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Old 06-28-2012, 02:04 AM   #1
aruberutsu
 
Join Date: Aug 2010
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Posts: 7
Segfaults since yesterday's update

Trough I've always had this kind of problems with my TF2 server (and this time the vphysics.so hack doesn't fix it), they looked fixed for the few past months, but since yesterday's update I'm getting segmentation faults again. They are always reproducible when I change the map, trough they also appear randomly when playing.

Am I the only with these problems? Is there any fix?

Distro is Debian GNU/Linux, kernel is 3.2.13, glibc version is 2.13-33. I can provide the /tmp/dumps if needed.

Code:
map sd_doomsday
L 06/28/2012 - 11:01:43: "replay<2><BOT><>" disconnected (reason "Server shutting down")
Dropped replay from server (Server shutting down)
L 06/28/2012 - 11:01:43: server_message: "quit"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120628110143_1.dmp
Segmentation fault (core dumped)
BFD: Aviso: se truncó /home/tf2/orangebox/core: se esperaba el tamaño de fichero core >= 287674368, se encontró: 1155072.
Cannot access memory at address 0xf777a908
Cannot access memory at address 0xf777a904
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xef033bd0
email debug.log to linux@valvesoftware.com
jue jun 28 11:01:43 CEST 2012: Server restart in 10 seconds

Last edited by aruberutsu: 06-28-2012 at 02:36 AM.
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Old 06-28-2012, 03:01 PM   #2
rulaman
 
Join Date: Jun 2006
Reputation: 16
Posts: 124
Since this great latest Source Engine Update, my HL2-Deathmatch server keeps crashing immediately when someone tries to use Mani-Admin-Plugin...

Thx again Valve...

Please please please Valve fix it, and then finally stop "updating" this old game!!!!

Last edited by rulaman: 06-28-2012 at 03:42 PM.
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Old 07-02-2012, 09:09 PM   #3
forrestparkay
 
 
 
Join Date: Feb 2010
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I've had some problems with the recent update, but fixed them by running the install command (./steam -command update...) with the -verify_all command in the line. Now, granted, I didn't have the same problem as you, but have you given it a try?
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Old 07-03-2012, 12:30 PM   #4
TH3_BUG
 
 
 
Join Date: May 2012
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Red face libtier0.so: cannot open shared object file

Hi, also have problems starting my CS:S servers.
For me, the segfault is caused by:
Code:
srcds_linux: error while loading shared libraries: libtier0.so: cannot open shared object file: No such file or directory
I already deleted my complete installation (except cfg-files and maps) and reinstalled from scratch (even redownloaded hldsupdatetool.bin) with the following command:
Code:
./steam -command update -game "Counter-Strike Source" -dir . -verify_all -retry
But it still doesn't work. Same issue as before

My CS:GO servers are still running fine.

My OS: Ubuntu 12.04 64bit, all packages up to date. Until yesterday my server were running fine

Edit: Got it working. I use a self-written alternative to srcds_run. If i change
Code:
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
(which is in srcds_run, too... so maybe it helps) to use absolute paths it magically works
Code:
export LD_LIBRARY_PATH="$DIR:$DIR/bin:$LD_LIBRARY_PATH"
$DIR points to the current directory in my script.

I have no idea, why this worked before, but stopped with the last update

Last edited by TH3_BUG: 07-03-2012 at 01:51 PM.
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Old 07-06-2012, 12:39 AM   #5
th3gr0o
 
 
 
Join Date: Jul 2012
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Hi there,

I experience a systematic seg fault when map changes on CS:S !!!
no addons
fresh install
debian squeeze up to date (aptitude upgrade says there's nothing to upgrade).

just try to put 1min per map and plant a bomb, you'll see the segfault.

Did a steam support request also.

Last edited by th3gr0o: 07-06-2012 at 12:45 AM.
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