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#1 |
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Join Date: Aug 2010
Reputation: 0
Posts: 7
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Segfaults since yesterday's update
Trough I've always had this kind of problems with my TF2 server (and this time the vphysics.so hack doesn't fix it), they looked fixed for the few past months, but since yesterday's update I'm getting segmentation faults again. They are always reproducible when I change the map, trough they also appear randomly when playing.
Am I the only with these problems? Is there any fix? Distro is Debian GNU/Linux, kernel is 3.2.13, glibc version is 2.13-33. I can provide the /tmp/dumps if needed. Code:
map sd_doomsday L 06/28/2012 - 11:01:43: "replay<2><BOT><>" disconnected (reason "Server shutting down") Dropped replay from server (Server shutting down) L 06/28/2012 - 11:01:43: server_message: "quit" PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20120628110143_1.dmp Segmentation fault (core dumped) BFD: Aviso: se truncó /home/tf2/orangebox/core: se esperaba el tamaño de fichero core >= 287674368, se encontró: 1155072. Cannot access memory at address 0xf777a908 Cannot access memory at address 0xf777a904 debug.cmds:1: Error in sourced command file: Cannot access memory at address 0xef033bd0 email debug.log to linux@valvesoftware.com jue jun 28 11:01:43 CEST 2012: Server restart in 10 seconds Last edited by aruberutsu: 06-28-2012 at 02:36 AM. |
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#2 |
![]() Join Date: Jun 2006
Reputation: 16
Posts: 124
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Since this great latest Source Engine Update, my HL2-Deathmatch server keeps crashing immediately when someone tries to use Mani-Admin-Plugin...
Thx again Valve... Please please please Valve fix it, and then finally stop "updating" this old game!!!!
Last edited by rulaman: 06-28-2012 at 03:42 PM. |
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#3 |
![]() Join Date: Feb 2010
Reputation: 121
Posts: 2,204
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I've had some problems with the recent update, but fixed them by running the install command (./steam -command update...) with the -verify_all command in the line. Now, granted, I didn't have the same problem as you, but have you given it a try?
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#4 |
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Join Date: May 2012
Reputation: 0
Posts: 9
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Hi, also have problems starting my CS:S servers.
For me, the segfault is caused by: Code:
srcds_linux: error while loading shared libraries: libtier0.so: cannot open shared object file: No such file or directory Code:
./steam -command update -game "Counter-Strike Source" -dir . -verify_all -retry ![]() My CS:GO servers are still running fine. My OS: Ubuntu 12.04 64bit, all packages up to date. Until yesterday my server were running fine ![]() Edit: Got it working. I use a self-written alternative to srcds_run. If i change Code:
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH" ![]() Code:
export LD_LIBRARY_PATH="$DIR:$DIR/bin:$LD_LIBRARY_PATH" I have no idea, why this worked before, but stopped with the last update
Last edited by TH3_BUG: 07-03-2012 at 01:51 PM. |
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#5 |
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Join Date: Jul 2012
Reputation: 0
Posts: 1
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Hi there,
I experience a systematic seg fault when map changes on CS:S !!! no addons fresh install debian squeeze up to date (aptitude upgrade says there's nothing to upgrade). just try to put 1min per map and plant a bomb, you'll see the segfault. Did a steam support request also. Last edited by th3gr0o: 07-06-2012 at 12:45 AM. |
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