluctuated in the marketplace before, depending on how quickly people were cashing them in.

To anyone who still does a ton of steam trading, are keys that relevant as a currency anymore? Or are they about the same? Cause if keys are supplanted by some other standard, I can't see even their $2.49 baseline price allowing them to hold their value, if most of the demand comes from using them as a currency. If demand drops, they may be hardly better off than strange filters.

Last edited by Kumquat: 03-19-2017 at 08:14 AM.
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Old 03-19-2017, 11:42 AM   #12
Thurbo
 
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Keys don't fluctuate, metal and cosmetics do. I don't think enough people are willing to let go of keys for much less than in the store.

As well, keys are the single most secure way of holding "TF2 currency" right now as has always been. Certainly, if crates ever disappeared and keys lost any practical use I can see that people would stop purchasing them, but that won't necessarily devalue them - and crates are never going to disappear. There's too many in existence.
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Old 03-19-2017, 12:57 PM   #13
Dan082535
 
 
 
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But with more and more keys being introduced to the market just to become currency eventually they will become so depreciated in value they will end up like refined metal. With no newer crates there is no demand to use keys even to open old ones. Part of the drive to open a crate is that you will at least get an item that may recoup some of the cost of the key if it is an item you didn't want. Many of the stranges that came out of the current crates are almost worth nothing now where it would be better to just buy the item off the market for less than a dollar directly vs chancing opening a crate for $2.50 to end up with an item that you didn't want that is worth only $0.10. adding a new crate series spurs people to try and open crates and turn the goods around to break even or make a profit early on to get more keys to keep trying for an unusual. Eventually it reaches a point where it is no longer cost effective to open that series anymore and to do so would put you at a loss if you continued to do so.
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Old 03-22-2017, 01:35 AM   #14
Rec0nKn1ght
 
 
 
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Quote:
Originally Posted by MysticTheMeeM View Post
No they don't.
Keys hold their value due to being only obtainable from the store for only a single price.
This is why making keys dropable/craftable/whatever-else-able is what will ruin their value.
Surely it has more to do with the demand rather than the asking price. If demand goes down, the market price will drop. It doesn't matter what price the store is asking.
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Old 03-22-2017, 09:36 AM   #15
MysticTheMeeM
 
 
 
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Quote:
Originally Posted by Rec0nKn1ght View Post
Surely it has more to do with the demand rather than the asking price. If demand goes down, the market price will drop. It doesn't matter what price the store is asking.
Think of it like this, does the value of [your local currency] depends on what you can do with that currency in its raw form?
Yes, you can gamble said currency for more currency but that doesn't mean that's the only use of that currency.
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