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Old 06-05-2011, 02:41 PM   #1
Kilgoria
 
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Mouse controls too sensitive

Hi everyone. The game looks pretty good from what I can tell from the demo and the price is hard to beat. However, the mouse controls are way too sensitive and I was unable to find a way to adjust them. Does the full game allow the user to adjust the mouse sensitivity?
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Old 06-05-2011, 11:42 PM   #2
Zzinged
 
 
 
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I'm with you there Kilgoria. When moving the mouse around as a cursor the sensitivity is fine. As soon as left click to mouse look the sensitivity seems to ramp up a lot. I don't have the full game though, so I don't know if there's a setting for it.
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Old 06-08-2011, 12:16 AM   #3
kovi_cz
 
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No, there is no option to adjust mouse sensitivity in the full game either. Maybe if you use some specific mouse driver from the manufacturer of your hardware, something could go wrong, but I don't have a clue as to what could cause this really.
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Old 08-29-2011, 01:17 PM   #4
City Builder
 
 
 
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Originally Posted by kovi_cz View Post
No, there is no option to adjust mouse sensitivity in the full game either. Maybe if you use some specific mouse driver from the manufacturer of your hardware, something could go wrong, but I don't have a clue as to what could cause this really.
Dang, I just started a topic about this issue while this post was only a few down. Apologies for that.

Kovi, is there any possibility of fixing this issue?

I too find that the mouse sensitivity is fine when moving the mouse around the screen, but when I press either the LMB or the RMB and move the mouse, then the sensitivity is hugely increased and my toon goes spinning around.
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Old 08-29-2011, 11:24 PM   #5
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I'm really sorry, City Builder, but this issue won't be fixed (there definitely won't be any other patches for this game). Maybe there is some other way round this problem - but none I would know about.
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Old 02-11-2013, 02:31 PM   #6
T@F
 
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Originally Posted by kovi_cz View Post
I'm really sorry, City Builder, but this issue won't be fixed (there definitely won't be any other patches for this game). Maybe there is some other way round this problem - but none I would know about.
Why not?
I must admit it's way to unplayable now,the sens is way to high.
I'm sure a small patch to lower it would fix it and not take any time at all.
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Old 02-13-2013, 12:57 AM   #7
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Why not?
I must admit it's way to unplayable now,the sens is way to high.
I'm sure a small patch to lower it would fix it and not take any time at all.
The main reason would be that authors of Numen are working on another project already, and for a different company this time. I can imagine they don't want to mess their heads with several years old scripts from a completely different engine. While it would be nice to have something like this fixed, I still think that there won't be another patch.
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Old 02-13-2013, 06:39 PM   #8
City Builder
 
 
 
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I agree with you, I don't think we'll ever see another patch to this game even though something like this is a game killer for me. I stopped playing long before even I hit 1/100th of the game because it's a game killer for me.

That's too bad, it doesn't instill a feeling that they care about their work to me when it's something like this and a staff member or two can't take the time out to just make their previous game work correctly like it should.
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Old 02-20-2013, 12:41 AM   #9
kovi_cz
 
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That's too bad, it doesn't instill a feeling that they care about their work to me when it's something like this and a staff member or two can't take the time out to just make their previous game work correctly like it should.
Oh, they cared about their work - they prepared a few patches when the original Czech version was released in 2009, as well as a few more of them when the English version was released in 2010. But the issue of mouse sensitivity came too late to be taken care of in those patches. And now, three years later, you really can't blame the dev for moving on and working on something else...
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Old 02-20-2013, 09:14 AM   #10
City Builder
 
 
 
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No, I don't blame them for moving on and working on new projects, it has to be done to keep in business. If I were not to seek out new clients then I'd be out of business too, but I guess the difference is that while I work on new client projects, I still maintain projects of old clients, main difference I suppose is that I get paid money to maintain the old clients and the developers only get goodwill towards their name as a developer, which in a round-about way I suppose means more sales for their next title when those people remember what they did on their prior titles.
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